

C, C++, Rust, etc with lua used for configuration and or special shapes, like people that use conky sometime make.szatox wrote:GUI for X11 for now, I kinda expect the toolkit to take care of wayland compatibility too. But it's not a priority.
What do you mean by which binding language?
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init=/sbin/openrc-init
-systemd -logind -elogind seatdI am NaN! I am a man!

Oh yes. This has to be the most eye-pleasing lightweight gui toolkit.wjb wrote:Imgui because the demo is awesome. C++ with a game-type event loop. OpenGL / Vulkan.
Code: Select all
init=/sbin/openrc-init
-systemd -logind -elogind seatdI am NaN! I am a man!
"xdialog" looks like something that is displayed, waits for the user to click a button, and closes returning the response. I need something that can be modified after it has been displayed, and also respond to events different than clicking a button.Xdialog is pretty versatile, both with input and output forms.

I have used FLTK and TCL/TK in the past.szatox wrote:FLTK, TCL/TK and imgui all look pretty good at the first glance, do you guys have any experience with them?
How easy or difficult to start with are they?
I have an experience with Perl/Tk. It is very simple and lightweight, in portage.szatox wrote:FLTK, TCL/TK and imgui all look pretty good at the first glance, do you guys have any experience with them?
How easy or difficult to start with are they?
I am not sure it will fit these requirements though... (If I understand them well)szatox wrote:I'll need runtime-determined number of boxes containing text labels (it must not spill out) placed at arbitrary locations
I would not say it has good docs, due to its low popularity, but its docs, per my experience, are usable.szatox wrote:docs (and probably tutorials for dummies / beginner's guides)
Good point! Agreed! Perl does not have this problemszatox wrote:It does not help my python allergy though: I can't tell what the scopes of variables are