Code: Select all
* app-games/gl117
Latest version available: 0.9
Latest version installed: [ Not Installed ]
Size of downloaded files: 2,346 kB
Homepage: http://home.t-online.de/home/primetime./gl-117/
Description: An action flight simulator
Anybody else having problems compiling this? I get:Wedge_ wrote:You can take one off the list:Code: Select all
* app-games/gl117 Latest version available: 0.9 Latest version installed: [ Not Installed ] Size of downloaded files: 2,346 kB Homepage: http://home.t-online.de/home/primetime./gl-117/ Description: An action flight simulator
yet:checking GL/gl.h usability... yes
checking GL/gl.h presence... yes
checking for GL/gl.h... yes
checking GL/glu.h usability... yes
checking GL/glu.h presence... yes
checking for GL/glu.h... yes
checking GL/glut.h usability... yes
checking GL/glut.h presence... yes
checking for GL/glut.h... yes
checking SDL/SDL.h usability... yes
checking SDL/SDL.h presence... yes
checking for SDL/SDL.h... yes
checking SDL/SDL_mixer.h usability... yes
checking SDL/SDL_mixer.h presence... yes
checking for SDL/SDL_mixer.h... yes
checking for glEnable in -lGL... no
configure: error: GL not found - please install GL or MesaGL
!!! ERROR: app-games/gl117-0.9 failed.
!!! Function egamesconf, Line 46, Exitcode 1
!!! egamesconf failed
And I'm getting ~1800fps with glxgears. Could using ati-drivers have anything to do with this?glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes




Hmmm, just built it to make sure. Compiles and plays perfectly. I have libsdl-1.2.5-r2, sdl-mixer-1.2.5-r1, and sdl-image-1.2.2 merged in, if that makes any difference. After compile, I just did a './ball' and it ran great.Pythonhead wrote:Could you get this to compile? I was going to make an ebuild, but it does nothing when I try to run 'ball', I just get a prompt. No compile errors either.

I'm stumped. I have the same versions of those sdl packages, but no go. I ran 'ball' in gdb and it simply exits with no error. Someone else will have to take this ebuild on, sorry.RagManX wrote: Hmmm, just built it to make sure. Compiles and plays perfectly. I have libsdl-1.2.5-r2, sdl-mixer-1.2.5-r1, and sdl-image-1.2.2 merged in, if that makes any difference. After compile, I just did a './ball' and it ran great.
RagManX


EDIT 2:maxmc wrote:I've updated the top post..
Pythonhead: Would it be possible for you to make an ebuild to the Atlantic server aswell?

Hello Pythonhead, great work on these ebuilds!EDIT 1: I don't speak French, but I found someone else with the same compile error for Globulation, if someone can tell me if there is a solution here:
http://mail.gnu.org/archive/html/glob2- ... 00014.html

Fragbeestje wrote:Hello Pythonhead, great work on these ebuilds!EDIT 1: I don't speak French, but I found someone else with the same compile error for Globulation, if someone can tell me if there is a solution here:
http://mail.gnu.org/archive/html/glob2- ... 00014.html
I 'll make it short. If you want a full translation just send a pm.
Dude a wants to install latest SDL and gets error message
Other guy says it's a bug in gcc-3.x and to try it with 2.95,
and a lot of stuff about him trying to get his bug fixed in the gcc cvs.


According to the Gentoo Ebuild HOWTO, binary packages are the only thing that should go in /opt, so Quake3 is in the right place.NitroPye wrote:I find a problem with gaming ebuilds all togethor. I dont use them, because they do not conform really to each other. Quake3 gets put in /opt/quake3? other games go into /usr/games/bin and the data to /usr/share/games/...
i think that the later should be the ebuild standard for as many games as possible.
The quake3 ebuild should really be changed.
Just my 2cents

I got this one running, but they don't have a game server anymore. I'll check back later.Htwo wrote:Another game that does not have an ebuild is Andromeda9. Its a massively multiplayer 2D Spaceship Game. Apperantly its been Open Sourced now, I'm just downloading it to test it.

Why can't it go into /usr/games? I think all games should be placed in one dir, in fact i would rather see /usr/games/<gamename>/ and symlinks to /usr/games/binPythonhead wrote:According to the Gentoo Ebuild HOWTO, binary packages are the only thing that should go in /opt, so Quake3 is in the right place.
3.Filesystem Locations
http://www.gentoo.org/doc/en/gentoo-howto.xml
All other games that are compiled from source should be, as you said, in /usr/games/bin and /usr/share/games.