The linux documentation says this about the agpgart module:
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CONFIG_AGP: │
│ │
│ AGP (Accelerated Graphics Port) is a bus system mainly used to │
│ connect graphics cards to the rest of the system. │
│ │
│ If you have an AGP system and you say Y here, it will be possible to │
│ use the AGP features of your 3D rendering video card. This code acts │
│ as a sort of "AGP driver" for the motherboard's chipset. │
│ │
│ If you need more texture memory than you can get with the AGP GART │
│ (theoretically up to 256 MB, but in practice usually 64 or 128 MB │
│ due to kernel allocation issues), you could use PCI accesses │
│ and have up to a couple gigs of texture space. │
│ │
│ Note that this is the only means to have X/GLX use │
│ write-combining with MTRR support on the AGP bus. Without it, OpenGL │
│ direct rendering will be a lot slower but still faster than PIO. │
│ │
│ To compile this driver as a module, choose M here: the │
│ module will be called agpgart. │
│ │
│ You should say Y here if you want to use GLX or DRI. │
│ │
│ If unsure, say N.Would it benefit me anything to say Y? (Using radeon, not fglrx, if that matters)



