Code: Select all
i686-linux-client-release/llrender/llimagegl.cpp: In static member function 'static void LLImageGL::bindExternalTexture(LLGLuint, S32, LLGLenum)':
i686-linux-client-release/llrender/llimagegl.cpp:123: error: 'glActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp:124: error: 'glClientActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp: In static member function 'static void LLImageGL::unbindTexture(S32, LLGLenum)':
i686-linux-client-release/llrender/llimagegl.cpp:135: error: 'glActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp:136: error: 'glClientActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp: In static member function 'static void LLImageGL::unbindTexture(S32)':
i686-linux-client-release/llrender/llimagegl.cpp:148: error: 'glActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp:149: error: 'glClientActiveTextureARB' was not declared in this scope
i686-linux-client-release/llrender/llimagegl.cpp: In member function 'BOOL LLImageGL::bindTextureInternal(S32) const':
i686-linux-client-release/llrender/llimagegl.cpp:411: error: 'glActiveTextureARB' was not declared in this scope
scons: *** [i686-linux-client-release/llrender/llimagegl.o] Error 1
scons: building terminated because of errors.
!!! ERROR: games-simulation/secondlife-1.18.3.2 failed.
Call stack:
ebuild.sh, line 1632: Called dyn_compile
ebuild.sh, line 983: Called qa_call 'src_compile'
ebuild.sh, line 44: Called src_compile
secondlife-1.18.3.2.ebuild, line 123: Called die
!!! (no error message)
!!! If you need support, post the topmost build error, and the call stack if relevant.
!!! A complete build log is located at '/var/tmp/portage/games-simulation/secondlife-1.18.3.2/temp/build.log'.
!!! This ebuild is from an overlay: '/usr/local/portage'
