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3D programming

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tonyg_2
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3D programming

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Post by tonyg_2 » Thu Aug 28, 2003 5:22 pm

without using opengl or any other toolkit, I would like to write a simple 3D visualization system in Java. I want to start with wireframes, and work my way up to raytracing. I realize that there is a Java3D API, but I believe it only works in Solaris-Sparc, and Windows. Using a pre-existing API would also defeat the purpose of this excursion.

Does anyone know of a resource I can use as a tutorial? I am in university studying Software engineering, so I have a fairly heavy math background, if that helps anyone narrow down the response.

I appreciate any help on the subject.

Thank you,
Tony G.
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Post by () » Thu Aug 28, 2003 9:45 pm

Dunno about Java, but I'm currently reading Tricks of the 3D Game Programming Gurus by André LaMothe, which describes the construction of a software 3D engine.
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BradB
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Post by BradB » Thu Aug 28, 2003 9:45 pm

I think that the OpenGL RedBook goes over the matrix math involved in transforming 3d vectors & then projecting them into 2d space. That should get you drawing lines. Other than that, look for old school tutorials - before OGL & D3D were around.

Brad
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tonyg_2
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Post by tonyg_2 » Fri Aug 29, 2003 1:39 am

thanx a bunch, both of you. I just borrowed the redbook from a friend, and it does have some stuff about calculating normal vectors and stuff like that. It is very short, but it should be a good start.

I am also hunting around for the 3d game programming book. Sounds like the kind of thing I could use.

Thanx a bunch.

There wouldn't happen to be that sort of thing online as well, would there?

Cheers,
Tony G.
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