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neverwinter nights for linux !

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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PARENA
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Post by PARENA » Tue Mar 25, 2003 5:07 pm

Finally have it running and I know how;

I got the blank screen blip thing.. I did an opengl-update nvidia, logged out, restarted X, logged back in, did opengl-update xfree and WHAM! It worked. It doesn't seem to work if I login with the xfree opengl... weird... but at least I can get it to work now. :)
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Gibberx
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Post by Gibberx » Tue Mar 25, 2003 8:20 pm

I hit this snag where the game crashed every time I talked to a henchman... re-installing the game fixed it, but today I get home from school and it's back again! What the hell?! Does anybody else get this problem? I hope it's fixed in beta 3.
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jay
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Post by jay » Tue Mar 25, 2003 8:59 pm

If you want to get it fixed, don't forget to mail that bug to Bioware.

I also filed a bug on the beta2 client too. The mouse moves just too slow. Is there any workaround on shell/xfree to speedup the mouse movement?
Do you want your posessions identified? [ynq] (n)
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phoen][x
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Post by phoen][x » Thu Mar 27, 2003 9:23 pm

I added the ebuild earlier today.

"emerge nwn" should install you the client to /usr/share/games/nwn.

BTW, when you got some time to spare, take a look at http://nwn.bioware.com/forums/viewtopic ... pic=203831 and tell me if you ran into the same problems.

Cyas 'round,
-phoen][x-

14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles.
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phoen][x
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Post by phoen][x » Thu Mar 27, 2003 9:26 pm

@Jay:

Some say that 'export SDL_MOUSE_RELATIVE=0' (before you run ./nwn) will fix the slow-mouse-issues, however it doesn't on my box. Maybe you got any more luck with it.
-phoen][x-

14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles.
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Nooloo
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Post by Nooloo » Thu Mar 27, 2003 10:22 pm

Code: Select all

[nooloo@cptfantasy][11:31 AM:NeverWin]: ./nwn
Error
Not exactly the most helpful error message Ive ever seen....
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phoen][x
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Post by phoen][x » Fri Mar 28, 2003 5:20 pm

Another update:

I commited app-emulation/nwwine a few moments ago. Merge it and use it to run the nwtoolkit - i'm not good at creating modules but maybe someone else is, heh.
-phoen][x-

14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles.
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jay
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Post by jay » Fri Mar 28, 2003 8:45 pm

There is another version bump. Current build on Biowares Homepage is now 1.29.6758b Beta 3. It says it fixed some OpenGl bugs and maybe works with ATI cards too.
Do you want your posessions identified? [ynq] (n)
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phoen][x
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Post by phoen][x » Fri Mar 28, 2003 8:49 pm

~yawn~

commited that YEARS ago. ;)
-phoen][x-

14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles.
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jay
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Post by jay » Sat Mar 29, 2003 7:37 pm

phoenix: maybe it is a better idea to separate the client from the installer? once you have installed the data files you only need to update the client and don't need to drag again about ~35mb of data for the installer to patch files.

I'm thinking of something like:
app-games/nwn-server - the NWN standalone server for linux
app-games/nwn-client - the linux beta client
app-games/nwn-installer - ravages installer (make nwn-client as dependency)
app-emulation/nwn-winex - the special winex version for the toolset

and maybe

app-games/nwn which will install server, client and the installer or similiar?

what do you think about this?
Do you want your posessions identified? [ynq] (n)
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Ante
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Post by Ante » Sun Mar 30, 2003 5:29 pm

Dunno what Phoenix thinks about it, but I think it sounds great :D
Why?
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grinch
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Post by grinch » Sun Mar 30, 2003 6:31 pm

sounds good to me too... one question tho... with the special version of winex for the toolkit... how does that affect other installs of winex? will it bork up my winex or does it add a different virtual link to the binary like nwnwine?
the linux gaming guy!
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phoen][x
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Post by phoen][x » Sun Mar 30, 2003 6:50 pm

jay wrote:phoenix: maybe it is a better idea to separate the client from the installer? once you have installed the data files you only need to update the client and don't need to drag again about ~35mb of data for the installer to patch files.

I'm thinking of something like:
app-games/nwn-server - the NWN standalone server for linux
app-games/nwn-client - the linux beta client
app-games/nwn-installer - ravages installer (make nwn-client as dependency)
app-emulation/nwn-winex - the special winex version for the toolset

and maybe

app-games/nwn which will install server, client and the installer or similiar?

what do you think about this?
Hey there.

The ebuild does not use the installer. It uses the linuxclient tar.gz. It's said that the installer has legal issues (because of the windows installer stuff in it). I did not doublecheck it yet, though.

Btw, the policy forbids to have interactive ebuilds, so there's no point in having app-games/nwn-installer.

nwn-client, nwn-server and a meta-package which merges both sounds reasonable though. Thanks for the idea.

nwn-winex should be renamed to winex-nwn to follow my standard wine* naming policy, but it makes more sense then nwwine - i have to admit that.

@grinch:

No fear - nwwine wont kill the other wine's you have lying around. It goes to /usr/lib/nwwine; the launcher is called /usr/bin/nwwine and the regedit tools name is /usr/bin/regedit-nwwine. The configs go to ~/.nwwine.

You can have wine, winex-cvs, nwwine and one of winex or winex-transgaming installed on the same box.

So long,
-phoen][x-

14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles.
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grinch
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Post by grinch » Sun Mar 30, 2003 7:39 pm

sweet. thnx for the quick response :D
the linux gaming guy!
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WhiteRazor
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Post by WhiteRazor » Thu Apr 03, 2003 4:11 am

for the people with the 'blackscreen-blip-crash' problem, a user on the nwn-forum has written a patch wich solves the problem for me.

look @ this thread:
http://nwn.bioware.com/forums/viewtopic ... 4&forum=72

or download the patch directly:
http://mschoder.bei.t-online.de/nwnati.tar.gz

the patch includes a file wich should be put in LD_PRELOAD, and a patch for the beta 2 executable. If you have beta 3, just the LD_PRELOAD should do. (see the internal readme file for more info)
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apyh
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nwn linux with matrox card

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Post by apyh » Fri Apr 04, 2003 4:35 am

Hey,

Unfortunately, I'm suffering the same fate as my fellow nvidia users (blanks screen after starting nwn, then back to where i was with no errors).

tailing my /var/log/xfree.0.log i see this:

Code: Select all

GetModeLine - scrn: 0 clock: 94500
GetModeLine - hdsp: 1024 hbeg: 1072 hend: 1168 httl: 1376
    vdsp: 768 vbeg: 769 vend: 772 vttl: 808 flags: 5
My setup is a 2.4ghz p4 with a matrox g450 card. I was able to start the game after installing it and now i cant (after rebooting).

Any suggestions?
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apyh
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posted too soon

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Post by apyh » Fri Apr 04, 2003 4:50 am

should've refreshed my browser before posting, the post right before mine with the link to the nwn forums worked.

awesome.
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apyh
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heh, posted too soon again

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Post by apyh » Fri Apr 04, 2003 4:52 am

damn, i'm a fool.

So, it starts up fine, but anything i try from the menu results in a "Illegal Exception".
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apyh
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xfree 4.3

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Post by apyh » Fri Apr 04, 2003 7:07 am

upgrading to xfree 4.3 seeemed to solve my woes with this bing/blank screen bug.
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daktak
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Post by daktak » Tue Apr 08, 2003 3:10 am

waiting for an ebuild of beta4 now :D

i edited my nwn script to change into the dir and turn off esd (and on again upon finishing)
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Bonkie
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Post by Bonkie » Tue Apr 08, 2003 9:19 am

beta 4 ? Damn ... I just installed beta 3 :D
lets see ...
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WhiteRazor
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Post by WhiteRazor » Tue Apr 08, 2003 11:59 pm

Wew!, beta 4 fixes the 'blip-black-screen' thing for me.

you can just unpack beta4 and copy it over beta3, so i expect a ebuild very soon. It shouldn't be too hard to update. :)
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christsong84
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Post by christsong84 » Wed Apr 09, 2003 1:12 pm

beta 4 had no probs for me, works GREAT!...I'm playing online now :D
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elmie
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Post by elmie » Wed Apr 09, 2003 3:54 pm

Sick Sick Sick, this is sick, I love it.
Those ppl who made NWN are penguin lovers too? hehehe

Hey guys, just a thought, why not just mount your windows drive which have NWN already installed on it and just copy the files over?
dah, thats what I did, works great.. but shit, I didn't know my NWN was like 2gb in size. lol
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christsong84
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Post by christsong84 » Wed Apr 09, 2003 6:45 pm

elmie: that's what I did...mounted my WinXP under /windows and did cp -R directories (replace directories with the directory names from the readme file) /opt/nwn &

I tried Ravages installer and it bit it when it asked for the CD-Key (everything about that program froze for some odd reason...coudn't even ctrl+c out of it)

...I've done the cp from my windows dir with slackware, debian, and the *Hats...none of them came close to the speed of my 8 cp commands I ran under gentoo (I'm serious...after the first time I timed them)...most of the size is in the data directory (almost >1.5Gb).
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