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gaim beta 4 is out

Problems with emerge or ebuilds? Have a basic programming question about C, PHP, Perl, BASH or something else?
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mspiegle
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gaim beta 4 is out

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Post by mspiegle » Thu Oct 19, 2006 10:41 pm

I tried doing simple mods to the ebuild to get gaim beta4 to compile... but it didn't workout too well. First, I had a problem with gadu. Once I got past that, it would compile cleanly but give access violations upon installation.

anyone else try?
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Tawnos
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Post by Tawnos » Thu Oct 19, 2006 10:49 pm

Just tried it myself, kept getting a libgaim.so.0 not found, even though it was in my library path. Back to beta 3.1 until a working ebuild comes out.
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dngr
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Post by dngr » Thu Oct 19, 2006 11:23 pm

Got to the access violations too. Tried a source install with epkg, but gaim exited in an error about a dbus socket not found, decided to wait too, heard that the gaim ebuild maintainer has been working all day on the updated ebuild.
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Bornio
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Post by Bornio » Thu Oct 19, 2006 11:35 pm

odd
it works here with no problem, by a few small modifications of the current beta3 ebuild

OR NOT :)
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mspiegle
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Post by mspiegle » Fri Oct 20, 2006 4:14 am

beta4 is in portage. The configure script is broken, so if you asked for spelling support, it won't compile in. I made a bug on gaim.sf.net for this.
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mspiegle
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Post by mspiegle » Fri Oct 20, 2006 4:16 am

so far, i'm noticing that the interface is cleaner and auto-responding away messages actually work again. YAY!
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the_mk
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Post by the_mk » Fri Oct 20, 2006 12:32 pm

I get this error compiling the .ebuild in portage




then mv -f ".deps/signal-glue.Tpo" ".deps/signal-glue.Plo"; else rm -f ".deps/signal-glue.Tpo"; exit 1; fi
if /bin/sh ../../../../libtool --silent --tag=CC --mode=compile x86_64-pc-linux-gnu-gcc -DHAVE_CONFIG_H -I. -I. -I../../../.. -DVERSION=\"2.0.0beta4\" -I../../../.. -I../../../../libgaim -Wall -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef -D_FORTIFY_SOURCE=2 -D_REENTRANT -pthread -I/usr/lib64/pkgconfig/../../include -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -g -march=nocona -pipe -O2 -MT blist-glue.lo -MD -MP -MF ".deps/blist-glue.Tpo" -c -o blist-glue.lo blist-glue.c; \
then mv -f ".deps/blist-glue.Tpo" ".deps/blist-glue.Plo"; else rm -f ".deps/blist-glue.Tpo"; exit 1; fi
if /bin/sh ../../../../libtool --silent --tag=CC --mode=compile x86_64-pc-linux-gnu-gcc -DHAVE_CONFIG_H -I. -I. -I../../../.. -DVERSION=\"2.0.0beta4\" -I../../../.. -I../../../../libgaim -Wall -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef -D_FORTIFY_SOURCE=2 -D_REENTRANT -pthread -I/usr/lib64/pkgconfig/../../include -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -g -march=nocona -pipe -O2 -MT status-glue.lo -MD -MP -MF ".deps/status-glue.Tpo" -c -o status-glue.lo status-glue.c; \
then mv -f ".deps/status-glue.Tpo" ".deps/status-glue.Plo"; else rm -f ".deps/status-glue.Tpo"; exit 1; fi
/bin/sh ../../../../libtool --silent --tag=CC --mode=link x86_64-pc-linux-gnu-gcc -g -march=nocona -pipe -O2 -o mono.la -rpath /usr/lib64/gaim -module -avoid-version mono.lo mono-helper.lo debug-glue.lo signal-glue.lo blist-glue.lo status-glue.lo -Wl,--export-dynamic -pthread -lmono -lpthread -lm -lgmodule-2.0 -ldl -lgthread-2.0 -lglib-2.0 -lnsl -lresolv
make[5]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono/loader'
make[5]: Entering directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
mcs -t:library -lib:./api -out:GetBuddyBack.dll -r:GaimAPI.dll GetBuddyBack.cs
make[5]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
make[4]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4'
make: *** [all] Error 2

!!! ERROR: net-im/gaim-2.0.0_beta4 failed.
Call stack:
ebuild.sh, line 1568: Called dyn_compile
ebuild.sh, line 937: Called src_compile
gaim-2.0.0_beta4.ebuild, line 217: Called gnome2_src_compile
gnome2.eclass, line 64: Called die

!!! compile failure
!!! If you need support, post the topmost build error, and the call stack if relevant.
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fredmorcos
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Post by fredmorcos » Fri Oct 20, 2006 1:00 pm

the_mk wrote:I get this error compiling the .ebuild in portage




then mv -f ".deps/signal-glue.Tpo" ".deps/signal-glue.Plo"; else rm -f ".deps/signal-glue.Tpo"; exit 1; fi
if /bin/sh ../../../../libtool --silent --tag=CC --mode=compile x86_64-pc-linux-gnu-gcc -DHAVE_CONFIG_H -I. -I. -I../../../.. -DVERSION="2.0.0beta4" -I../../../.. -I../../../../libgaim -Wall -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef -D_FORTIFY_SOURCE=2 -D_REENTRANT -pthread -I/usr/lib64/pkgconfig/../../include -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -g -march=nocona -pipe -O2 -MT blist-glue.lo -MD -MP -MF ".deps/blist-glue.Tpo" -c -o blist-glue.lo blist-glue.c; \
then mv -f ".deps/blist-glue.Tpo" ".deps/blist-glue.Plo"; else rm -f ".deps/blist-glue.Tpo"; exit 1; fi
if /bin/sh ../../../../libtool --silent --tag=CC --mode=compile x86_64-pc-linux-gnu-gcc -DHAVE_CONFIG_H -I. -I. -I../../../.. -DVERSION="2.0.0beta4" -I../../../.. -I../../../../libgaim -Wall -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef -D_FORTIFY_SOURCE=2 -D_REENTRANT -pthread -I/usr/lib64/pkgconfig/../../include -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -g -march=nocona -pipe -O2 -MT status-glue.lo -MD -MP -MF ".deps/status-glue.Tpo" -c -o status-glue.lo status-glue.c; \
then mv -f ".deps/status-glue.Tpo" ".deps/status-glue.Plo"; else rm -f ".deps/status-glue.Tpo"; exit 1; fi
/bin/sh ../../../../libtool --silent --tag=CC --mode=link x86_64-pc-linux-gnu-gcc -g -march=nocona -pipe -O2 -o mono.la -rpath /usr/lib64/gaim -module -avoid-version mono.lo mono-helper.lo debug-glue.lo signal-glue.lo blist-glue.lo status-glue.lo -Wl,--export-dynamic -pthread -lmono -lpthread -lm -lgmodule-2.0 -ldl -lgthread-2.0 -lglib-2.0 -lnsl -lresolv
make[5]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono/loader'
make[5]: Entering directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
mcs -t:library -lib:./api -out:GetBuddyBack.dll -r:GaimAPI.dll GetBuddyBack.cs
make[5]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
make[4]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins/mono'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim/plugins'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4/libgaim'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/net-im/gaim-2.0.0_beta4/work/gaim-2.0.0beta4'
make: *** [all] Error 2

!!! ERROR: net-im/gaim-2.0.0_beta4 failed.
Call stack:
ebuild.sh, line 1568: Called dyn_compile
ebuild.sh, line 937: Called src_compile
gaim-2.0.0_beta4.ebuild, line 217: Called gnome2_src_compile
gnome2.eclass, line 64: Called die
encrypt.c:24:20: error: config.h: No such file or directory
In file included from encrypt.c:44:
state_ui.h:27: error: expected ')' before '*' token
encrypt.c: In function 'GE_plugin_load':
encrypt.c:1189: error: 'VERSION' undeclared (first use in this function)
encrypt.c:1189: error: (Each undeclared identifier is reported only once
encrypt.c:1189: error: for each function it appears in.)
encrypt.c:1227: error: 'GE_log_displaying_cb' undeclared (first use in this function)
encrypt.c: At top level:
encrypt.c:1279: error: expected '}' before 'VERSION'
make[2]: *** [encrypt.lo] Error 1
make[2]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta5/work/gaim-encryption-3.0beta5'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta5/work/gaim-encryption-3.0beta5'
make: *** [all-recursive-am] Error 2

!!! ERROR: x11-plugins/gaim-encryption-3.0_beta5 failed.
Call stack:
ebuild.sh, line 1568: Called dyn_compile
ebuild.sh, line 937: Called src_compile
gaim-encryption-3.0_beta5.ebuild, line 27: Called die

!!! Make failed
!!! If you need support, post the topmost build error, and the call stack if relevant.[/code]
!!! compile failure
!!! If you need support, post the topmost build error, and the call stack if relevant.
try removing mono support: USE="-mono" emerge gaim

the thing is that it tries to emerge gaim-encryption-3.0_beta5, but it doesn't compile...

Code: Select all

encrypt.c:24:20: error: config.h: No such file or directory
In file included from encrypt.c:44:
state_ui.h:27: error: expected ')' before '*' token
encrypt.c: In function 'GE_plugin_load':
encrypt.c:1189: error: 'VERSION' undeclared (first use in this function)
encrypt.c:1189: error: (Each undeclared identifier is reported only once
encrypt.c:1189: error: for each function it appears in.)
encrypt.c:1227: error: 'GE_log_displaying_cb' undeclared (first use in this function)
encrypt.c: At top level:
encrypt.c:1279: error: expected '}' before 'VERSION'
make[2]: *** [encrypt.lo] Error 1
make[2]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta5/work/gaim-encryption-3.0beta5'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta5/work/gaim-encryption-3.0beta5'
make: *** [all-recursive-am] Error 2

!!! ERROR: x11-plugins/gaim-encryption-3.0_beta5 failed.
Call stack:
  ebuild.sh, line 1568:   Called dyn_compile
  ebuild.sh, line 937:   Called src_compile
  gaim-encryption-3.0_beta5.ebuild, line 27:   Called die

!!! Make failed
!!! If you need support, post the topmost build error, and the call stack if relevant.
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slithy
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Post by slithy » Fri Oct 20, 2006 2:55 pm

Remove the crypt USE flag from gaim to exclude the gaim encryption package that won't compile.
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mspiegle
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Post by mspiegle » Fri Oct 20, 2006 5:05 pm

Can anyone here confirm if there is an issue with spellchecking support? The gaim devs think it may be a gentoo issue. They want me to dig around and see if I can "prove" it.
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Naib
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Post by Naib » Fri Oct 20, 2006 5:21 pm

so what does this give?
#define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0;
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fredmorcos
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Post by fredmorcos » Fri Oct 20, 2006 5:32 pm

mspiegle wrote:beta4 is in portage. The configure script is broken, so if you asked for spelling support, it won't compile in. I made a bug on gaim.sf.net for this.
i have the "spell" use flag on and it compiled well, just that the spell checking doesn't work...
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slithy
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Post by slithy » Fri Oct 20, 2006 6:43 pm

fredmorcos wrote:
mspiegle wrote:beta4 is in portage. The configure script is broken, so if you asked for spelling support, it won't compile in. I made a bug on gaim.sf.net for this.
i have the "spell" use flag on and it compiled well, just that the spell checking doesn't work...
Same here! While I am at it, I'll point out a couple of different bugs I found. When you click on the Buddy Icon selector in the budder list, it brings up a file dialog box, but if you close it and click on it again, nothing happens. I also noticed that under the sound section, the libao or whatever audio output that the default was where you could adjust the volume is gone, and I have the audiofile USE flag set.
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drjimmy42
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Post by drjimmy42 » Fri Oct 20, 2006 7:42 pm

Also, the keybindings for inserting smily faces don't work anymore either. No more Ctrl+shift+8 for me I guess :-( ( geez, see how long that took to type? )
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Richy
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Post by Richy » Sat Oct 21, 2006 10:41 am

Disabling Spell and Mono Flag made Gaim2-Beta4 compile here (amd64)

Richy
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slithy
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Post by slithy » Mon Oct 23, 2006 9:49 pm

I emerged beta4-r1 today and still have errors. The r1 added gstreamer as a USE flag and I set it and installed all the gstreamer stuff, but it's not under the sound->method, where you can set the sound output. Does anyone else have this problem? Also the spell checking still isn't working.
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bubbl07
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Post by bubbl07 » Tue Oct 24, 2006 2:55 am

slithy wrote:Remove the crypt USE flag from gaim to exclude the gaim encryption package that won't compile.
Thanks, was wondering why gaim-encryption was being compiled in the first place. It was giving me an error at 'make install', but I didn't need it anyway. :D
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Post by bubbl07 » Tue Oct 24, 2006 4:07 am

Heh, and it looks like there's a new ebuild for gaim-encryption to make it compile against gaim-2.0.0_beta4-r2. :P
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jbdubbs
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Post by jbdubbs » Tue Oct 24, 2006 4:45 am

Yeah, encryption that doesn't install properly:

>>> Install gaim-encryption-3.0_beta6 into /var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/image/ category x11-plugins
make install-recursive
make[1]: Entering directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/work/gaim-encryption-3.0beta6'
Making install in po
make[2]: Entering directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/work/gaim-encryption-3.0beta6/po'
/bin/sh `case "@MKINSTALLDIRS@" in /*) echo "@MKINSTALLDIRS@" ;; *) echo "../@MKINSTALLDIRS@" ;; esac` /var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/image//usr/share
/bin/sh: ../@MKINSTALLDIRS@: No such file or directory
make[2]: *** [install-data-yes] Error 127
make[2]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/work/gaim-encryption-3.0beta6/po'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/var/tmp/portage/x11-plugins/gaim-encryption-3.0_beta6/work/gaim-encryption-3.0beta6'
make: *** [install] Error 2

!!! ERROR: x11-plugins/gaim-encryption-3.0_beta6 failed.
Call stack:
ebuild.sh, line 1568: Called dyn_install
ebuild.sh, line 1022: Called src_install
gaim-encryption-3.0_beta6.ebuild, line 33: Called die
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tdstrong
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Post by tdstrong » Tue Oct 24, 2006 7:25 pm

Yeah, encryption that doesn't install properly:
Yeah, I'm getting the same error message out of the gaim-encryption install
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pezplaya
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Post by pezplaya » Wed Oct 25, 2006 4:28 pm

ya spell checking does not work. its realllly annoying. i tried gaim svn too, same problem.
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Narius
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Post by Narius » Wed Oct 25, 2006 4:38 pm

There was a problem with mine with spell checking but since I've upgraded to r2 it's working again.

Here's my setup for it
[ebuild R ] net-im/gaim-2.0.0_beta4-r2 USE="avahi cjk dbus doc eds gstreamer mono msn nls perl spell ssl -bonjour -crypt -custom-flags -debug -gadu -gnutls -meanwhile -nas -qq -silc -startup-notification -tcl -tk -xscreensaver" 0 kB

There doesn't seem to be an option for gstreamer in the sounds option. console beep used to play the sounds fine, but now I've switched to Auto, no idea what that is for.
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Iced-Tux
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Post by Iced-Tux » Wed Oct 25, 2006 6:52 pm

Hi all.
look at this:

http://forums.gentoo.org/viewtopic-t-51 ... ption.html

It solves the gaim-encryption problem by using -nls when emerging it.

iced-tux
!! The road to hell is full of good intentions !!
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pezplaya
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Post by pezplaya » Fri Oct 27, 2006 4:28 am

anyone figure out how to get spell check working?
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slithy
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Post by slithy » Fri Oct 27, 2006 4:43 am

pezplaya wrote:anyone figure out how to get spell check working?
It works just fine for me with r2 and the spell USE flag enabled. There is also an option in gaim preferences to use spell check, which could be off on yours.
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