
Seems no one considered to add any of that to sunrise where it gets a review. (steam-installer, not SDL-2)empanyc wrote:I deal with it, step by step. And I invest quite some spare time in the overlay to make steam work and convenient for people. What annoys me is when people call our work here broken or unrecommended as if this couldn't have happen with an ebuild in main tree as well. Of course people should be careful with overlays but that should be clear to everyone.
Not necessarily, but you are ranting about gentoo devs not importing an unstable library. I can just say... well.empanyc wrote:Do you really blame me for disabling steam runtime?
What I meant was, by that time, using a "broken" overlay/ebuild was the only chance to get steam running again.hasufell wrote:Not necessarily, but you are ranting about gentoo devs not importing an unstable library. I can just say... well.
That assumes that those ebuilds are working and cause no breakage.empanyc wrote:so people can use their spare time for playing instead of searching the web for workarounds.
No, you are doing assumptions again. It's not the only way.empanyc wrote:What I meant was, by that time, using a "broken" overlay/ebuild was the only chance to get steam running again.hasufell wrote:Not necessarily, but you are ranting about gentoo devs not importing an unstable library. I can just say... well.
I start to agree with you on this one. I think it would be ok to add it masked and fix all ebuilds to use the appropriate slot.empanyc wrote: Though I don't understand why a pre version of SDL can't be included at least hardmasked in main tree. They already started to stabilize the 2.0 version http://comments.gmane.org/gmane.comp.lib.sdl/58996 and it can also be slotted afaik.
I just noticed this is left there from the gamer overlay.mastro wrote: I execute steam using ~/.local/share/Steam/steam.sh
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~/.local/share/Steam/steam.sh Code: Select all
NVIDIA: could not open device file /dev/nvidiactlCode: Select all
chmod 666 /dev/nvidia*Code: Select all
WARNING: One or more updates have been skipped due to a dependency conflict:
dev-libs/glib:2
(dev-libs/glib-2.34.3::gentoo, ebuild scheduled for merge) conflicts with
<dev-libs/glib-2.33:2 required by (dev-libs/gobject-introspection-1.32.1-r1::steam-overlay, installed)
dev-libs/gobject-introspection:0
(dev-libs/gobject-introspection-1.34.2-r1::gentoo, ebuild scheduled for merge) conflicts with
>=dev-libs/gobject-introspection-1[abi_x86_32(-),abi_x86_64(-)] required by (dev-libs/libdbusmenu-0.6.2-r1::steam-overlay, installed)
(dev-libs/gobject-introspection-1.34.2-r1::gentoo, ebuild scheduled for merge) conflicts with
>=dev-libs/gobject-introspection-1[abi_x86_32(-),abi_x86_64(-)] required by (dev-libs/libappindicator-12.10.0-r1::steam-overlay, installed)Uh, which one? The modified install script is still there: http://gentoo.pastebin.ca/raw/2339758mmnumbp wrote:Hey, where can I grab Steam.sh? The link on the wiki is broken.

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garyslaptop ~ # lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K2000M] (rev ff)
garyslaptop ~ # optirun glxinfo | grep -i opengl
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K2000M/PCIe/SSE2
OpenGL version string: 4.3.0 NVIDIA 319.23
OpenGL shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL extensions:
garyslaptop ~ # emerge -pv1 nvidia-drivers mesa steam-meta
These are the packages that would be merged, in order:
Calculating dependencies ... done!
[ebuild R ~] games-util/steam-meta-0-r20130514::steam-overlay USE="-steamruntime" 0 kB
[ebuild R ~] x11-drivers/nvidia-drivers-319.23 USE="X acpi (multilib) tools -pax_kernel" 0 kB
[ebuild R ] media-libs/mesa-9.1.2-r1 USE="classic egl gallium gles2 llvm nptl shared-glapi vdpau -bindist -debug -gbm -gles1 -openvg -osmesa -pax_kernel -pic (-r600-llvm-compiler) (-selinux) (-wayland) -xa -xorg -xvmc" PYTHON_SINGLE_TARGET="python2_7 -python2_6" PYTHON_TARGETS="python2_7 -python2_6" VIDEO_CARDS="i915 intel -i965 -nouveau -r100 -r200 -r300 -r600 -radeon (-radeonsi) -vmware" 0 kB
Total: 3 packages (3 reinstalls), Size of downloads: 0 kB
garyslaptop ~ # cat /etc/bumblebee/bumblebee.conf
# Configuration file for Bumblebee. Values should **not** be put between quotes
## Server options. Any change made in this section will need a server restart
# to take effect.
[bumblebeed]
# The secondary Xorg server DISPLAY number
VirtualDisplay=:8
# Should the unused Xorg server be kept running? Set this to true if waiting
# for X to be ready is too long and don't need power management at all.
KeepUnusedXServer=false
# The name of the Bumbleblee server group name (GID name)
ServerGroup=bumblebee
# Card power state at exit. Set to false if the card shoud be ON when Bumblebee
# server exits.
TurnCardOffAtExit=false
# The default behavior of '-f' option on optirun. If set to "true", '-f' will
# be ignored.
NoEcoModeOverride=false
# The Driver used by Bumblebee server. If this value is not set (or empty),
# auto-detection is performed. The available drivers are nvidia and nouveau
# (See also the driver-specific sections below)
Driver=nvidia
# Directory with a dummy config file to pass as a -configdir to secondary X
XorgConfDir=/etc/bumblebee/xorg.conf.d
## Client options. Will take effect on the next optirun executed.
[optirun]
# Acceleration/ rendering bridge, possible values are auto, virtualgl and
# primus.
Bridge=auto
# The method used for VirtualGL to transport frames between X servers.
# Possible values are proxy, jpeg, rgb, xv and yuv.
VGLTransport=proxy
# List of paths which are searched for the primus libGL.so.1 when using
# the primus bridge
PrimusLibraryPath=/usr/lib/primus:/usr/lib32/primus
# Should the program run under optirun even if Bumblebee server or nvidia card
# is not available?
AllowFallbackToIGC=false
# Driver-specific settings are grouped under [driver-NAME]. The sections are
# parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto-
# detection resolves to NAME).
# PMMethod: method to use for saving power by disabling the nvidia card, valid
# values are: auto - automatically detect which PM method to use
# bbswitch - new in BB 3, recommended if available
# switcheroo - vga_switcheroo method, use at your own risk
# none - disable PM completely
# https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods
## Section with nvidia driver specific options, only parsed if Driver=nvidia
[driver-nvidia]
# Module name to load, defaults to Driver if empty or unset
KernelDriver=nvidia
PMMethod=auto
# colon-separated path to the nvidia libraries
LibraryPath=/usr/lib64/opengl/nvidia/lib:/usr/lib32/opengl/nvidia/lib:/usr/lib/opengl/nvidia/lib
# comma-separated path of the directory containing nvidia_drv.so and the
# default Xorg modules path
XorgModulePath=/usr/lib64/opengl/nvidia/lib,/usr/lib64/opengl/nvidia/extensions,/usr/lib64/xorg/modules/drivers,/usr/lib64/xorg/modules
XorgConfFile=/etc/bumblebee/xorg.conf.nvidia
## Section with nouveau driver specific options, only parsed if Driver=nouveau
[driver-nouveau]
KernelDriver=nouveau
PMMethod=auto
XorgConfFile=/etc/bumblebee/xorg.conf.nouveau
garyslaptop ~ # cat /etc/bumblebee/xorg.conf.nvidia
Section "ServerLayout"
Identifier "Layout0"
Option "AutoAddDevices" "false"
Option "AutoAddGPU" "false"
EndSection
Section "Device"
Identifier "DiscreteNvidia"
Driver "nvidia"
VendorName "NVIDIA Corporation"
# If the X server does not automatically detect your VGA device,
# you can manually set it here.
# To get the BusID prop, run `lspci | egrep 'VGA|3D'` and input the data
# as you see in the commented example.
# This Setting may be needed in some platforms with more than one
# nvidia card, which may confuse the proprietary driver (e.g.,
# trying to take ownership of the wrong device). Also needed on Ubuntu 13.04.
# BusID "PCI:01:00:0"
# Setting ProbeAllGpus to false prevents the new proprietary driver
# instance spawned to try to control the integrated graphics card,
# which is already being managed outside bumblebee.
# This option doesn't hurt and it is required on platforms running
# more than one nvidia graphics card with the proprietary driver.
# (E.g. Macbook Pro pre-2010 with nVidia 9400M + 9600M GT).
# If this option is not set, the new Xorg may blacken the screen and
# render it unusable (unless you have some way to run killall Xorg).
Option "ProbeAllGpus" "false"
Option "NoLogo" "true"
Option "UseEDID" "false"
Option "UseDisplayDevice" "none"
EndSection
Hmm I had the same error but running steam with STEAM_RUNTIME=1 worked for me.[n00b@localhost] wrote:After updating my laptop last week I can no longer play games based on the source engine. The error I get is "Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated." This appears to be quite a common error but none of the suggestions I'm getting through Google help (such as recompiling mesa/nvidia-drivers). Other games and OpenGL applications work.
My laptop is a Lenovo W530 with Intel i915 and nVidia Quadro K2000M GPUs using Optimus. I have installed bumblebee with virtualGL to control the nVidia card.
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garyslaptop ~ # lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K2000M] (rev ff) garyslaptop ~ # optirun glxinfo | grep -i opengl OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro K2000M/PCIe/SSE2 OpenGL version string: 4.3.0 NVIDIA 319.23 OpenGL shading language version string: 4.30 NVIDIA via Cg compiler OpenGL extensions: garyslaptop ~ # emerge -pv1 nvidia-drivers mesa steam-meta These are the packages that would be merged, in order: Calculating dependencies ... done! [ebuild R ~] games-util/steam-meta-0-r20130514::steam-overlay USE="-steamruntime" 0 kB [ebuild R ~] x11-drivers/nvidia-drivers-319.23 USE="X acpi (multilib) tools -pax_kernel" 0 kB [ebuild R ] media-libs/mesa-9.1.2-r1 USE="classic egl gallium gles2 llvm nptl shared-glapi vdpau -bindist -debug -gbm -gles1 -openvg -osmesa -pax_kernel -pic (-r600-llvm-compiler) (-selinux) (-wayland) -xa -xorg -xvmc" PYTHON_SINGLE_TARGET="python2_7 -python2_6" PYTHON_TARGETS="python2_7 -python2_6" VIDEO_CARDS="i915 intel -i965 -nouveau -r100 -r200 -r300 -r600 -radeon (-radeonsi) -vmware" 0 kB Total: 3 packages (3 reinstalls), Size of downloads: 0 kB garyslaptop ~ # cat /etc/bumblebee/bumblebee.conf # Configuration file for Bumblebee. Values should **not** be put between quotes ## Server options. Any change made in this section will need a server restart # to take effect. [bumblebeed] # The secondary Xorg server DISPLAY number VirtualDisplay=:8 # Should the unused Xorg server be kept running? Set this to true if waiting # for X to be ready is too long and don't need power management at all. KeepUnusedXServer=false # The name of the Bumbleblee server group name (GID name) ServerGroup=bumblebee # Card power state at exit. Set to false if the card shoud be ON when Bumblebee # server exits. TurnCardOffAtExit=false # The default behavior of '-f' option on optirun. If set to "true", '-f' will # be ignored. NoEcoModeOverride=false # The Driver used by Bumblebee server. If this value is not set (or empty), # auto-detection is performed. The available drivers are nvidia and nouveau # (See also the driver-specific sections below) Driver=nvidia # Directory with a dummy config file to pass as a -configdir to secondary X XorgConfDir=/etc/bumblebee/xorg.conf.d ## Client options. Will take effect on the next optirun executed. [optirun] # Acceleration/ rendering bridge, possible values are auto, virtualgl and # primus. Bridge=auto # The method used for VirtualGL to transport frames between X servers. # Possible values are proxy, jpeg, rgb, xv and yuv. VGLTransport=proxy # List of paths which are searched for the primus libGL.so.1 when using # the primus bridge PrimusLibraryPath=/usr/lib/primus:/usr/lib32/primus # Should the program run under optirun even if Bumblebee server or nvidia card # is not available? AllowFallbackToIGC=false # Driver-specific settings are grouped under [driver-NAME]. The sections are # parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto- # detection resolves to NAME). # PMMethod: method to use for saving power by disabling the nvidia card, valid # values are: auto - automatically detect which PM method to use # bbswitch - new in BB 3, recommended if available # switcheroo - vga_switcheroo method, use at your own risk # none - disable PM completely # https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods ## Section with nvidia driver specific options, only parsed if Driver=nvidia [driver-nvidia] # Module name to load, defaults to Driver if empty or unset KernelDriver=nvidia PMMethod=auto # colon-separated path to the nvidia libraries LibraryPath=/usr/lib64/opengl/nvidia/lib:/usr/lib32/opengl/nvidia/lib:/usr/lib/opengl/nvidia/lib # comma-separated path of the directory containing nvidia_drv.so and the # default Xorg modules path XorgModulePath=/usr/lib64/opengl/nvidia/lib,/usr/lib64/opengl/nvidia/extensions,/usr/lib64/xorg/modules/drivers,/usr/lib64/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia ## Section with nouveau driver specific options, only parsed if Driver=nouveau [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau garyslaptop ~ # cat /etc/bumblebee/xorg.conf.nvidia Section "ServerLayout" Identifier "Layout0" Option "AutoAddDevices" "false" Option "AutoAddGPU" "false" EndSection Section "Device" Identifier "DiscreteNvidia" Driver "nvidia" VendorName "NVIDIA Corporation" # If the X server does not automatically detect your VGA device, # you can manually set it here. # To get the BusID prop, run `lspci | egrep 'VGA|3D'` and input the data # as you see in the commented example. # This Setting may be needed in some platforms with more than one # nvidia card, which may confuse the proprietary driver (e.g., # trying to take ownership of the wrong device). Also needed on Ubuntu 13.04. # BusID "PCI:01:00:0" # Setting ProbeAllGpus to false prevents the new proprietary driver # instance spawned to try to control the integrated graphics card, # which is already being managed outside bumblebee. # This option doesn't hurt and it is required on platforms running # more than one nvidia graphics card with the proprietary driver. # (E.g. Macbook Pro pre-2010 with nVidia 9400M + 9600M GT). # If this option is not set, the new Xorg may blacken the screen and # render it unusable (unless you have some way to run killall Xorg). Option "ProbeAllGpus" "false" Option "NoLogo" "true" Option "UseEDID" "false" Option "UseDisplayDevice" "none" EndSection

my post in the other thread disappeared so I'm gonna post it here againNaib wrote:thats kinda why I hate overlays and rather layman -a, copy out the ebuilds I want to my local
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failed to dlopen /home/ant/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/bin/matchmaking.so error=dlopen: cannot load any more object with static TLS