*If you navigate to SteamLibrary/steammapps/common/The Witcher 3/bin/x64 you can just runleyvi wrote:There isn't a simple way to do that
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WINEPREFIX=/path/to/SteamLibrary/steammapps/compatdata/292030 wine witcher3.exeErm, odd. Obviously the WINEPREFIX I quoted is for Witcher 3, butleyvi wrote:Trying to run Cyberpunk in Wine crashes...
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cd /mnt/storage0/SteamLibrary/steamapps/common/Cyberpunk 2077/bin/x64
WINEPREFIX=/mnt/storage0/SteamLibrary/steamapps/compatdata/1091500 wine Cyberpunk2077.exeCode: Select all
app-emulation/wine-staging-10.7::gentoo was built with the following:
USE="X alsa bluetooth dbus dos fontconfig gecko mingw mono nls opencl opengl pulseaudio sdl ssl strip truetype udev unwind usb vulkan wayland xcomposite xinerama -capi -crossdev-mingw -cups -custom-cflags -ffmpeg -gphoto2 -gstreamer -kerberos -llvm-libunwind -netapi -odbc -pcap -perl -samba -scanner (-selinux) -smartcard -v4l -wow64" ABI_X86="32 64"Not well. I don't know if there's a compatibility issue with ProtonGE and WINE, or if I was using the wrong version of WINE, but winetricks hung when I ran it with the prefix from Cyberpunk.Ralphred wrote:How did the "wine desktop emulation" test go?
Do you have hardware cursor input (or similar) enabled in X or Wayland?leyvi wrote:I looked, but I couldn't find any equivalent settings in any CDProjectRed games, nor in any Bethesda games.
app-emulation/protontricks wraps around winetricks and lets you "select the game's prefix" from a menu if you run it as protontricks --guileyvi wrote:but winetricks hung when I ran it with the prefix from Cyberpunk.
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WINEDLLOVERRIDES="winmm,version=n,b" LD_PRELOAD="" gamemoderun gamescope -W 3440 -H 1440 -r 175 --hdr-enabled --adaptive-sync -- %command% --launcher-skip -fullscreenSadPotato - Reddit wrote:EDIT: PROBLEM SOLVED! The issue was with the way Logitech mice are setup by default. In order to fix this issue you need a windows PC with the Logitech mouse software. There is a setting for the mouse called Report Rate which is set to 1000Hz by default, most mice use 125Hz, so setting this to 125Hz fixes this issue.
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--force-grab-cursor --fullscreen