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Post your Quake 4 success/failures (wine, winex, native?)

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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veal
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  • Quote

Post by veal » Sat Oct 22, 2005 10:18 am

sirtalon42 wrote:Quake won't launch for me, I get this error
***SNIPPED***
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
TODO: Sys_SetClipboardData
********************
ERROR: SDL_SetVideoMode failed: Couldn't find matching GLX visual
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
WARNING: rvServerScanGUI::Clear() - invalid scanGUI

idRenderSystem::Shutdown()
Sys_Error: SDL_SetVideoMode failed: Couldn't find matching GLX visual
UT2004 works fine on max everything so I know my card is working, I don't have Doom3 so I don't know if that would work. I found a reference to SDL_SetVideoMode failed: Couldn't find matching GLX visual using google and it said to set r_colorbits "16" in my config (it was for Quake3), I tried doing that (worth a shot) but no change. I hope I don't have to reboot everytime I want to play Quake (in addition to FEAR)
you need to change the colordepth to 24 (xorg.conf). had the same problem, was on 16, set it on 24 and it worked :)

i have a different problem: i got two monitors, and in fullscreen q4 gets centered over those two.. (both have a half), how do i get it to the left monitor only? (q3 works fine. i am using nvidia twinview).
due to that matter i've been running the game in windowed mode and 1280x1024 :> and i like it, you easily can switch to other windows.. but would like to have a solution to it anyway as it might be smoother to play (need to check that)
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jdkbx
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Post by jdkbx » Sat Oct 22, 2005 4:50 pm

veal wrote: i have a different problem: i got two monitors, and in fullscreen q4 gets centered over those two.. (both have a half), how do i get it to the left monitor only? (q3 works fine. i am using nvidia twinview).
due to that matter i've been running the game in windowed mode and 1280x1024 :> and i like it, you easily can switch to other windows.. but would like to have a solution to it anyway as it might be smoother to play (need to check that)
pretty similiar problem here. i'm using latest ati-drivers with big-desktop. i have to change xorg to the same resolution im playing quake4 in, just to get picture completely on one (unfortunately the right) screen. otherwise its off to the right of the right monitor only partially or not at all visible. i'd like to have it fullscreen on the left monitor just like q3a.

other problem, i cant load savegames from windows. always gives me a segmentation fault just when its finished loading. savegames from linux work.

any ideas?
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ferrarif5
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Working :)

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Post by ferrarif5 » Sat Oct 22, 2005 6:05 pm

Quake 4 started up right out of the box.. so happy that I didn't have to wait ages for a Linux client to appear since the product went gold **cough cough Doom3**..
The game is running pretty damn smooth on my system (hiqh quality, 800x600 res) using a GeForce 6200 GT but am hoping to replace that with a 7800GTX soon :D.

The only complaint I've got right now is with sound, I've tried setting the audio driver to OSS using "+set_driver oss" however the sound still stutters when it gets complex (using Creative SoundBlaster Live! card). I've noticed that the terminal gets flooded with:

Code: Select all

preparing audio device for output
preparing audio device for output
snd_pcm_writei failed: Broken pipe
Guessing that's the source of the problem... anyone come across this and found a solution?

**Solved**
Found a solution from a post about the same problem on Doom 3, Quake 4 was overriding the setting to use OSS so I opened Quake4Config file (~/.quake4/q4base/Quake4Config.cfg) and altered seta s_driver "best" to "oss". Once I started the game Quake4 was then using OSS and working fine.
Asus P6X58D-E Mobo
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Seabeast
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  • Quote

Post by Seabeast » Sat Oct 22, 2005 11:33 pm

I know this might be particularly annoying, but can someone please post/pm me the output of a working execution (native) of the game?

In fact, i'm only interested in the lines that says something about the number of files which are on each pak file. I'm asking for this because i think my dvd-rom is messed up, and some of the files copied might be different.
ROCK OVER LONDON
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sat2050
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Re: Working :)

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Post by sat2050 » Sun Oct 23, 2005 12:57 am

ferrarif5 wrote:Quake 4 started up right out of the box.. so happy that I didn't have to wait ages for a Linux client to appear since the product went gold **cough cough Doom3**..
The game is running pretty damn smooth on my system (hiqh quality, 800x600 res) using a GeForce 6200 GT but am hoping to replace that with a 7800GTX soon :D.

The only complaint I've got right now is with sound, I've tried setting the audio driver to OSS using "+set_driver oss" however the sound still stutters when it gets complex (using Creative SoundBlaster Live! card). I've noticed that the terminal gets flooded with:

Code: Select all

preparing audio device for output
preparing audio device for output
snd_pcm_writei failed: Broken pipe
Guessing that's the source of the problem... anyone come across this and found a solution?

**Solved**
Found a solution from a post about the same problem on Doom 3, Quake 4 was overriding the setting to use OSS so I opened Quake4Config file (~/.quake4/q4base/Quake4Config.cfg) and altered seta s_driver "best" to "oss". Once I started the game Quake4 was then using OSS and working fine.


it is +set s_driver oss try again
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-=GGW=- $ol!d $n4>|e
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  • Quote

Post by -=GGW=- $ol!d $n4>|e » Sun Oct 23, 2005 3:24 am

Seabeast wrote:I know this might be particularly annoying, but can someone please post/pm me the output of a working execution (native) of the game?

In fact, i'm only interested in the lines that says something about the number of files which are on each pak file. I'm asking for this because i think my dvd-rom is messed up, and some of the files copied might be different.
you can get an md5sum for each .pak file from the id linux faq
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sirtalon42
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Post by sirtalon42 » Sun Oct 23, 2005 4:25 am

jdkbx wrote:other problem, i cant load savegames from windows. always gives me a segmentation fault just when its finished loading. savegames from linux work.

any ideas?
Same here, my save game causes a seg fault also. The formats are probably not compatible... :cry:
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mnxAlpha
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Post by mnxAlpha » Sun Oct 23, 2005 5:44 am

Another "same here" on the savegame issue. The save format isn't compatible, or so it seems. Otherwise, it seems to work fine.
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supun
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  • Quote

Post by supun » Sun Oct 23, 2005 6:04 am

Worked perfect.

*Downloaded the linux installer.
*Used it to installed Quake4 in /usr/local/games/quake4
*Went into the "q4base" and create a directory called "installer", then copy all the file in the "q4base" directory into that directory ( for safe keeping ).
* Mounted each CD, and copied the contents of Setup/Data to the /usr/local/games/quake4/q4base
* Then copy the contents of "installer" back to "q4base"

Then started it with ...

quake4 +set s_driver oss
supun
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grenouille
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Post by grenouille » Sun Oct 23, 2005 10:36 am

installed with the ebuilds found on bugzilla, working perfectly
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Splink
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Post by Splink » Sun Oct 23, 2005 10:41 am

works ok here too...

just looking for a master server list to add it to xqf now
It said "Requires Windows XP or better"
So I installed gentoo.
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sat2050
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Post by sat2050 » Sun Oct 23, 2005 1:41 pm

mnxAlpha wrote:Another "same here" on the savegame issue. The save format isn't compatible, or so it seems. Otherwise, it seems to work fine.
For me savegames from windows do not work under linux and vice versa
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Seabeast
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Post by Seabeast » Sun Oct 23, 2005 2:16 pm

-=GGW=- $ol!d $n4>|e wrote:
Seabeast wrote:I know this might be particularly annoying, but can someone please post/pm me the output of a working execution (native) of the game?

In fact, i'm only interested in the lines that says something about the number of files which are on each pak file. I'm asking for this because i think my dvd-rom is messed up, and some of the files copied might be different.
you can get an md5sum for each .pak file from the id linux faq
oh, thanks, i haven't saw the faq.

My fault, sorry people.
ROCK OVER LONDON
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Sun Oct 23, 2005 5:49 pm

Seabeast wrote:
-=GGW=- $ol!d $n4>|e wrote:
Seabeast wrote:I know this might be particularly annoying, but can someone please post/pm me the output of a working execution (native) of the game?

In fact, i'm only interested in the lines that says something about the number of files which are on each pak file. I'm asking for this because i think my dvd-rom is messed up, and some of the files copied might be different.
you can get an md5sum for each .pak file from the id linux faq
oh, thanks, i haven't saw the faq.

My fault, sorry people.
no problem i do the same thing all the time :lol:
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drqk
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console?

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Post by drqk » Sun Oct 23, 2005 7:06 pm

Hmm is it only me or does the console not apper when ctrl alt ~ is pressd?
As said here ->
http://zerowing.idsoftware.com/linux/quake4/

I cant seem to find my console anywhere, anyone got it working?
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vProng
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Set com_allowconsole 1

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Post by vProng » Sun Oct 23, 2005 7:16 pm

It does work, you can try running

Code: Select all

quake4 +set com_allowconsole 1
This will allow you to just use the ~ key instead of the default ctrl+alt+~
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drqk
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Re: Set com_allowconsole 1

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Post by drqk » Sun Oct 23, 2005 8:13 pm

vProng wrote:It does work, you can try running

Code: Select all

quake4 +set com_allowconsole 1
This will allow you to just use the ~ key instead of the default ctrl+alt+~
Hmm nope not for me :/ Im from Europe, so maybe its something with that.... but i did load the us keymap before i startedthe game....
% loadkeys us
Loading /usr/share/keymaps/i386/qwerty/us.map.gz
...

This is a copy from the linux quake4 site,

Known Bugs:
if you have a non US keyboard, you may not be able to get to the console. Use an applet in gnome or kde to switch to a qwerty layout before playing, or use xmodmap to remap the console key you want to emit keycode 49 ( more on this later ).

what is the simplest thing to do here?
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IVIikko
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Post by IVIikko » Mon Oct 24, 2005 10:36 am

Works almost fine on amd64 (native linux-version). I have one problem: I have ati radeon 9800XT which get 4000-5000 fps in glxgears, and I play with 1280x1024 resolution
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wolf31o2
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Post by wolf31o2 » Tue Oct 25, 2005 7:21 pm

"emerge quake4-bin" works perfectly for me...
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KozmoNaut
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Post by KozmoNaut » Tue Oct 25, 2005 9:01 pm

Grabbed the official installer, ran it, copied the pk4 files and ran the game. It works beautifully, almost performing better than Doom 3 with the same settings (800x600 medium detail on a GeforceFX 5900XT).

The only issue is that like everyone else using a non-US keyboard layout, I can't access the console...
War. War never changes.
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big_D
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Post by big_D » Wed Oct 26, 2005 5:38 pm

Installed OK for me through portage.

The game is running fine, with good framerates. The only problem I've seen is that occasionally the game will freeze for around 3-4 seconds - I thought it might be accessing the HD, but there doesn't seem to be any disk activity.

Has anybody else seen this? I'm running amd64 by the way.
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wolf31o2
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Post by wolf31o2 » Wed Oct 26, 2005 11:46 pm

Try using "quake4 +set s_driver oss" on the command line and see if that helps you. It could very possibly be a poor sound card driver causing the problem.
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big_D
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Post by big_D » Thu Oct 27, 2005 5:19 pm

Thanks for the tip, I tried that option, but there was no improvement. However, I did notice that I get a lot of warnings in the terminal along the lines of:

Code: Select all

idAudioHarwareOSS::write: 1024 samples were overflowed and dropped
also

Code: Select all

WARNING: Loading non pre-cached file /path/to/file
WARNING: pak010.pak4/scripts/maps/convoy1.script(2786): Thread 'thread_85' : Entity '$monster_turret_bunker_7' is a null entity
I don't know if any of them are relevant.
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neuron
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Post by neuron » Thu Oct 27, 2005 6:47 pm

anyone have surround working? I get no sound from my rear speakers :/, but it does have surround enabled, because if something is behind me it's 100% muted, not "faked" behind me like stereo would do it.
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big_D
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Post by big_D » Thu Oct 27, 2005 10:11 pm

Fixed my problem eventually, I had an old SB live sound card lying around. Using that instead of the onboard sound (nforce3 ac97) made a big difference, no pauses at all now.

edit: have also realised that it has fixed a lot of other (minor) problems I was having with sound.
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