

Code: Select all
~> Xgl :1 -ac -accel glx:pbuffer -accel xv
dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage
Fatal server error:
No GLX modules loaded
dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage
FatalError re-entered, aborting
No GLX modules loaded
Aborted
Exact same problem here, compiled everything just now ....Angrybob wrote:ok I've got everything compiled and installed but when i run the command "Xgl :1 -ac -accel glx:pbuffer -accel xv" i get the following:
before you ask, yes, opengl is working just fine in X so that cant be it.
Code: Select all
~> Xgl :1 -ac -accel glx:pbuffer -accel xv dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage Fatal server error: No GLX modules loaded dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage FatalError re-entered, aborting No GLX modules loaded Aborted


any nvidia user getting same results???StringCheesian wrote:It's working! I used Hanno's xgl-overlay-200602120.tar.bz2 and followed the wiki
Negative symptoms:
1. KDE runs slow on Xgl. I hope it's not because of gnome-window-decorator. Gnome runs fine. I'll try turning off some plugins. At least KDE runs, about a week ago KDE would crash Xgl.
2. Wobbly jerkiness. With wobbly, when I drag a window it starts wobbling, but if I stop moving the mouse the wobbly effect pauses leaving the window frozen in whatever distorted shape until I start moving the mouse again or stop holding down the mouse button. When I let go of the window, the wobbly effect stutters as it subsides. About a week ago the wobbly effect used to continue smoothly (even when the mouse isn't moving) and without stuttering.
3. Doom3 segfaults
Positive:
1. No black windows.
2. glxgears gives double fps in Xgl!!! (3000 -> 6000) This is too good to be true, maybe Xgl is defaulting to 16 bit color or something like that.
Relevant specs:
GCC 4.1 beta 20060203
CFLAGS="-march=athlon-xp -mtune=athlon-xp -O2 -pipe -fomit-frame-pointer -fno-ident"
GeForce FX 5700
nvidia-kernel and nvidia-glx version 1.0.8178
hanno's overlay included two mesa ebuilds, I used the mesa-6.4.2-r1ebuild instead of unmasking the 6.4.3_alpha one.

Ok, here you go.enzobelmont wrote: please post succesfully stories.
Exact same problem here too. It's probably a new issue from using code off of CVS.Angrybob wrote:ok I've got everything compiled and installed but when i run the command "Xgl :1 -ac -accel glx:pbuffer -accel xv" i get the following:
before you ask, yes, opengl is working just fine in X so that cant be it.
Code: Select all
~> Xgl :1 -ac -accel glx:pbuffer -accel xv dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage Fatal server error: No GLX modules loaded dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage FatalError re-entered, aborting No GLX modules loaded Aborted
have a look on page 7 of the thread "XGL part 2" there is a fix for that issue, it just involves tweaking a few files and recompiling xglSaguratuS wrote:Exact same problem here too. It's probably a new issue from using code off of CVS.Angrybob wrote:ok I've got everything compiled and installed but when i run the command "Xgl :1 -ac -accel glx:pbuffer -accel xv" i get the following:
before you ask, yes, opengl is working just fine in X so that cant be it.
Code: Select all
~> Xgl :1 -ac -accel glx:pbuffer -accel xv dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage Fatal server error: No GLX modules loaded dlopen: /usr/lib/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage FatalError re-entered, aborting No GLX modules loaded Aborted

That happened to me too. I tried a lot of different things and eventually it stopped doing that, but I don't know what fixed it. I stopped putting "gconf" in the command line for compiz, put a "sleep 1" in between each statement in the script I use to start Xgl, and I added "decoration" after "gconf" to active_plugins in gconf-editor. I also start gnome-window-decorator before any apps.Angrybob wrote:ok cool I've got xgl up and running, compiz starts just fine and turns my xgl server background blue... but when i run gnome-window-decorator nothing happens, so i cant move apps about ???
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Xgl :1 -ac -accel glx:pbuffer -accel xv:fbo &
sleep 1
LD_LIBRARY_PATH=/usr/lib/opengl/xorg-x11/lib/ DISPLAY=:1 compiz --replace decoration move resize place menu fade switcher cube rotate zoom scale &
sleep 1
DISPLAY=:1 gnome-window-decorator &
sleep 1
DISPLAY=:1 gnome-terminal &Code: Select all
Xgl :1 -ac -accel glx:pbuffer -accel xv:fbo &
sleep 1
DISPLAY=:1 gnome-session &
#DISPLAY=:1 startkde &
sleep 4
LD_LIBRARY_PATH=/usr/lib/opengl/xorg-x11/lib/ DISPLAY=:1 compiz --replace decoration fade move resize place menu switcher minimize cube rotate zoom scale &
sleep 1
DISPLAY=:1 gnome-window-decorator &
Hmm. That is odd. I get a glxgears increase and I am able to run 2 movies and quake3 at the same time without slowdown. However, when compiling everything slows to a crawl and nothing is possible in XGL.Rainmaker wrote:Is it just me or is xgl consideribly SLOWER then xorg 7?
I know it's a bad benchmark, but glxgears goes from ~4700 to ~2400 fps. This is on a Geforce 6600 with 256 megs. I always thought 4700 fps was low, but with xgl, it's even worse.
I'm also not getting any of those cool effects. Do I need to enable anything?
Better benchmark: I can't watch a movie while amarok is running, because of the framedrops. In xorg, this works fine.
Great how-to and overlay though. XGL seems to be running pretty stable as well.
BTW: anyone know how to make XGL start automaticly when using sdm / gdm / entrance (i.e. what modifications are neccessery to /etc/init.d/xdm?)
I get this aswellRainmaker wrote:Is it just me or is xgl consideribly SLOWER then xorg 7?
I know it's a bad benchmark, but glxgears goes from ~4700 to ~2400 fps. This is on a Geforce 6600 with 256 megs. I always thought 4700 fps was low, but with xgl, it's even worse.
I'm also not getting any of those cool effects. Do I need to enable anything?
Better benchmark: I can't watch a movie while amarok is running, because of the framedrops. In xorg, this works fine.
Great how-to and overlay though. XGL seems to be running pretty stable as well.
BTW: anyone know how to make XGL start automaticly when using sdm / gdm / entrance (i.e. what modifications are neccessery to /etc/init.d/xdm?)
ashtophet wrote:Geforce 6600 256M
gcc (GCC) 4.1.0-beta20060210
CFLAGS="-O2 -march=athlon-xp -mtune=athlon-xp -pipe -fomit-frame-pointer"
Latest (13-02-06) overlay from hanno.
media-video/nvidia-kernel-1.0.8178-r3
media-video/nvidia-glx-1.0.8178
glxgears ~1.5x Xorg's results.
Everything running great, except minor and already reported annoyances.

I have the same card, so it shouldn't be that. I can't help you with the error, though, as I've never seen it. Maybe something to do with 64-bit mode?maKKus wrote:I'v build xgl on my amd64 laptop (hp nx9105, GeForce4 440 Go 64M) but when I start xgl it gives following error:
dlopen: /usr/lib64/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage
Fatal server error:
No GLX modules loaded
dlopen: /usr/lib64/xorg/modules/xgl/libglcore.so: undefined symbol: _tnl_arb_vertex_shader_stage
FatalError re-entered, aborting
No GLX modules loaded
Aborted
OpenGL is working !
Does this mean that the graphics card isn't capable of running xgl?