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$ examine enticeYup, my answer was before I found out that it actually might even work these days, on certain Nvidia cards at least. Forgot to edit my post here. I tried it and, well, it runs pretty well, but there is graphical corruption and it's not really usable. The Engage module does not support GL like that - if you launch it with a command, you'll launch the standalone version, which is not the one that should be used in E17. Instead the module uses the same rendering engine that the rest of the things on the canvas (background thing) use. The entire E17 does not run in GL mode, but the background (including modules etc) may or may not run, depending on your luck, drivers and card.pem wrote:For the iBar, I guess it's too much intricated under the e17 wm (though, you can find the sources under the e17 repository apps/e/src/modules/ibar). For the enage module, it already supports the GL engine (engage -e gl).
So what about the WM itself. Having e17 in OpenGL would be a great improvement from my point of view. If you know this API a bit, it could be a good thing to help e17's team in improving the WM stability in this mode. From what I've seen here, vrln seems to have started something on this topic. Even if, according to the news, it seems a bit buggy, the results are promising ... Apple's Quartz could be worried about it
What graphics card/drivers do you have? It works fairly well here too, but I'm having problems with image quality. Especially zooming icons look very unclean and low-res compared to software rendering.pem wrote:BTW many thanks for your hints concerning using the WM in GL mode. It worked for me and I'm quite happy about it. I've been using for 2 days now whitout seeing any glitches. I guess that could be an option to set under an edb file.