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Working glest-1.1.0 ebuild!

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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14 posts • Page 1 of 1
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surfmasta
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Working glest-1.1.0 ebuild!

  • Quote

Post by surfmasta » Sat Jul 23, 2005 9:50 pm

Hi,
i wanted to try out this game, 'cos i saw nice screenshots. My problem was the game from portage (1.0.10-xx) doesnt work, so i decided to write a new ebuild with a newer version of glest.
- Fixed some problems with nvidia-geforce cards (SDL Error is: Couldn't find matching GLX visual)
- Fixed soundproblem (Wrong driver in glest.ini)
- Fixed font-problem (Exception: Font not found)

How to use this ebuild?
download the file http://www.schwendau.net/glest-1.1.0.ebuild.tar.gz and do following as root:
cd /usr/portage
rm -rf games-strategy/glest
tar -zxvf glest-1.1.0.ebuild.tar.gz

and emerge glest. when you dont want to overwrite your portagetree-files of glest, then put it in your own overlay or emerge it on your own way :-)
have fun!
thx to Joggl for hosting file :-)
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Sun Jul 24, 2005 7:23 pm

um, it emerges fine, but i cant run it... wheres the bin? :(
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surfmasta
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  • Quote

Post by surfmasta » Sun Jul 24, 2005 9:00 pm

Hi
/usr/games/bin/glest
once you launched the game this way you can launch it by:
cd $HOME/.glest/
./glest
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Vanquirius
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Post by Vanquirius » Sun Jul 24, 2005 11:06 pm

bug 98617
Hello.
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ultraViolet
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Post by ultraViolet » Tue Aug 23, 2005 5:11 pm

Hi !
I have emerged succefully this game, but the problem mentionned at the very beginning of this post occurs :
it says :

Code: Select all

Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 32 depth-buffer). SDL Error is: Couldn't find matching GLX visual
I am using a nvidia 5200 ti geforce card, on amd64 system. Can someone explain me what happens please ?
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flowolf
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Post by flowolf » Tue Aug 23, 2005 9:27 pm

Same problem for me.
Religions are like fireflies. They require darkness in order to shine.
Arthur Schopenhauer
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kmare
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Post by kmare » Tue Aug 23, 2005 10:57 pm

yeah... it builds a glest.ini for winDO$ by default... change it for your linux needs (I know it sucks..). Here's mine if you're interested.. I had to change some other stuff as well to make it work:

Code: Select all

; === Properties File ===

AiLog=0
AiRedir=0
CameraFps=100
ChangeDisplay=1
CheckGlCaps=1
ColorBits=32
ConsoleMaxLines=10
ConsoleTimeout=1
DayTime=1000
DebugMode=0
DepthBits=24
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=2
Filter=Trilinear
FilterMaxAnisotropy=1
FirstTime=0
FocusArrows=1
FogOfWar=1
FogOfWarSmoothing=1
FogOfWarSmoothingFrameSkip=3
FontConsole=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
Lang=english.lng
MaxLights=4
PathFindLevelsMax=250
PathFindRefresh=10
PhotoMode=0
RefreshFrequency=60
ScreenHeight=1200
ScreenWidth=1600
ShadowAlpha=0.1
ShadowFrameSkip=2
ShadowTextureSize=256
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=80
SoundVolumeFx=80
SoundVolumeMusic=90
StencilBits=0
Textures3D=1
UpdateFps=40
hope it works for you now..
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ultraViolet
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Post by ultraViolet » Thu Aug 25, 2005 11:03 am

Thanks, it works well for me...
Here is exactly what I needed to do :

nano -w $HOME/.glest/glest.ini

Code: Select all

....
DepthBits=24
....
FactorySound=OpenAL
....
FontConsole=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
....
Thank you again !
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ponzio
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Post by ponzio » Fri Sep 02, 2005 2:57 pm

hi, i still get the error

Code: Select all

...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.
i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.
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netshade
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Post by netshade » Fri Sep 02, 2005 4:31 pm

kmare wrote:yeah... it builds a glest.ini for winDO$ by default... change it for your linux needs (I know it sucks..). Here's mine if you're interested.. I had to change some other stuff as well to make it work:

Code: Select all

; === Properties File ===
...
hope it works for you now..
Yup, thanks! First time I see the game now, and it looks really cool!
From where the shadows turn into nightmare, netshade greets you...
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kmare
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Post by kmare » Fri Sep 02, 2005 6:51 pm

yes... it's a really cool game.. and I even managed to finally win!!!! :) I just wish there was networking support...
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tchak
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Post by tchak » Sun Oct 02, 2005 4:01 pm

ponzio wrote:hi, i still get the error

Code: Select all

...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.
i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.
same here
any help?
maybe this world is another planet's hell...
Athlon64 | ATI Mobility Radeon 9700 | Netgear (Prism54) + ASUS (USB2 ZD1211)
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SteakTheMooCow
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Post by SteakTheMooCow » Mon Oct 03, 2005 1:05 am

I worked out how to win with "Magic"...

As for the build it works for me, but it may be the AMD64 line heh... and I use ACCEPT_KEYWORDS="~amd64" ;)
Gentoo HP ProBook 6540b
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talles
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  • Quote

Post by talles » Mon Oct 03, 2005 11:54 am

tchak wrote:
ponzio wrote:hi, i still get the error

Code: Select all

...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.
i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.
same here
any help?
I'm getting the same error too. Check out this bug report -- it looks like a problem in the current release, related to OpenGL and graphics drivers.
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