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Quake2 segfaults when entering Video options

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Halanegri
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Quake2 segfaults when entering Video options

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Post by Halanegri » Sun Jan 25, 2004 7:18 pm

Everytime I start quake2(eithver with sdlquake2 or just quake2) it starts in a little window on my screen(using software rendering), and when I enter the Video options dialog, it crashes:

Code: Select all

Quake 2 -- Version 3.21+rCVS
Added packfile /usr/share/games/quake2-data/baseq2/pak0.pak (3307 files)
Added packfile /usr/share/games/quake2-data/baseq2/pak1.pak (279 files)
Added packfile /usr/share/games/quake2-data/baseq2/pak2.pak (2 files)
using /home/halanegri/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Unknown command "sed"
Console initialized.
                                                                                
------- sound initialization -------
sound sampling rate: 11025

------------------------------------
------- Loading ref_softx.so -------
LoadLibrary("/usr/games/lib/quake2-icculus/ref_softx.so")
setting mode 0: 320 240
808k surface cache
ref_soft version: SOFT 0.01
------------------------------------
------- Loading gamei386.so -------
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
====== Quake2 Initialized ======
 
0.0.0.0:0: client_connect
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
 
Changing map...
reconnecting...
 
 

 
Installation
models/objects/debris1/triSegmentation fault

However, if I add "set vid_ref glx" to my ~/.quake2/baseq2/config.cfg file, it will start full screen using GLX. But it still crashes when entering the Video dialog, so I can't switch resolutions, which sucks 'cause I don't want to play it in 640x860. :?

I have a GeForce FX 5600, and I'm using the 1.0.5328 nVIDIA driver.
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voosuz
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Post by voosuz » Sun Jan 25, 2004 7:36 pm

i can confirm that, i have the same problem. Also using the latest nvidia drivers.

Hopefully someone has a solution.
25 minutes to go
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frekiR
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Location: Sweden

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Post by frekiR » Sun Jan 25, 2004 7:51 pm

me three, exactly my problem.

Code: Select all

$ whatis life
life: nothing appropriate
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Halanegri
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Joined: Mon Mar 03, 2003 11:36 am
Location: Reykjavík, Iceland

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Post by Halanegri » Sun Jan 25, 2004 8:23 pm

Btw, I was at first using xfree-4.3.99.902, but I tried downgrading, but that didn't change anything. I have also tried switching do nVIDIA drivers 1.0.4496 with no luck.
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blueworm
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Post by blueworm » Sun Jan 25, 2004 8:50 pm

http://forums.gentoo.org/viewtopic.php?p=806998#806998
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Berserkur
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Post by Berserkur » Sun Jan 25, 2004 8:53 pm

Try with +set gl_driver libGL.so in the commandline. You could also try with +set gl_mode 4

Code: Select all

./quake2 +set gl_driver libGL.so +set gl_mode 4 [your options]
It's most probably not the nvidia drivers.

What files did you use? And did you update quake2?

Did you use NoCheat?

NoCheat is a good package that makes quake2 more error tolerant and fixes some opengl errors in quake2. I really recommend it.
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Halanegri
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Joined: Mon Mar 03, 2003 11:36 am
Location: Reykjavík, Iceland

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Post by Halanegri » Sun Jan 25, 2004 9:04 pm

blueworm wrote:http://forums.gentoo.org/viewtopic.php?p=806998#806998
No, all permissions are correct, I used the quake2-data ebuild which copied the files from my cd and set correct permissions.

Code: Select all

ls -l /usr/share/games/quake2-data/
total 1,0K
drwxr-x---    3 games    games         168 jan  9 22:00 baseq2
drwxr-x---    2 games    games         128 jan  9 22:00 ctf
Berserkur wrote: Try with +set gl_driver libGL.so in the commandline. You could also try with +set gl_mode 4
If I use "+set gl_driver libGL.so", I can see it works because image quality is alot better, but the "+set gl_mode 4" doesn't do anything, I still get the same little window on my screen. :?

EDIT: Ok, it works if I also use "+set vid_ref glx" :oops:, but this is still just a temporary solution to my(and a few others) problem....

The only thing I did to install Quake2 was "emerge quake2-icculus quake2-data" so no, didn't update it or use NoCheat.
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MaxDamage
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Post by MaxDamage » Wed Dec 08, 2004 2:57 pm

http://forums.gentoo.org/viewtopic.php? ... +segfaults
La PDA de tungsteno
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