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Quake 2 -- Version 3.21+rCVS
Added packfile /usr/share/games/quake2-data/baseq2/pak0.pak (3307 files)
Added packfile /usr/share/games/quake2-data/baseq2/pak1.pak (279 files)
Added packfile /usr/share/games/quake2-data/baseq2/pak2.pak (2 files)
using /home/halanegri/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Unknown command "sed"
Console initialized.
------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_softx.so -------
LoadLibrary("/usr/games/lib/quake2-icculus/ref_softx.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
Changing map...
reconnecting...
Installation
models/objects/debris1/triSegmentation faultHowever, if I add "set vid_ref glx" to my ~/.quake2/baseq2/config.cfg file, it will start full screen using GLX. But it still crashes when entering the Video dialog, so I can't switch resolutions, which sucks 'cause I don't want to play it in 640x860.
I have a GeForce FX 5600, and I'm using the 1.0.5328 nVIDIA driver.


