hello guys
I am running perfectly XGL with the xgl-coffee overlay, and my nvidia 6600 gt .
The only problem I have is that : I cannot run games with cedega . When I do the hardware test , cedega tells me that there is no OpenGL hardware acceleration. so , everygamees crashed, even if they not use OpenGL but directX ...
My other problem is that , when I try to run Doom3 for exemple, I got these errors :
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension not present on server
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.11
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 65532 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
I really dont understand :/
And finaly, last things : when I do glxgears, it tells me that there is no direct rendering ... well I dont understand , because I saw a video for XGL (the novel video), where the guys lauched Quake3 and was running something like glxgears but in 3D !
well if you have any advice , thankx
