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[Solved]Proton games don't work

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JustCauseWhyNot
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[Solved]Proton games don't work

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Post by JustCauseWhyNot » Thu May 09, 2024 4:36 am

I can launch proton games, but they then just chug at 1 frame every 10s. I don't get what the problem is. I've got a rtx 4070 super, and 7800x3d that run native games perfectly fine. It's just when using proton that it doesn't work. I've tried proton-ge-9.2/9.4, and normal proton-9.0-1/8.0-5. Here's my steam runtime, and steam-236390.log. I've tested more than just warthunder. I've also tested hell let loose, and squad. They both have the same issues. And yes my nvidia drivers are built with abi_x86_32.

Any help would be very much appreciate, thank you.

Solved: This issue was what I was suffering from.
Last edited by JustCauseWhyNot on Sat Nov 30, 2024 3:15 pm, edited 2 times in total.
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rab0171610
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Post by rab0171610 » Thu May 09, 2024 5:14 am

Could you please post your

Code: Select all

emerge --info
and

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equery h abi_x86_32
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Ionen
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Post by Ionen » Thu May 09, 2024 12:30 pm

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37938.451:0060:006c:trace:...
Any idea how you got tracing enabled? This makes wine extremely slow, or did you only enable it for the sake of logs?

WINEDEBUG=all would cause that for one, just unset it to use defaults.

If was only for logs and it's still slow without, have you ruled out whether this is 32bit or 64bit specific? (I'm not sure what these games are using, can run file(1) on the executable to figure it out though)

If 32bit, may want to try to emerge mesa-progs and vulkan-tools[cube] with USE=abi_x86_32, gives you some simple 32bit test applications and may help debugging. Also is this nvidia-only or intel/amd+nvidia? If the latter, may need USE=abi_x86_32 on mesa too and not just nvidia-drivers.
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keet
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Re: Proton games don't work

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Post by keet » Thu May 09, 2024 1:14 pm

Squad ran horribly on my 2070S, no matter what I tried (though other games generally worked well). Just to rule out my distribution and configuration, I also tried Arch and Manjaro and had the same problem.

Since I switched to a Radeon card, it's worked great.
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JustCauseWhyNot
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Post by JustCauseWhyNot » Thu May 09, 2024 3:34 pm

Could you please post your

Code: Select all

emerge --info
and

Code: Select all

equery h abi_x86_32
Here's my emerge --info, and equery h abi_x86_32
Any idea how you got tracing enabled?
Not a clue. I've gotten it disabled, and it's still very slow. It's possibly a tiny bit better, but it's hard to tell. Here's the an updated steam-236390.log
have you ruled out whether this is 32bit or 64bit specific?
No I've not. Each exe that I've ran

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file
on has given this output

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.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/win64/cs2.exe: PE32+ executable (GUI) x86-64, for MS Windows, 7 sections
The only difference between the exe's have been the number of sections. Such as warthunder being

Code: Select all

.local/share/Steam/steamapps/common/War Thunder/win64/aces.exe: PE32+ executable (GUI) x86-64, for MS Windows, 11 sections
and the rest being 7 like cs2. The native linux bins have been 64 bit versus PE32+. I also wanna note that while playing cs2 just now through proton it actually ran fairly well in game. But initial loading was a bit slow like the other titles, and when I made a graphics setting change it caused cs2 to shit out like the rest. Here's it's steam-730.log
Also is this nvidia-only
Yes it is.
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JustCauseWhyNot
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Post by JustCauseWhyNot » Sun May 12, 2024 2:17 am

I've done a lot of system updating, but everything's still broken. Here's my steam-236390.log, and steam-runtime. I'm also using these launch options

Code: Select all

PROTON_LOG=1 ENABLE_VKBASALT=0 WINEDEBUG=-all %command%
.

Any ideas, or help is very much appreciated.
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JustCauseWhyNot
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Post by JustCauseWhyNot » Tue May 14, 2024 8:58 pm

I found it's not a wine issue. I emerged wine-proton, and it ran what I wanted without issue. I know now it's either a steam, or proton issue.
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Ralphred
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Post by Ralphred » Wed May 15, 2024 11:21 am

JustCauseWhyNot wrote:I know now it's either a steam, or proton issue.
There has been quite a bit of "nvidia related noise" on protondb.com regarding launch settings; I'd check out a few newer games and see what launch settings people are using - some of these settings are a "proton thing" and not a "game thing" too, so it's also worth having a few older versions of GE-Proton around too, 7.37 and 8.21 are a couple of my go to versions.
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JustCauseWhyNot
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Post by JustCauseWhyNot » Thu May 16, 2024 3:59 pm

it's also worth having a few older versions of GE-Proton around too, 7.37 and 8.21 are a couple of my go to versions.
Is there a particular reason as to why these specific ones? Idk how you're managing your proton instances, but I like installing with portage, and there aren't any public 7.37 proton-ge ebuilds.
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ritzmax72
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Re: Proton games don't work

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Post by ritzmax72 » Sat May 25, 2024 5:48 am

keet wrote:Squad ran horribly on my 2070S, no matter what I tried (though other games generally worked well). Just to rule out my distribution and configuration, I also tried Arch and Manjaro and had the same problem.

Since I switched to a Radeon card, it's worked great.
I have 2070s as well and hate to switch to Windows just to play Squad. Squad recently started running well on Windows. I guess the team did some optimizations but it fails on Linux. So disappointing.
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JustCauseWhyNot
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Post by JustCauseWhyNot » Sat May 25, 2024 5:51 am

Squads not running on linux atm any ways due to eac issues with updated glibc. Also did you try squad in dx12 through proton? For some reason it runs much better in my experience.
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papu
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Post by papu » Sat Nov 30, 2024 3:07 pm

I recenly get and eac update from a game and it works , glibc has an option for eac
https://i.imgur.com/NdoYi4d.jpg
~amd64 && systemd && plasma --cpu 7700 --ram 2x32GB --gpu RX 6600
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JustCauseWhyNot
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Post by JustCauseWhyNot » Sat Nov 30, 2024 3:15 pm

It was a squad issue at the time that required them to update their eac iirc. It was fixed a couple days or like a week later after my post.
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papu
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Post by papu » Sat Nov 30, 2024 3:23 pm

JustCauseWhyNot wrote:It was a squad issue at the time that required them to update their eac iirc. It was fixed a couple days or like a week later after my post.
ok, I have some questions:

do you have hash-sysv-compat active on glibc? how many of your games withe eac are working with gentoo and proton?

thanks
~amd64 && systemd && plasma --cpu 7700 --ram 2x32GB --gpu RX 6600
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JustCauseWhyNot
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Post by JustCauseWhyNot » Sat Nov 30, 2024 3:28 pm

I do have that flag. And recenctly I've not been playing multiplayer, and those that I have been playing have worked. Such as native warthunder. It uses eac, but I'm not sure how much the native version does use eac as there is little evidence of it running.
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papu
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Post by papu » Sat Nov 30, 2024 5:18 pm

JustCauseWhyNot wrote:I do have that flag. And recenctly I've not been playing multiplayer, and those that I have been playing have worked. Such as native warthunder. It uses eac, but I'm not sure how much the native version does use eac as there is little evidence of it running.
ok, thanks
~amd64 && systemd && plasma --cpu 7700 --ram 2x32GB --gpu RX 6600
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