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Lincity-ng fails to start.

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surge
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Lincity-ng fails to start.

  • Quote

Post by surge » Mon Aug 08, 2005 1:13 pm

When executing lincity-ng, the following is all I get:

Code: Select all

Starting lincity-ng (version 1.0.1)...
[/home/matt/.lincity] is in the search path.
[/usr/share/games/lincity-ng] is in the search path.
LINCITY_HOME: /usr/share/games/lincity-ng
No game appears, I don't even get a blank screen.

I don't know what other information to post, so let me know.

Thanks,
surge.
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Aperculum
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no errors?

  • Quote

Post by Aperculum » Thu Aug 25, 2005 2:36 pm

My lincity-ng says

Code: Select all

Starting lincity-ng (version 1.0.1)...
[/home/lauri/.lincity] is in the search path.
[/usr/share/games/lincity-ng] is in the search path.
LINCITY_HOME: /usr/share/games/lincity-ng
OpenGL Mode 1024x768
and it works fine. I find it odd that it doesn't give any errors for you. Maybe you don't have opengl or 3d accelerator installed/enabled?
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BServiss
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Post by BServiss » Sat Aug 27, 2005 1:00 am

Check your sound setup. I had an ALSA issue which prevented games from running.

Also, take a look at permissions for sound and video and make sure they are correct.
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mwplinux
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Post by mwplinux » Fri Sep 09, 2005 7:25 am

Well, when I type lincity-ng I get:
# lincity-ng
-bash: lincity-ng: command not found
From the John F. Kennedy Moon Speech:
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.
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SteakTheMooCow
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Post by SteakTheMooCow » Fri Sep 09, 2005 12:28 pm

mwplinux wrote:Well, when I type lincity-ng I get:
# lincity-ng
-bash: lincity-ng: command not found
Er, follow this ;)

Code: Select all

emerge lincity-ng
gpasswd -a username games
For the original poster... try straight lincity. If it works, then you've got an OpenGL issue.
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mwplinux
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Post by mwplinux » Fri Sep 09, 2005 1:48 pm

Code: Select all

emerge lincity-ng
gpasswd -a username games
I did this, and still same massage.
From the John F. Kennedy Moon Speech:
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.
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BServiss
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Post by BServiss » Sat Sep 10, 2005 4:22 am

Are you running as a user or root?
If you are a user and the program fails to start, check that your path includes where the game is installed too.
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BradN
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Post by BradN » Sat Sep 10, 2005 7:19 am

If you're running as root you must either use the full path to the game (/usr/games/bin/lincity-ng I would imagine), or hack /etc/profile to not use the special rootpath for root.
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mwplinux
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Post by mwplinux » Mon Sep 12, 2005 7:47 am

Thanks. I was running as root, and it helped a lot to run the full path :wink:
From the John F. Kennedy Moon Speech:
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.
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cartpullerjack
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Re: Lincity-ng fails to start.

  • Quote

Post by cartpullerjack » Sun Oct 23, 2005 7:02 pm

surge wrote:When executing lincity-ng, the following is all I get:

Code: Select all

Starting lincity-ng (version 1.0.1)...
[/home/matt/.lincity] is in the search path.
[/usr/share/games/lincity-ng] is in the search path.
LINCITY_HOME: /usr/share/games/lincity-ng
No game appears, I don't even get a blank screen.

I don't know what other information to post, so let me know.

Thanks,
surge.

I have exactly the same problem. glxgears works fine. glxinfo says i've got opengl. I've got a xinerama/twinview setup, but just for giggles I ran it on a single head configuration, under a few different resolutions, with and without gl, so on and so forth.

Code: Select all

larry@larry ~ $ ls -al /dev/sound/
total 0
drwxr-xr-x  1 root  root       0 Dec 31  1969 .
drwxr-xr-x  1 root  root       0 Dec 31  1969 ..
crw-------  1 larry audio 14, 28 Dec 31  1969 adsp1
crw-------  1 larry audio 14,  4 Dec 31  1969 audio
crw-------  1 larry audio 14, 20 Dec 31  1969 audio1
crw-------  1 larry audio 14,  3 Dec 31  1969 dsp
crw-------  1 larry audio 14, 19 Dec 31  1969 dsp1
crw-------  1 larry audio 14,  0 Dec 31  1969 mixer
crw-------  1 larry audio 14, 16 Dec 31  1969 mixer1
crw-------  1 larry audio 14,  1 Dec 31  1969 sequencer
crw-------  1 larry audio 14,  8 Dec 31  1969 sequencer2
glxinfo output:

Code: Select all

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE
OpenGL version string: 1.5.3 NVIDIA 71.74
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_fog_distance, GL_NV_light_max_exponent,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_register_combiners, GL_NV_register_combiners2,
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
0x24 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x26 16 tc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x27 16 tc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x28 16 tc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  2 1 Ncon
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  4 1 Ncon
0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  2 1 Ncon
0x2b 16 tc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  4 1 Ncon
0x2c 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x2d 16 tc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x2e 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x2f 16 tc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x30 16 dc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
0x31 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x32 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  0 0 None
0x33 16 dc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x34 16 dc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
0x35 16 dc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  2 1 Ncon
0x36 16 dc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  4 1 Ncon
0x37 16 dc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  2 1 Ncon
0x38 16 dc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  4 1 Ncon
0x39 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x3a 16 dc  0 16  0 r  y  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
0x3b 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  2 1 Ncon
0x3c 16 dc  0 16  0 r  .  .  5  6  5  0  4 24  8 16 16 16 16  4 1 Ncon
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Hypnos
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Post by Hypnos » Sun Mar 26, 2006 2:57 am

I have the same problem as cartpullerjack, except that I also get a segfault. i'm using xorg-x11-7.0 on ATI Radeon 7500.

Other OpenGL/SDL apps like gl-117, celestia and ultimatestunts appear to work fine, and all OpenGL-only apps work fine.
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PaulBredbury
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Post by PaulBredbury » Sun Mar 26, 2006 3:12 am

BradN wrote:If you're running as root you must either use the full path to the game (/usr/games/bin/lincity-ng I would imagine), or hack /etc/profile to not use the special rootpath for root.
That's terrible advice - this is not Windows, we care just a little bit about security. The correct advice is: If you're attempting to run games as root, stop it and use a non-root user who cannot destroy the entire filesystem.
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