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Q3Radiant on an AMD Athlon64

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ROBO_DONUT
Tux's lil' helper
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Q3Radiant on an AMD Athlon64

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Post by ROBO_DONUT » Mon Feb 06, 2006 8:25 pm

The source code for Q3Radiant was released when ID Software GPL'ed the Quake 3 source code, and I would like to compile and install it for my Athlon 64 processor without installing the rest of the Q3 engine. Is this possible and how would I do it? I wanted to try to emerge quake3 to see if it was included, but Portage seems to want to install quake3-data as a dependency, which I cannot install since I do not own a copy of the full verion of Quake 3.
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treat
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Post by treat » Tue Feb 07, 2006 4:39 am

Any reason you can´t use gtkradiant? I don´t think there even is a version of Q3Radiant for linux.
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ROBO_DONUT
Tux's lil' helper
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Joined: Mon Jan 03, 2005 12:26 am

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Post by ROBO_DONUT » Tue Feb 07, 2006 7:34 pm

I don't think GTKRadiant runs on an amd64, or at least that's what poratge says.
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treat
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Post by treat » Tue Feb 07, 2006 11:25 pm

I think the portage version is a binary snapshot. Really old to.
You can try compiling it yourself.
checkout the latest version from svn:

Code: Select all

svn checkout https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk GtkRadiant
svn checkout https://zerowing.idsoftware.com/svn/radiant/Q3Pack/trunk GtkRadiant/games/Q3Pack
emerge dependencies and compile:

Code: Select all

emerge scons gtkglext libxml2 zlib libpng mhash
cd GtkRadiant
scons SETUP=0
install:

Code: Select all

copy the contents of './GtkRadiant/games/Q3Pack/tools/' to './GtkRadiant/install/'
copy the contents of './GtkRadiant/setup/data/tools/' to './GtkRadiant/install/'
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ROBO_DONUT
Tux's lil' helper
Tux's lil' helper
Posts: 144
Joined: Mon Jan 03, 2005 12:26 am

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Post by ROBO_DONUT » Wed Feb 08, 2006 8:19 pm

When I try to do scons SETUP=0 it says:

Code: Select all

final link failed: Bad value
collect2: ld returned 1 exit status
scons: *** [build/debug/archivepak.so] Error 1
scons: building terminated because of errors.
Edit:
AHHHHHH! I just unmerged zlib!
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System_Failure
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Post by System_Failure » Tue Aug 29, 2006 10:19 pm

I have a problem, and am not familiar enough with scons to fix it. When I run scons SETUP=0 this is my output:

Code: Select all

scons: Reading SConscript files ...
SCons 0.96.1
OS="Linux"
Loading build configuration from site.conf
CC="gcc"
CXX="g++"
JOBS="1"
BUILD="debug"
version: 1.5.0
minor: 0 major: 5
svn: '/home/<username>' is not a working copy
Exception: failed to obtain revision number:
  File "SConstruct", line 326:
    radiant_makeversion('\\ngcc version: %s.%s.%s' % ( ver_cc[0], ver_cc[1], ver_cc[2] ) )
  File "/home/<username>/My Projects/GtkRadiant/GtkRadiant/makeversion.py", line 87:    line = "Custom build based on revision " + str(svn.getRevision(os.getcwd()))  File "/home/<username>/My Projects/GtkRadiant/GtkRadiant/svn.py", line 10:
    raise Exception("failed to obtain revision number")
where <username> is (duh) my username. I have all the depends needed and am on a x86_64 system.
thanks,
SF
"I like beaches."
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-=GGW=- $ol!d $n4>|e
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Posts: 1616
Joined: Mon Apr 12, 2004 10:37 pm
Location: USA

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Post by -=GGW=- $ol!d $n4>|e » Wed Aug 30, 2006 10:27 am

gtkradiant compiles cleanly on amd64, or at least for most i've met it does, but it has library dependencies issues, if you compile the librares in a 32bit chroot and copy them over to emul/libs/x86 tho it runs fine. Either way if your planning on maping for quake4 or doom3 your much better off runing them in cedega and using the built in editor. gtkradiant is stall far behind it and its ben a little over 2 years now. Don't think thier gonna get anywere soon, they've been screaming for new devs since it came out.
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