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x11-drivers/nvidia-drivers-535.161.07
VIDEO_CARDS="iris crocus intel i965 nvidia"
[ 7.731] (II) Module glamoregl: vendor="X.Org Foundation"
[ 7.731] compiled for 1.21.1.11, module version = 1.0.1
[ 7.731] ABI class: X.Org ANSI C Emulation, version 0.4
[ 7.895] (II) modeset(0): glamor X acceleration enabled on Mesa Intel(R) HD Graphics 530 (SKL GT2)
[ 7.948] (II) Module glxserver_nvidia: vendor="NVIDIA Corporation"
[ 7.948] compiled for 1.6.99.901, module version = 1.0.0
[ 7.948] Module class: X.Org Server Extension
[ 7.948] (II) NVIDIA GLX Module 535.161.07 Sat Feb 17 23:13:26 UTC 2024
[ 7.949] (II) NVIDIA: The X server supports PRIME Render Offload.
[ 7.950] (II) NVIDIA(G0): NVIDIA GPU NVIDIA GeForce GTX 950M (GM107-A) at PCI:1:0:0
[ 8.039] (II) modeset(0): [DRI2] Setup complete
[ 8.039] (II) modeset(0): [DRI2] DRI driver: iris
[ 8.039] (II) modeset(0): [DRI2] VDPAU driver: va_gl
"Sometimes" (meaning, sometimes right when starting it, sometimes / there's a certain chance of this happening whenever activating/raising its window), the Steam Client main window will display with some level of transparency (maybe 30% translucent, ie 30% of the background shines through) and in that state freeze my whole desktop - I can still move the mouse pointer, but clicking anywhere does nothing. Keyboard also is still 'alive' (num lock LED toggles, e.g.) but there's no reaction to any (desktop-related) hotkey combinations (Alt-Tab, bringing up the K menu or KRunner, ....).
Switching to a different virtual console with Ctrl+Alt+F3 (or something) works; and I can 'pkill steam' from there. After that, the desktop is 'normal' again (but the Steam client gone, obviously).
I'm running the steam client from a console window, I didn't see anything logged there that would correlate to the freeze. But I'll continue to observe this more closely.
I'm running the whole steam client under 'prime-run' (not just individual games), because otherwise that shader pre-caching doesn't work so well.
(Also, one game that I'm currently playing - Remember Me - refuses to work when the steam client only 'sees' the Intel GPU, but I run the game with 'prime-run'. Don't know exactly what's going on there exactly, but loading the 'wrong' pre-cached shaders would kinda make sense.)
Any ideas what could be going on here / how to analyse/debug this further?

