https://github.com/xStarbound/xStarbound
And running them, the game crashes with the following log:
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Info] Root: Preparing Root...
[Info] Root: Done preparing Root.
[Info] xClient v4.3.2.2 [Starbound v1.4.4] (linux x86_64) // Source ID: 6ed11ca099b61435c926243686fb51cf2058d798 // Protocol: 747
[Info] Application: Initializing SDL Video
[Info] Application: Initializing SDL Controller
[Info] Application: Initializing SDL Audio
[Info] Application: using Audio Driver 'pipewire'
[Info] Application: Creating SDL Window
[Info] Application: Enabling VSync with late swap tearing
[Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 1024 sample size buffer
[Info] OpenGL version: 'OpenGL ES 3.2 Mesa 26.0.2' vendor: 'AMD' renderer: 'AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 6.18.18-gentoo-dist)' shader: 'OpenGL ES GLSL ES 3.20'
[Info] Root: Shutting down Root
[Error] Fatal exception caught: (RendererException) Failed to compile vertex shader: 0:2(10): error: GLSL 1.10 is not supported. Supported versions are: 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ESThe USE flags for media-libs/mesa I set is:
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X llvm opencl (opengl) proprietary-codecs vaapi vulkan wayland zstd -debug -lm-sensors -sysprof -test -unwind -valgrind" ABI_X86="32 (64) (-x32)" CPU_FLAGS_X86="sse2" LLVM_SLOT="21 -18 -19 -20" VIDEO_CARDS="radeonsi zink -asahi -d3d12 (-freedreno) -i915 (-imagination) -intel -lavapipe (-lima) -nouveau -nvk (-panfrost) -r300 -r600 -radeon (-v3d) (-vc4) -virgl (-vivante) -vmwareWhy exactly is GLSL 1.10 not supported on my machine?
