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Tracking Linux-games that lack ebuilds

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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Guru
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Star Control - Timewarp

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Post by Guru » Sat Jul 26, 2003 8:18 am

StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!
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rXi
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Post by rXi » Sat Jul 26, 2003 12:08 pm

NiL - NiL isnt Liero: NiL is a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.

http://sourceforge.net/projects/nil/

I haven't been able to get it working, the whole thing is a little out of date. Both binaries and source are avaible.

rXi
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Re: Star Control - Timewarp

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Post by Pythonhead » Sat Jul 26, 2003 4:59 pm

Guru wrote:StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!
Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.
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Post by Pythonhead » Sat Jul 26, 2003 5:39 pm

rXi wrote:NiL - NiL isnt Liero: NiL is a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.

http://sourceforge.net/projects/nil/

I haven't been able to get it working, the whole thing is a little out of date. Both binaries and source are avaible.

rXi
No go for me either, source or binary. Maybe you can bug the developer to update it from libsdl 1.0 to 1.2, which isn't in portage.
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Re: Star Control - Timewarp

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Post by Guru » Sun Jul 27, 2003 1:23 am

Pythonhead wrote:
Guru wrote:StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!
Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.
Try: http://www.linux-games.com/timewarp/

There are some instructions and a makefile there. I have not tried getting this working in Gentoo yet; however, I did get it working in Redhat once, and others have gotten it to work on various flavors of Linux. See the link above. I would work on a e-build for this if I knew how, but I am a newbie when it comes to ebuilds!

Good Luck!
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Re: Star Control - Timewarp

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Post by Guru » Sun Jul 27, 2003 1:28 am

Pythonhead wrote:
Guru wrote:StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!
Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.
Forgot to mention that I just downloaded it from the fileplanet mirror. Had no problems at all downloading.. The only downside was I had to do their free registration junk first.
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Post by Pythonhead » Sun Jul 27, 2003 2:14 am

Bummer. Can't download that from File Planet from an ebuild. I guess it'd have to be mirrored in Gentoo's distfiles mirrors. I'll try File Planet and go from there.
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Post by Lovechild » Sun Jul 27, 2003 5:09 pm

a Freeciv CVS ebuild would be nice, they have a new GTK2 client in there, music support and SDL graphics.
Don't listen to sparc developers....
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XArchon needs an ebuild!

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Post by Guru » Tue Jul 29, 2003 12:49 am

XArchon - awesome clone of original C64 chess/action game is missing an ebuild.

Hopefully someone can provide a 0.60 (devel) version ebuild of this one!

Thanks
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Post by Pythonhead » Wed Jul 30, 2003 9:05 am

Stuff I'm working on:

Freeciv-cvs, kinda working some days, mostly not though. I'll wait till I get a decent snapshot before posting the ebuild.

Xarchon - Done. I'll post after some more testing.

Star Control - Haven't tried yet.

Here's a nifty one. Gens, the Sega Genesis emulator. It works great:

gens-2.12a.ebuild

Code: Select all

# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: $

inherit games

MY_P="-rc2"
S="${WORKDIR}/${PN}-linux-${PV}"
DESCRIPTION=""
HOMEPAGE="http://gens.consolemul.com/index.shtml"
SRC_URI="http://yabdeo.free.fr/${PN}${MY_P}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
DEPEND=">=media-libs/libsdl-1.2.0
        =x11-libs/gtk+-2.2.1*
	dev-lang/nasm"

src_compile() {
	egamesconf
	emake
}

src_install() {
	make DESTDIR=${D} install || die
	dodoc README INSTALL COPYING AUTHORS BUGS
	prepgamesdirs
}

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Post by glitch13 » Wed Jul 30, 2003 3:46 pm

Hey,
I've contacted the author of Super Empty Ball about the ebuild and he said he's already fixed the color depth issue, and the paths are currently on his todo list. He suggested, and I'd have to agree, to wait until his next release (where he also added "a number of graphical features, reorganized the game assets, added joystick support, and cut the package size in half") when many of these issues will be cleared up before trying an ebuild.

So, I guess this ebuild's on hold for now.
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Post by Moled » Wed Jul 30, 2003 7:05 pm

an ebuild for tatical ops would be nice (an unreal tourmanent mod)

http://www.tactical-ops.de/
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Post by Moled » Wed Jul 30, 2003 9:19 pm

ah will use this:
http://icculus.org/~ravage/tacops/


edit:

ack thats the full installer for the seperate cd, not the ut umod
Last edited by Moled on Wed Jul 30, 2003 9:22 pm, edited 1 time in total.
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andromeda9 server back up

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Post by stolNidenTT » Wed Jul 30, 2003 9:20 pm

Pythonhead: just wanted to let you know that Andromeda9's server is apparently back up... i read it in their site's forum in the 'general' section...

http://www.andromeda9.com/forum.php?cat ... st&id=3612

if that's not true, there are still some other servers: apparently one is running on a T3, so i don't think we would have to worry about lagging :-P
--uriahheep--
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Post by NitroPye » Wed Jul 30, 2003 10:49 pm

Moled wrote:an ebuild for tatical ops would be nice (an unreal tourmanent mod)

http://www.tactical-ops.de/
And how about a working ebuild for UT. :P
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Post by Pythonhead » Wed Jul 30, 2003 11:49 pm

glitch13 wrote:Hey,
I've contacted the author of Super Empty Ball about the ebuild and he said he's already fixed the color depth issue, and the paths are currently on his todo list. He suggested, and I'd have to agree, to wait until his next release (where he also added "a number of graphical features, reorganized the game assets, added joystick support, and cut the package size in half") when many of these issues will be cleared up before trying an ebuild.

So, I guess this ebuild's on hold for now.
Heh. I just got an email a day or two ago saying its been put into CVS. I don't know why, since it seemed clear we weren't done with it. Oh well.
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Re: andromeda9 server back up

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Post by Pythonhead » Thu Jul 31, 2003 12:49 am

stolNidenTT wrote:Pythonhead: just wanted to let you know that Andromeda9's server is apparently back up... i read it in their site's forum in the 'general' section...

http://www.andromeda9.com/forum.php?cat ... st&id=3612

if that's not true, there are still some other servers: apparently one is running on a T3, so i don't think we would have to worry about lagging :-P
I just tried, it tries to connect but says the server is down. I haven't figured a way to connect to any other server. If anyone else wants to try, there is a binary tarball on their website that works fine after unpacking it. Let me know if you can connect and I'll give the ebuild another shot.
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Post by telex4 » Thu Jul 31, 2003 1:52 am

Pythonhead wrote:Freeciv-cvs, kinda working some days, mostly not though. I'll wait till I get a decent snapshot before posting the ebuild.
Wonderful! :)
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Post by SpanKY » Thu Jul 31, 2003 3:04 am

And how about a working ebuild for UT. :P
works perfectly here and ive talked to users who've used is just fine :p

if you have a bug and dont tell us, we cant fix it because we dont know about it ... thus it makes complaining a useless point


as for lgl, i looked into that ... problems are this:
(1) uses kylix [ugh]
(2) we have 1 version of kylix in portage and it only provides 2 library files
(3) since we have no base of kylix to work with, that removes possibility of building lgl from src ...
(4) and the binary doesnt work because of the reasons other users have mentioned before

if anyone feels like taking a crack at a kylix-from-src, i'll take a look at it and clean it up/add it to portage
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Post by NitroPye » Thu Jul 31, 2003 3:27 am

SpanKY wrote:works perfectly here and ive talked to users who've used is just fine :p

if you have a bug and dont tell us, we cant fix it because we dont know about it ... thus it makes complaining a useless point
Nah, I wasn't really complaining, if it bothered me so much I would have attempted to fix it or look into it myself. The whole fun of open source systems / software is.. what? end user can fix something. Hurray. No in all seriousness i think it is a touch flaky but I also think the loki installer for UT is just as easy as emerge so no complaints here.
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Post by Pythonhead » Thu Jul 31, 2003 4:57 am

Here's a game called Atomic Tanks, its pretty fun, if you like Worms or Scorched Earth:

atanks-0.9.8b.ebuild
http://bugs.gentoo.org/attachment.cgi?i ... ction=view

Enjoy.
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Andromeda9 - dependencies

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Post by stolNidenTT » Thu Jul 31, 2003 1:42 pm

Pythonhead: what dependencies did you compile for A9? and were they all in the portage tree? cuz i'm looking for Amp11Lib and it doesn't seem to be in the portage tree... i think all of the other ones are there though.

thx
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Re: Andromeda9 - dependencies

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Post by Pythonhead » Thu Jul 31, 2003 2:15 pm

stolNidenTT wrote:Pythonhead: what dependencies did you compile for A9? and were they all in the portage tree? cuz i'm looking for Amp11Lib and it doesn't seem to be in the portage tree... i think all of the other ones are there though.

thx
Hmm. Are we compiling different versions? I used this one:
mirror://sourceforge/andromeda9/Andromeda9-Redwing.tar.gz

There is a reference in core.c to amplib11 but its commented out and looks like its for Windows.

The only dependencies I found were Python 2.2, Python Imaging Library, PyOpenGL, Numerical Python, SDL
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Post by maxmc » Thu Jul 31, 2003 2:16 pm

Hi guys, I'm glad the thread is thriving. I'm currently at Dance Camp for 3 more days (for a total of 2 weeks of Lindy Hop). :wink:
I'll update the top post then with all the ebuilds that has been created and the ones still missing.

Great work everyone. :D

:!: I'll also contribute some graphics I found to the XArchon project when I get home, they look quite alot better than the ones they used now.
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Post by stolNidenTT » Thu Jul 31, 2003 2:44 pm

Pythonhead: ok... but i DID download a different version... i got the public-test2 version -- not working on my pc... anyway, i'll try your version...

thx
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