without using opengl or any other toolkit, I would like to write a simple 3D visualization system in Java. I want to start with wireframes, and work my way up to raytracing. I realize that there is a Java3D API, but I believe it only works in Solaris-Sparc, and Windows. Using a pre-existing API would also defeat the purpose of this excursion.
Does anyone know of a resource I can use as a tutorial? I am in university studying Software engineering, so I have a fairly heavy math background, if that helps anyone narrow down the response.
I appreciate any help on the subject.
Thank you,
Tony G.


