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Native Steam client and source game engine

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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ddio
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libva info: Trying to open nvidia_drv_video.so

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Post by ddio » Sun Jun 12, 2016 9:29 pm

Hi,

I'm using steam streaming client for the games which do not run under linux, and everytime I start it I get these messages:

Code: Select all

libva info: VA-API version 0.35.1
libva info: va_getDriverName() returns 0
libva info: Trying to open /usr/lib/i386-linux-gnu/dri/nvidia_drv_video.so
libva info: va_openDriver() returns -1
Installing breakpad exception handler for appid(streaming_client)/version(1.0)
libva info: VA-API version 0.35.1
libva info: va_getDriverName() returns 0
libva info: Trying to open /usr/lib/i386-linux-gnu/dri/nvidia_drv_video.so
libva info: va_openDriver() returns -1
I guess this means, my video decoding is handled by the cpu, and not the gpu. So far lags only happen rarely, but I guess its because of that.

I have the nvidia_drv_video.so, but in a different location. Can I tell steam to search for it somewhere else or should I try to just create an symlink?

I do not use an chroot or anything special for steam.

Thanks for help!
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Chiitoo
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><)))°€

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Post by Chiitoo » Sun Dec 10, 2017 6:34 pm

It's been quiet here for a while, so I figured it's time to make some noise, as I'm almost certain this will be of interest to some:

2017-12-07 at steamcommunity.com/linux - Platform-specific wishlisting

In short, there is a platform-specific wishlisting section the game developers will see, and as a user, we can make a difference by filtering games for Linux only in our Store Settings, and adding a title into our wishlist.

Quite a simple little thing to make things stand out a bit more, I maybe guess. :]

How much this will affect anything, we can only guess, but I know I added some items back to my wishlist after setting the filter (and re-added others for good measure).
Kindest of regardses.
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n05ph3r42
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troubles running steam via chroot to x86 rootfs

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Post by n05ph3r42 » Fri Jun 08, 2018 12:31 pm

Hi there.
I've tried to use https://wiki.gentoo.org/wiki/Steam#Chroot manual to use stem via x86 rootfs, but achieved this error:

Code: Select all

/usr/local/steam32 # . /usr/local/bin/steam32 
No protocol specified
Repairing installation, linking /home/steam/.steam/steam to /home/steam/.local/share/Steam
/home/steam/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
/home/steam/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
Running Steam on gentoo  64-bit
STEAM_RUNTIME is enabled by the user
Installing breakpad exception handler for appid(steam)/version(0)
No protocol specified
No protocol specified
Assert( Assertion Failed: Could not open connection to X ):../steamexe/updateui_xwin.cpp:339

Installing breakpad exception handler for appid(steam)/version(1.0)
sh: /home/steam/.local/share/Steam/steam_msg.sh: No such file or directory
crash_20180608121958_3.dmp[5815]: Uploading dump (out-of-process)
/tmp/dumps/crash_20180608121958_3.dmp
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[2018-06-08 12:19:58] Startup - updater built Nov 23 2016 01:05:42
../steamexe/updateui_xwin.cpp (339) : Assertion Failed: Could not open connection to X
../steamexe/main.cpp (525) : Assertion Failed: failed to initialize update status ui, or create initial window
/home/steam/.local/share/Steam/steam.sh: line 444: no match: ssfn*
crash_20180608121958_3.dmp[5815]: Finished uploading minidump (out-of-process): success = yes
crash_20180608121958_3.dmp[5815]: response: CrashID=bp-3209d2cd-387f-4f41-9467-62c182180608
crash_20180608121958_3.dmp[5815]: file ''/tmp/dumps/crash_20180608121958_3.dmp'', upload yes: ''CrashID=bp-3209d2cd-387f-4f41-9467-62c182180608''
I see that issue related to X - script cannot find it, but i specified "dbus-launch steam" in my script, as it described in sample (im using same script):

Code: Select all

/usr/local/bin/steam32

#!/bin/sh

# steam chroot directory
chroot_dir="/usr/local/steam32"

# mount chroot directories
mount -R /dev "${chroot_dir}/dev"
mount -R /sys "${chroot_dir}/sys"
mount -t proc proc "${chroot_dir}/proc"
mount -R /usr/portage "${chroot_dir}/usr/portage"

# check for an existing dbus session
if [ -z "${DBUS_SESSION_BUS_ADDRESS}" ] ; then
  chroot "${chroot_dir}" dbus-launch
fi

# chroot, substitute user, and start steam
chroot "${chroot_dir}" su steam -c "dbus-launch steam"

# unmount chroot directories when steam exits
umount -l "${chroot_dir}/dev"
umount -l "${chroot_dir}/sys"
umount -l "${chroot_dir}/proc"
umount -l "${chroot_dir}/usr/portage"
and i tested dbus session in native ~amd64 rootfs with:

Code: Select all

# echo ${DBUS_SESSION_BUS_ADDRESS}
unix:abstract=/tmp/dbus-P9Pzr7XpGP,guid=bd659b7eb45bfb9447aab47a5b16e5a5
what im doing wrong?
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n05ph3r42
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  • Quote

Post by n05ph3r42 » Sat Jun 09, 2018 6:00 pm

Well. This script cant run anything on X without xhost.
Emerge xhost and add

Code: Select all

xhost local:localhost
after

Code: Select all

mount -R /usr/portage "${chroot_dir}/usr/portage"
line.
Moreover it is recommended to use linux32 before any chroot command :
https://wiki.gentoo.org/wiki/Project:AM ... root_Guide

my script after modification:

Code: Select all

#!/bin/sh

# steam chroot directory
chroot_dir="/usr/local/steam32"

# mount chroot directories
mount -R /dev "${chroot_dir}/dev"
mount -R /sys "${chroot_dir}/sys"
mount -t proc proc "${chroot_dir}/proc"
mount -R /usr/portage "${chroot_dir}/usr/portage"

# allow use X from chroot
xhost local:localhost

# check for an existing dbus session
if [ -z "${DBUS_SESSION_BUS_ADDRESS}" ] ; then
  linux32 chroot "${chroot_dir}" dbus-launch
  echo "started nu DBUS session ${DBUS_SESSION_BUS_ADDRESS}"
fi

# input 1 if you want chroot only, otherwise chroot and run steam as "steam" user 
read -p "Input 1 if just chroot:" n
# echo "n is <$n>"
if test $n -eq 1; then
  linux32 chroot "${chroot_dir}"
else
  linux32 chroot "${chroot_dir}" su steam -c "dbus-launch steam"
fi

# unmount chroot directories when steam exits
umount -l "${chroot_dir}/dev"
umount -l "${chroot_dir}/sys"
umount -l "${chroot_dir}/proc"
umount -l "${chroot_dir}/usr/portage"
Last edited by n05ph3r42 on Sat Jun 09, 2018 7:45 pm, edited 3 times in total.
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Hu
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Post by Hu » Sat Jun 09, 2018 6:56 pm

Why open the X server to everything on localhost? You are already scripting the setup, so you could instead copy just the X11 authentication cookie you need into the chroot.

Likewise, it is not recommended to "use linux32 before any chroot command." Rather, it is recommended to use linux32 when calling chroot to enter a 32-bit chroot. If the target chroot is 64-bit, using linux32 will make things worse, not better.
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n05ph3r42
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  • Quote

Post by n05ph3r42 » Sat Jun 09, 2018 7:34 pm

Hu wrote:Why open the X server to everything on localhost? You are already scripting the setup, so you could instead copy just the X11 authentication cookie you need into the chroot.
I have no idea how to do that. I just quoted xhost use from 32 bit chroot wiki article.
Likewise, it is not recommended to "use linux32 before any chroot command." Rather, it is recommended to use linux32 when calling chroot to enter a 32-bit chroot. If the target chroot is 64-bit, using linux32 will make things worse, not better.
Subject is in context of 32-bit chroot. It should be obvious that we need to use linux32 only for 32bit chroot.
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n05ph3r42
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  • Quote

Post by n05ph3r42 » Sat Jun 09, 2018 8:10 pm

Hu wrote:Why open the X server to everything on localhost? You are already scripting the setup, so you could instead copy just the X11 authentication cookie you need into the chroot.

Code: Select all

xauth list ${DISPLAY#localhost}
gen2/unix:0  MIT-MAGIC-COOKIE-1  9bae68d4f23121ff8117de7a71ece679
this cookie ?
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threadau
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  • Quote

Post by threadau » Sun Jul 22, 2018 8:27 am

I'm also working through the chroot guide, and having some issues.
After I run the script, all my terminals are messed up (can't su/sudo or open a new session):
  • su -- "su: must be run from a terminal"
  • sudo -- "sudo: no tty present and no askpass program specified"
  • new sessions -- "Server refused to allocate pty"
I think it might be from the rbind mount/unmounts? The Arch wiki has a warning against using rbinds in this use case:
https://wiki.archlinux.org/index.php/ch ... ing_chroot
Warning: When using --rbind, some subdirectories of dev/ and sys/ will not be unmountable. Attempting to unmount with umount -l in this situation will break your session, requiring a reboot. If possible, use -o bind instead.
...but then they go ahead and use rbind in their example anyway.

In any case, I'm not quite knowledgeable enough to know equacly what detail is causing me trouble. Any ideas?

Also from the guide:
Although the above script uses D-Bus, it is possible to run Steam without it, but a manual method is required to connect the X server from within the chroot.
Doesn't this mean that the xhost commands suggested above are not necessary? Or if they are necessary, what are we using DBUS for?

Thanks all.
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threadau
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Post by threadau » Sun Jul 22, 2018 8:40 am

In hindsight - I'm surprised that the 32bit chroot guide is not referenced in the steam article:
https://wiki.gentoo.org/wiki/Project:AM ... root_Guide

(It seems to use all "mount -o bind" calls.)
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n05ph3r42
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Post by n05ph3r42 » Mon Jul 23, 2018 7:49 am

From my experience with chroot 32 for steam, I noticed that steam is not working right with linux32. Steam browser said that 32-bit environment is not supported, or something like that. Steam works but show no embedded frames.And i wasn't able to start any program from steam, because GUI was inaccesible in fact, except main window.
So it seems you should NOT use linux32 for steam chroot.

I tired of this and moved back to multilib.

As for xhost AFAIK it allow to connect to local X session from chrooted env, dbus check is just for check is dbus already running, to run it if it is not.
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kwarakwara
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New chat reboot crash and possible solution

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Post by kwarakwara » Sun Aug 05, 2018 7:05 pm

Sorry if this doesn't belong here, but I recently had my machine "randomly" reboot after the Steam update that changed the chat. I was able to fix it by turning off all sound notifications. If this a bad post do warn me and I'll delete.
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Ant P.
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Re: New chat reboot crash and possible solution

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Post by Ant P. » Sun Aug 05, 2018 8:10 pm

kwarakwara wrote:Sorry if this doesn't belong here, but I recently had my machine "randomly" reboot after the Steam update that changed the chat. I was able to fix it by turning off all sound notifications. If this a bad post do warn me and I'll delete.
Are you using Pulseaudio or ALSA?
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kwarakwara
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Re: New chat reboot crash and possible solution

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Post by kwarakwara » Sun Aug 05, 2018 8:48 pm

Ant P. wrote:
kwarakwara wrote:Sorry if this doesn't belong here, but I recently had my machine "randomly" reboot after the Steam update that changed the chat. I was able to fix it by turning off all sound notifications. If this a bad post do warn me and I'll delete.
Are you using Pulseaudio or ALSA?
ALSA and apulse. I do get some complaints on the terminal running Steam when it searches for libpulse, but so far those were only warnings.
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Ant P.
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Post by Ant P. » Sun Aug 05, 2018 9:12 pm

I've had steam crash for weird audio-related reasons lately as well, but not the entire machine. Do you have the kernel configured to reboot on panic? (cat /proc/sys/kernel/panic) That'd explain the reboots, though turning it off won't make the crashes go away.
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shadywack
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Post by shadywack » Wed Aug 22, 2018 3:49 pm

Why isn't Steam in the portage tree?
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Juippisi
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Post by Juippisi » Fri Aug 24, 2018 7:42 am

Just wanted to let people know and say that I tried this:
https://steamcommunity.com/games/221410 ... 5739350561

and many games are indeed working out-of-the box. Did get errors with few older games and japanese VNs (probably due to some wine-localization things)

But it's looking good! The only bad thing is, if you enable steam-beta you get many updates to it daily :)
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jagdpanther
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Post by jagdpanther » Sun Aug 26, 2018 10:59 pm

Juippisi:

If you don't want all of those updates, in each game's properties, under the "update" tab, you can switch the "automatic updates" to "Only update this game when I launch it." In your steam library, as long as you do not use grid view, the games that will need updating will be listed in blue text so it is easy to know if you will need an update before your play.

I have a question for you. I am using the steam-overlay via Layman and have followed the instructions https://wiki.gentoo.org/wiki/Steam . Including that long list of packages that need the abi_x86_32 use flag set. I switched to the new Linux beta steam client and when I try to play "windows" versions of games my entire steam client crashes. (I tried Fallen Enchantress and Skyrim.) Linux games still work (ex: Tomb Raider)
Do you have 'ABI_X86="64 32"' set in your /etc/portage/make.conf file? (I am getting errors like "Failed to open digital audio driver Couldn't open OAL device." and am wondering if I need more 32-bit support.)
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shadywack
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Post by shadywack » Mon Aug 27, 2018 3:38 am

jagdpanther wrote:Juippisi:

If you don't want all of those updates, in each game's properties, under the "update" tab, you can switch the "automatic updates" to "Only update this game when I launch it." In your steam library, as long as you do not use grid view, the games that will need updating will be listed in blue text so it is easy to know if you will need an update before your play.

I have a question for you. I am using the steam-overlay via Layman and have followed the instructions https://wiki.gentoo.org/wiki/Steam . Including that long list of packages that need the abi_x86_32 use flag set. I switched to the new Linux beta steam client and when I try to play "windows" versions of games my entire steam client crashes. (I tried Fallen Enchantress and Skyrim.) Linux games still work (ex: Tomb Raider)
Do you have 'ABI_X86="64 32"' set in your /etc/portage/make.conf file? (I am getting errors like "Failed to open digital audio driver Couldn't open OAL device." and am wondering if I need more 32-bit support.)
He's saying that the Steam runtime itself updates very often.
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Naib
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Post by Naib » Sat Sep 01, 2018 4:01 pm

Juippisi wrote:Just wanted to let people know and say that I tried this:
https://steamcommunity.com/games/221410 ... 5739350561

and many games are indeed working out-of-the box. Did get errors with few older games and japanese VNs (probably due to some wine-localization things)

But it's looking good! The only bad thing is, if you enable steam-beta you get many updates to it daily :)
I have been battling with this all weekend... the only windows game I have is Lego:Incredibles and it launches and runs great BUT it won't accept my two steam controllers... While proton is fantastic, there is the inherent issue of it being a windows application and to debug and frig is all but impossible in linux
#define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0;
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Juippisi
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Post by Juippisi » Sat Sep 01, 2018 4:48 pm

jagdpanther wrote: Do you have 'ABI_X86="64 32"' set in your /etc/portage/make.conf file? (I am getting errors like "Failed to open digital audio driver Couldn't open OAL device." and am wondering if I need more 32-bit support.)
Yes, I have that globally set in make.conf. Steam, wine.. I think even some Gnome dependencies wanted it. So it was easier to just enable globally instead of playing with package.use.
Naib wrote: BUT it won't accept my two steam controllers...
I'm actually having problems with my xbox360 controller in Dark Souls series.
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Naib
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Post by Naib » Sat Sep 01, 2018 7:23 pm

scrap that, got it working, both of them and well my kids and I lost the entire afternoon playing lego:incredibles
#define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0;
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arnvidr
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Post by arnvidr » Sun Sep 02, 2018 8:07 am

Anything particular that was wrong?
Noone wrote:anything
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AndrewLong
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Post by AndrewLong » Fri Oct 26, 2018 3:54 am

When I try to start the Steam client, the client window never appears. The auto updater appears and seems to work, occasionally downloading updates.

Here's the console output when I try to run the client:
(I've deleted some "Installing breakpad exception handler for appid(steam)/version(1539393410)" lines to make it a bit shorter)

Code: Select all

/home/andrew/.local/share/Steam/steam.sh: line 106: VERSION_ID: unbound variable
/home/andrew/.local/share/Steam/steam.sh: line 106: VERSION_ID: unbound variable
Running Steam on gentoo  64-bit
STEAM_RUNTIME is enabled by the user
Pins up-to-date!
Installing breakpad exception handler for appid(steam)/version(1539393410)
sh: lspci: command not found
Installing breakpad exception handler for appid(steam)/version(1539393410)
[1025/233618.382217:INFO:crash_reporting.cc(216)] Crash reporting enabled for process: browser
[1025/233618.500137:WARNING:crash_reporting.cc(255)] Failed to set crash key: UserID with value: 0
[1025/233618.500189:WARNING:crash_reporting.cc(255)] Failed to set crash key: BuildID with value: 1539391679
[1025/233618.500193:WARNING:crash_reporting.cc(255)] Failed to set crash key: SteamUniverse with value: Public
[1025/233618.500197:WARNING:crash_reporting.cc(255)] Failed to set crash key: Vendor with value: Valve
Installing breakpad exception handler for appid(steam)/version(1539393410)
CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
CAppInfoCacheReadFromDiskThread took 119 milliseconds to initialize
[1025/233618.670969:ERROR:gpu_process_transport_factory.cc(1026)] Lost UI shared context.
Installing breakpad exception handler for appid(steam)/version(1539393410)
Local Device Found
  type: 045e 028e
  path: sdl://0
  serial_number:  - 0
  Manufacturer: 
  Product:      X360 Controller
  Release:      114
  Interface:    -1

!! Steam controller device opened for index 0.
Steam Controller reserving XInput slot 0
[2018-10-25 23:36:16] Startup - updater built Oct 13 2018 00:47:09
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2018-10-25 23:36:16] Checking for update on startup
[2018-10-25 23:36:16] Checking for available updates...
[2018-10-25 23:36:16] Download skipped: /client/steam_client_ubuntu12 version 1539393410, installed version 1539393410
[2018-10-25 23:36:16] Nothing to do
[2018-10-25 23:36:16] Verifying installation...
[2018-10-25 23:36:16] Performing checksum verification of executable files
[2018-10-25 23:36:17] Verification complete
../common/pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe
../common/pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe
../common/pipes.cpp (770) : Fatal assert failed: ../common/pipes.cpp, line 770.  Application exiting.

../common/pipes.cpp (770) : Fatal assert failed: ../common/pipes.cpp, line 770.  Application exiting.

Installing breakpad exception handler for appid(steam)/version(1539393410)
assert_20181025233918_18.dmp[9996]: Uploading dump (out-of-process)
/tmp/dumps/assert_20181025233918_18.dmp
_ExitOnFatalAssert
assert_20181025233918_18.dmp[9996]: Finished uploading minidump (out-of-process): success = yes
assert_20181025233918_18.dmp[9996]: response: CrashID=bp-8d8c86d1-904c-4124-bea9-0961e2181025
assert_20181025233918_18.dmp[9996]: file ''/tmp/dumps/assert_20181025233918_18.dmp'', upload yes: ''CrashID=bp-8d8c86d1-904c-4124-bea9-0961e2181025''
Sometimes the dump is called assert_<timestamp>.dmp, others it is called crash_<timestamp>.dmp
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netfab
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Post by netfab » Fri Oct 26, 2018 6:50 pm

Hi guys,

I post it here, because I (more or less) fought this crash for months.
Native Team Fortress 2 is crashing with segfault right after starting if system's app-crypt/p11-kit is built with abi_x86_32.

Links :
--
1. https://wiki.gentoo.org/wiki/Steam/Game ... Fortress_2
2. https://github.com/ValveSoftware/Source ... ssues/2619
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vyedmic
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Post by vyedmic » Sun Dec 30, 2018 9:52 pm

I am at loss, this is the only result - no matter whether using steam-meta from steam-overlay or trying manually as per the wiki.

Code: Select all

/home/user/.local/share/Steam/steam.sh: line 106: VERSION_ID: unbound variable
/home/user/.local/share/Steam/steam.sh: line 106: VERSION_ID: unbound variable
Running Steam on gentoo  64-bit
STEAM_RUNTIME is enabled by the user
Pins up-to-date!
/home/user/.local/share/Steam/steam.sh: line 823: /home/user/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh: No such file or directory

Can you please help?

UPDATE: Sorted by manually re-linking openGL libraries from mesa to nvidia.
Last edited by vyedmic on Wed Jan 09, 2019 9:17 pm, edited 2 times in total.
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