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Cyberpunk 2077: Mouse Does Not have Full Range-of-Motion.

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leyvi
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Cyberpunk 2077: Mouse Does Not have Full Range-of-Motion.

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Post by leyvi » Wed May 21, 2025 7:05 pm

I'm running it in ProtonGE-10.
I can only reach a small portion of my screen in that window.
I've tried changing just about every in-game setting, from changing window aspect to messing around with sensitivity, and I've tried disabling mouse acceleration in KDE.
Anyone know how to fix this?

EDIT:
This is happening in almost every game I run in Proton, whether it's ProtonGE or stock Proton. In The Witcher III, my mouse moves at lightspeed, in random directions. In Skyrim, the mouse is only able to move vertically, and it is so insensitive that I basically doesn't move. Maybe it's a system configuration issue?
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orfgor
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Post by orfgor » Sun May 25, 2025 5:25 am

does it work if you use wine to start the game?
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leyvi
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Post by leyvi » Mon May 26, 2025 11:01 am

There isn't a simple way to do that, but I tried vanilla Proton, and it didn't help.
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Ralphred
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Post by Ralphred » Mon May 26, 2025 11:45 am

Have you tried older versions of GE?
Pick a game and backup the prefix (Witcher would be good actually*), run protontricks to turn on "desktop emulation" then open something like explorer or regedit and see if the mouse behaves in the desktop window.
leyvi wrote:There isn't a simple way to do that
*If you navigate to SteamLibrary/steammapps/common/The Witcher 3/bin/x64 you can just run

Code: Select all

WINEPREFIX=/path/to/SteamLibrary/steammapps/compatdata/292030 wine witcher3.exe
This is an information remnant from the pre-GE days when you could get a more "advanced" wine through portage (and dxvk) than proton.

You don't have a controller connected do you?
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leyvi
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Post by leyvi » Mon May 26, 2025 7:41 pm

Trying to run Cyberpunk in Wine crashes...
I can try a 9.x version, but I doubt that will help.
I don't have a controller connected.
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Ralphred
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Post by Ralphred » Tue May 27, 2025 1:29 pm

leyvi wrote:Trying to run Cyberpunk in Wine crashes...
Erm, odd. Obviously the WINEPREFIX I quoted is for Witcher 3, but

Code: Select all

cd /mnt/storage0/SteamLibrary/steamapps/common/Cyberpunk 2077/bin/x64
WINEPREFIX=/mnt/storage0/SteamLibrary/steamapps/compatdata/1091500 wine Cyberpunk2077.exe
works as expected here too, using

Code: Select all

app-emulation/wine-staging-10.7::gentoo was built with the following:
USE="X alsa bluetooth dbus dos fontconfig gecko mingw mono nls opencl opengl pulseaudio sdl ssl strip truetype udev unwind usb vulkan wayland xcomposite xinerama -capi -crossdev-mingw -cups -custom-cflags -ffmpeg -gphoto2 -gstreamer -kerberos -llvm-libunwind -netapi -odbc -pcap -perl -samba -scanner (-selinux) -smartcard -v4l -wow64" ABI_X86="32 64"
Again my wine USE config is a remnant from needing a "working wine" that was ahead of Valve's development curve from back in the early days of proton.

How did the "wine desktop emulation" test go?

There is a game I use for "basic testing" too, because it's free, runs both natively and through proton, and is really small, it's https://store.steampowered.com/app/3023 ... ing_Point/
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leyvi
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Post by leyvi » Tue May 27, 2025 4:00 pm

A bit of info I forgot to mention:
I had similar issues in RDR2, but I was able to fix it by enabling "raw" mouse input in the game's settings. I looked, but I couldn't find any equivalent settings in any CDProjectRed games, nor in any Bethesda games.
Ralphred wrote:How did the "wine desktop emulation" test go?
Not well. I don't know if there's a compatibility issue with ProtonGE and WINE, or if I was using the wrong version of WINE, but winetricks hung when I ran it with the prefix from Cyberpunk.
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Ralphred
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Post by Ralphred » Tue May 27, 2025 6:41 pm

leyvi wrote:I looked, but I couldn't find any equivalent settings in any CDProjectRed games, nor in any Bethesda games.
Do you have hardware cursor input (or similar) enabled in X or Wayland?
leyvi wrote:but winetricks hung when I ran it with the prefix from Cyberpunk.
app-emulation/protontricks wraps around winetricks and lets you "select the game's prefix" from a menu if you run it as protontricks --gui
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leyvi
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Post by leyvi » Wed May 28, 2025 12:27 pm

Ralphred wrote:Do you have hardware cursor input (or similar) enabled in X or Wayland?
I don't know. I'm using KDE, so how would I do that?

Also: I'll check out protontricks, thanks.
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leyvi
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Post by leyvi » Wed May 28, 2025 1:35 pm

Used protontricks to try those settings you mentioned... didn't work. I did try running explorer in the virtual desktop though, and it didn't have the same issues as my games. By the way: here's the launch command I'm using:

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WINEDLLOVERRIDES="winmm,version=n,b" LD_PRELOAD="" gamemoderun gamescope -W 3440 -H 1440 -r 175 --hdr-enabled --adaptive-sync -- %command% --launcher-skip -fullscreen
Maybe there's a problem with that?
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leyvi
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Post by leyvi » Fri May 30, 2025 1:13 pm

:lol: found the issue: https://www.reddit.com/r/wine_gaming/co ... t_in_game/. I'll spin up a Windows VM with USB passthrough and see if I can do it. I do have a Logitech mouse.
SadPotato - Reddit wrote:EDIT: PROBLEM SOLVED! The issue was with the way Logitech mice are setup by default. In order to fix this issue you need a windows PC with the Logitech mouse software. There is a setting for the mouse called Report Rate which is set to 1000Hz by default, most mice use 125Hz, so setting this to 125Hz fixes this issue.
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leyvi
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Post by leyvi » Sat May 31, 2025 9:17 pm

Found the solution:
Turns out, original Reddit thread didn't help, but a different one did. Can't find the link, but it only happens if you're using gamescope. Append this to gamescope's arguments:

Code: Select all

 --force-grab-cursor --fullscreen
Works like magic.
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