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World Of Warcraft Howto/Support UPDATED 11/10/05! (old)

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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doalwa
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Post by doalwa » Sun Oct 23, 2005 12:47 pm

Hi,

I've been playing WOW for nearly 8 months now, it's been the sole reason that there's also a Windows XP Partition on my beloved Gentoo box :-)

Thanks to this excellent thread I've gotten WOW to run great under Wine...my only problem is the In-Game Sound!

I ran winecfg and set Alsa as the preferred Sound Outout method, and indeed, sound is working...but it's unlistenable, there's a whole lot of strange screetch and scratching sounds! I then tried the ARTS output method, but had the same problem with it!

Using OSS won't work at all, even though there is OSS-emulation support in the kernel...the following error message is displayed when I'm trying to run WOW with OSS-output enabled:

Code: Select all

dominik@gentoo ~ $ wow
err:wave:DSDB_MapBuffer Could not map sound device for direct access (Input/output error)
err:wave:DSDB_MapBuffer Create string value : "HardwareAcceleration" = "Emulation" in the registry
under [HKEY_CURRENT_USER\Software\Wine\DirectSound].
err:wave:DSDB_MapBuffer Could not map sound device for direct access (Input/output error)
err:wave:DSDB_MapBuffer Create string value : "HardwareAcceleration" = "Emulation" in the registry
under [HKEY_CURRENT_USER\Software\Wine\DirectSound].
The game itseld runs fine, but without sound! I guess the mentioned DSDB_MAPBuffer error could somehow be caused by UDEV, but I'm not sure about that...anyone else having these sound problems?

I'm running kernel 2.6.12.5, my sound card is on-board, Analog Devices AD1985 Chipset!
Keepin' the Funk alive since 1983!
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lameaim
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Post by lameaim » Sun Oct 23, 2005 1:07 pm

doalwa wrote:Hi,

I've been playing WOW for nearly 8 months now, it's been the sole reason that there's also a Windows XP Partition on my beloved Gentoo box :-)

Thanks to this excellent thread I've gotten WOW to run great under Wine...my only problem is the In-Game Sound!

I ran winecfg and set Alsa as the preferred Sound Outout method, and indeed, sound is working...but it's unlistenable, there's a whole lot of strange screetch and scratching sounds! I then tried the ARTS output method, but had the same problem with it!

Using OSS won't work at all, even though there is OSS-emulation support in the kernel...the following error message is displayed when I'm trying to run WOW with OSS-output enabled:

Code: Select all

dominik@gentoo ~ $ wow
err:wave:DSDB_MapBuffer Could not map sound device for direct access (Input/output error)
err:wave:DSDB_MapBuffer Create string value : "HardwareAcceleration" = "Emulation" in the registry
under [HKEY_CURRENT_USER\Software\Wine\DirectSound].
err:wave:DSDB_MapBuffer Could not map sound device for direct access (Input/output error)
err:wave:DSDB_MapBuffer Create string value : "HardwareAcceleration" = "Emulation" in the registry
under [HKEY_CURRENT_USER\Software\Wine\DirectSound].
The game itseld runs fine, but without sound! I guess the mentioned DSDB_MAPBuffer error could somehow be caused by UDEV, but I'm not sure about that...anyone else having these sound problems?

I'm running kernel 2.6.12.5, my sound card is on-board, Analog Devices AD1985 Chipset!
Change Hardware Emulation to Emulation in winecfg (the Audio tab) and check your OSS mixer settings (they are not the same as ALSA's).
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legine
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Post by legine » Sun Oct 23, 2005 3:23 pm

@ikataii I am not sure. But I had massive crashes with sound enabled.
WoW crashed with a regulary bug report. The report was memory related. After playing with sound option. (dono anymore what I have done. I managed to stop.

My first fix was to redirect sound to "" if I remeber right.
quote from Spaceballs:
Dark Helmet:[...] we were told to comb the desert, so we're combing it! [puts down bullhorn] Find anything yet?!
Soldier: Nothing yet, sir.
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doalwa
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Post by doalwa » Sun Oct 23, 2005 3:27 pm

Thanks alot, changing Hardware emulation to emulation in winecfg helped, I now have sound as soon as I start WoW...but I'm still having the same problems concerning those irritating sound effects...oh well, seems like I'll have to play without sound then :-)
Keepin' the Funk alive since 1983!
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ikataii
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Post by ikataii » Sun Oct 23, 2005 8:22 pm

@doalwa: Have you tried the sound fix at the bottom of the first post in the Config.wtf file? I find tinkering a bit with the buffer helps.
"War is the Tao of deception." -Sun Tzu
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teidon
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Post by teidon » Mon Oct 24, 2005 7:50 am

Thanks alot, changing Hardware emulation to emulation in winecfg helped, I now have sound as soon as I start WoW...but I'm still having the same problems concerning those irritating sound effects...oh well, seems like I'll have to play without sound then :-)
@doalwa: Have you tried the sound fix at the bottom of the first post in the Config.wtf file? I find tinkering a bit with the buffer helps.
Yep, setting SoundBufferSize to something between 100 and 150 should get rid of those weird noises. Setting SoundBufferSize to 232 (the suggested value in the first post) is a bit of an overkill and will cause noticable "lag" for sound effects.
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GoldDog
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Post by GoldDog » Mon Oct 24, 2005 6:36 pm

GoldDog wrote:
prg wrote:that "succeeded" looks good, so the patches really get applied

have a look at http://www.fedorafaq.org/fc2/#wine
looks like that exec-shield causes problems with wine on fedora core
Right. I have gone to that exact site before, and I have tried the "setarch i386 wine WoW.exe -opengl" and that gives me the exact same error. But I have not tried the "more complex" version on that site ( http://www.fedorafaq.org/fc2/#wine ), yet. I'll give that a try and post again.
Alright! By doing the "more complex" version of that fix, it solved the "exec-shield" error and now runs WINE normally. Now that I don't have to run WINE using "./wine" in the ~/wine/tools folder the mouse-bug is now gone. I have not yet played WoW for a long period of time (so I don't know how stable it is), but if anything comes up I will post here.

Thanks a lot prg, you were a big help.
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doalwa
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Post by doalwa » Mon Oct 24, 2005 7:25 pm

Oh my God, Ikataii, Teidon, you guys rock!!!!
My Sound is working just great now, thanks to this little fix :-)

Now, off to Winterspring!!!! :-)
Keepin' the Funk alive since 1983!
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ikataii
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Post by ikataii » Mon Oct 24, 2005 10:50 pm

Confirm: The problem appears to be with Suvery.mpq Deleting it and setting WDB to a-w fixed me up real pretty after tinkering with the Config.wtf gunked me.
"War is the Tao of deception." -Sun Tzu
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pharaoh
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Post by pharaoh » Tue Oct 25, 2005 3:37 am

Playing under Cedega without -opengl has been working great, but man does -opengl look a lot better! With Cedega I still don't have targeting circles or the ground target when doing the rogue's 'distract'. Under Wine I have them, but I can't bind keys to the numpad which is how I play (yes I know I'm weird). Anyone else able to get past either of these barriers? (system specs in my sig)
RYZEN 5 3600 Matisse (Zen 2) 6-Core 3.6 GHz Socket AM4 65W
ASRock B550M PRO4
Crucial Ballistix 3200 MHz DDR4 DRAM 16GB
EVGA GeForce GTX 1060 6GB
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GoldDog
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Re: World Of Warcraft Howto/Support UPDATED 10/10/05!

Post by GoldDog » Tue Oct 25, 2005 5:06 am

In the very first post Darckness posted:
Darckness wrote:Here's another performance fix which I find to be extremely effective:
In your wine config file, set

Code: Select all

"Desktop" = "current desktop resolution"
"UseDGA" = "N"
"UseXVidMode" = "N"
In WoW, set it to run at fullscreen in the resolution that you set in your wine config file.
With this little tweak, I notice a large increase in framerate.
I am just wondering. Now that everything in WINE is handled with "winecfg", how do I make these changes? Changing the ~/.wine/config file doesn't make a difference, anymore.

EDIT: Nevermind. I got it.
Last edited by GoldDog on Wed Oct 26, 2005 7:03 pm, edited 1 time in total.
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otherside
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Post by otherside » Tue Oct 25, 2005 7:29 pm

If StartoFish or Waywocket are still reading this thread, please read this:

your targetting-circle fix (in glPolygonOffset()) has been accepted by Blizzard and it will be fixed in 1.9.
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prg
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Post by prg » Tue Oct 25, 2005 9:20 pm

otherside wrote:If StartoFish or Waywocket are still reading this thread, please read this:

your targetting-circle fix (in glPolygonOffset()) has been accepted by Blizzard and it will be fixed in 1.9.
yay! they managed to add that minus sign! how many month did it actually take them? o_O
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shamus13
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Post by shamus13 » Tue Oct 25, 2005 9:48 pm

Ello all,

I think, it was accepting, that they had made a mistake, and the users discovered
the proper fix, which took time.

Shamus
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otherside
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Post by otherside » Tue Oct 25, 2005 10:16 pm

prg wrote:yay! they managed to add that minus sign! how many month did it actually take them? o_O
blizzard developer wrote: No problem. I didn't use your code, there was a completely different fix
applied.
maybe they just didn't know where to look...
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zorgan
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Post by zorgan » Tue Oct 25, 2005 11:54 pm

wine-0.9 + memory map patch = WoW :D
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d13f00l
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Post by d13f00l » Wed Oct 26, 2005 8:09 am

Is OpenGL mode slow for anyone else?

Running wow with -opengl in wine or cedega yields really crappy framerates.
DX mode is much faster in both, although incomplete in wine.

Windows, the problem is similar. DX mode fine, GL renderer as slow as it is in Linux.

I have a GF4MX 440.

I just bought a 6200, it should be here today actually. I hope it fixes the problem.
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fakeh
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1.8.1

Post by fakeh » Wed Oct 26, 2005 9:58 am

Seems to work ok....

I got blue troll skin to start with, however, that cleared up next time I loaded the game.

Horrah!

Another Wednesday conqurered?

Dan.
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the_enigma
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Post by the_enigma » Wed Oct 26, 2005 10:04 am

otherside wrote:
prg wrote:yay! they managed to add that minus sign! how many month did it actually take them? o_O
blizzard developer wrote: No problem. I didn't use your code, there was a completely different fix
applied.
maybe they just didn't know where to look...
Where's this info coming from? Private source?
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otherside
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Post by otherside » Wed Oct 26, 2005 10:08 am

the_enigma wrote:
blizzard developer wrote: No problem. I didn't use your code, there was a completely different fix
applied.
Where's this info coming from? Private source?
Lets say it's from a reliable source ;) ... it's from the reply to my bug-report email.
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fakeh
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1.8.1

Post by fakeh » Wed Oct 26, 2005 11:46 am

Well, sometimes the floor goes a rather nasty pinky colour... but otherwise it seems stable.

Dan.
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AntonyW
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How do I solve the lag?

Post by AntonyW » Wed Oct 26, 2005 9:02 pm

Hi folk,
Ive finally made it! Ive installed the new wine 0.9 and got WoW to run - but it is so laggy even at the login screen its unplayable. Now I know you good folk have already solved this issue as I see several posts on people playing the game with no problems - but Im a newbee to linux and havent a clue how to solve it.
Im running Fedora core 4 with wine 0.9
graphic card is Nvida gforce FX 5600 (128Mb)
sempron 3.1+ cpu
1gb memory
sound card Via AC97

Can anyone tell me (in the simplest possible terms) how to get rid of (or at least reduce) the lag please?

thanks
AntonyW
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prg
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Re: How do I solve the lag?

Post by prg » Wed Oct 26, 2005 10:32 pm

AntonyW wrote:Hi folk,
Ive finally made it! Ive installed the new wine 0.9 and got WoW to run - but it is so laggy even at the login screen its unplayable. Now I know you good folk have already solved this issue as I see several posts on people playing the game with no problems - but Im a newbee to linux and havent a clue how to solve it.
Im running Fedora core 4 with wine 0.9
graphic card is Nvida gforce FX 5600 (128Mb)
sempron 3.1+ cpu
1gb memory
sound card Via AC97

Can anyone tell me (in the simplest possible terms) how to get rid of (or at least reduce) the lag please?

thanks
AntonyW
are the nvidia drivers correctly installed? do other games work? what does glxinfo say?
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lordofthesewers
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Post by lordofthesewers » Thu Oct 27, 2005 5:03 am

If you guys have wow installed under windows and the latest cedega just copy the wow directory to whereever in your linux file systemes you want and cedega WoW.exe -opengl. Works so nice. System:
p4 3,4ghz
1gbram
gf6600gt
cedega 4.4.3 :wink:
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AntonyW
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Re: How do I solve the lag?

Post by AntonyW » Thu Oct 27, 2005 6:59 am

prg wrote:
AntonyW wrote:Hi folk,
Ive finally made it! Ive installed the new wine 0.9 and got WoW to run - but it is so laggy even at the login screen its unplayable. Now I know you good folk have already solved this issue as I see several posts on people playing the game with no problems - but Im a newbee to linux and havent a clue how to solve it.
Im running Fedora core 4 with wine 0.9
graphic card is Nvida gforce FX 5600 (128Mb)
sempron 3.1+ cpu
1gb memory
sound card Via AC97

Can anyone tell me (in the simplest possible terms) how to get rid of (or at least reduce) the lag please?

thanks
AntonyW
are the nvidia drivers correctly installed? do other games work? what does glxinfo say?
Do I need to install the Nvidia drivers under wine? If not how do I check if they are set right?
I havent tried any other game yet - this is my first attempt at any game.
glxinfo contents as follows:

name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x25 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x29 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x2a 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None


I dont have a clue what this means but hopefully someeone will. Oh and the sound is as jerky/laggy as the graphics.
Antony W
Last edited by AntonyW on Thu Oct 27, 2005 7:39 am, edited 2 times in total.
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