sorry to bump up a month old thread but i am having a sound problem with Unreal tournament.
with this card.
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00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02)
Subsystem: Dell Unknown device 01f3
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 20
Region 0: Memory at fe9fc000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Flags: PMEClk- DSI- D1- D2- AuxCurrent=55mA PME(D0+,D1-,D2-,D3hot+,D3cold+)
Status: D0 PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable-
Address: 0000000000000000 Data: 0000
Capabilities: [70] Express (v1) Root Complex Integrated Endpoint, MSI 00
DevCap: MaxPayload 128 bytes, PhantFunc 0, Latency L0s unlimited, L1 unlimited
ExtTag- RBE- FLReset-
DevCtl: Report errors: Correctable- Non-Fatal- Fatal- Unsupported-
RlxdOrd- ExtTag- PhantFunc- AuxPwr- NoSnoop+
MaxPayload 128 bytes, MaxReadReq 128 bytes
DevSta: CorrErr- UncorrErr- FatalErr- UnsuppReq- AuxPwr+ TransPend-
LnkCap: Port #0, Speed unknown, Width x0, ASPM unknown, Latency L0 <64ns, L1 <1us
ClockPM- Suprise- LLActRep- BwNot-
LnkCtl: ASPM Disabled; Disabled- Retrain- CommClk-
ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt-
LnkSta: Speed unknown, Width x0, TrErr- Train- SlotClk- DLActive- BWMgmt- ABWMgmt-
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
and i am getting this.
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Bound to ALAudio.so
open /dev/dsp: Device or resource busy
Audio initialization failed.
i never needed to set up any kind of software or hardware mixing on this laptop because it worked from the get go.