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Duke Nukem 3D Source Code Released

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seaweed
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Duke Nukem 3D Source Code Released

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Post by seaweed » Wed Apr 02, 2003 8:44 pm

Duke Nukem 3D Source Code Released

Anyone try to compile this yet?
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Jowilly
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Joined: Sat Jun 22, 2002 8:36 pm

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Post by Jowilly » Wed Apr 02, 2003 9:01 pm

Well... it has to be ported to linux first...

I bet the guys at icculus are heavy on it.
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DuF
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Post by DuF » Wed Apr 02, 2003 10:18 pm

need a port before compile it :)
but like says Jowilly, guys from icculus.org already work on it !
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MadEgg
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Post by MadEgg » Wed Apr 02, 2003 10:42 pm

And he seemed to get it running, he said to grab it from icculus cvs.

I grabbed it off CVS... didnt compile, missing buildengine files.. So I grabbed buildengine of icculus cvs as well and put it in the right place.

Didn't compile, complain about max lengt exceeded. I browsed some files and found that it should compile on gcc 2.95. So I emerged gcc 2.95. buildengine compiled fine. Duke3d compiled fine after that.

Now I put in the user.con, game.con, defs.con and duke3d.grp. I started duke3d... It complained about not having LOOKUP.DAT.
I copied LOOKUP.DAT as well from duke... It now kinda started, I got a black screen for a while, which after a while returned me to my terminal.

It said: missing E1L1.map. I doublechecked duke3d.grp.. Twas there. So I extracted that file on another machine in Windows and copied all files back. Still same error.

Turned out that the files are actually called E1L1.MAP and not E1L1.map. I renamed them. Now i get a black screen from which it doesn't quit anymore. If I go to another console and kill it, it kills off whole KDE with it.

Hmmz... not working like it should for now. Guess we'll have to be patient.
Pentium 4 Prescott 3,2 GHz
Asus P4P800 SE, i865PE chipset
1024 MB PC3200 RAM
AOpen Aeolus GeForce 6800 Ultra 256 MB DDR2
Creative Audigy2 ZS
gentoo-sources-2.6.20-r7
nVidia-drivers version 9755
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