Forums

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • FAQ
  • Login
  • Register
  • Board index Assistance Gamers & Players
  • Search

Quakeforge Issues

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
Post Reply
  • Print view
Advanced search
7 posts • Page 1 of 1
Author
Message
mattst88
Developer
Developer
User avatar
Posts: 426
Joined: Thu Oct 28, 2004 1:25 am
Contact:
Contact mattst88
Website

Quakeforge Issues

  • Quote

Post by mattst88 » Tue Mar 01, 2005 1:31 am

I installed gentoo using the Stage 1 on 3 installation method, with NPTL. I emerged quake1, quakeforge, and quake1-textures. Quake 1 works fine, but I'd much rather use QuakeForge. QuakeForge starts up fine, but the menu doesn't work, as in hitting the "esc" key does nothing, actually there isn't a key it appears that actually works. I saw in some other thread that QF didn't work right unless compiled by GCC 3.3.x. I'm using 3.4.3xxxx. I'll recompile it with 3.3.5 and report back. In the mean time, has anyone successfully emerged QF 0.5.5 with GCC 3.4.3? Also does anyone know what this error is, or how to fix it?:

Code: Select all

Could not load plugin "/usr/games/lib/quakeforge/console_client.so".
Maybe this is a result of GCC 3.4.3.

Suggestions?

Edit:

I recompiled it with the 3.3.4 compiler, and it has the menu and console now. That error I posted before, is no longer there. Though I do have another weird problem now. At all times, it seems that a key is being held down, when its not. No matter what, the game now strafes to the left. I can move, shoot, etc, but it moves to the left. Very annoying. Anyone have a fix for that?
Top
transient
l33t
l33t
Posts: 759
Joined: Thu Jan 13, 2005 5:30 am

  • Quote

Post by transient » Tue Mar 01, 2005 2:46 am

Ive noticed that too.
Im taking a look at the input source code now to try and see what could cause this.
Top
hardcampa
n00b
n00b
User avatar
Posts: 58
Joined: Fri Oct 11, 2002 11:22 am

  • Quote

Post by hardcampa » Tue Mar 01, 2005 2:52 am

Just a few advice, I posted this at happypenguin as well:

A small guide for newbies to quake on linux :):

To have a complete installation of quake which you can play online use eQuake.
eQuake is a compilation of textures, huds, mods and whatever there is for QW.
The client used by eQuake is Fuhquake which is one of the 3 preferred clients nowadays.
FuhQuake also enables you to play singleplayer if you want that.

For info about quake and what's going on today there's no better site than:
http://www.quakeworld.nu
There's also eZquake as well as mqwcl (which have ceased in development, but still is a good client).

Tenebrae and such gfx heavy clients aren't really used by players who compete or play online, but hey download and try them as well if you want =)

For further help with quake on linux I can recommend these forums:
http://gibbage.mine.nu/forum/
http://www.quakeworld.nu/forum/

For quick downloads of clients etc you can always use http://gibbage.mine.nu.
Also check the links from http://www.quakeworld.nu to other sites.

If you want to see how players play today or simply download demos to quake there is no better place than:
http://www.challenge-tv.com/

Well I hope it helps. I know it's not QuakeForge info. Then again. I don't know of anyone that plays quake seriously and actually uses QuakeForge
http://gibbage.mine.nu
Top
mattst88
Developer
Developer
User avatar
Posts: 426
Joined: Thu Oct 28, 2004 1:25 am
Contact:
Contact mattst88
Website

  • Quote

Post by mattst88 » Tue Mar 01, 2005 3:21 am

transient wrote:Ive noticed that too.
Im taking a look at the input source code now to try and see what could cause this.
Thanks, I'm glad I'm not the only one with this problem.

@hardcampa:
which client (from portage) would you recommend? FuhQuake?
Top
hardcampa
n00b
n00b
User avatar
Posts: 58
Joined: Fri Oct 11, 2002 11:22 am

  • Quote

Post by hardcampa » Tue Mar 01, 2005 1:34 pm

|mattst88| wrote:
transient wrote:Ive noticed that too.
Im taking a look at the input source code now to try and see what could cause this.
Thanks, I'm glad I'm not the only one with this problem.

@hardcampa:
which client (from portage) would you recommend? FuhQuake?
Well yeah but I wouldn't use the one from portage I would download equake instead.
http://gibbage.mine.nu
Top
jrz
Apprentice
Apprentice
User avatar
Posts: 272
Joined: Wed Mar 19, 2003 5:43 am
Location: Sacramento, CA USA
Contact:
Contact jrz
Website

  • Quote

Post by jrz » Tue Mar 01, 2005 11:16 pm

I've compiled quakeforge 0.5.5 on gcc 3.4.3 with no problems. I think it's not fair to say qforge isn't a good qwcl, all I need is crappy graphics and i'm good to go, everything looking like mud is the way to go. I don't need q3's hud gfx or nice textures I'll never appreciate, or huge hollywood-style explosions from rockets. I keep it simple and fast.

I usually make an alias called "still":

Code: Select all

alias "still" "-moveleft;-moveright;-forward;-back;-jump;-attack;centerview"
bind "alt" "still"
also quakeforge has a curious method for binding keys, the first two lines are to make ~ bring the console up/down:
the format is: command input_mapping_table_number key command. imt_0 and imt_default seem to be the same.

Code: Select all

in_bind imt_console k_backquote "toggleconsole"
in_bind imt_0 k_backquote "toggleconsole"
in_bind imt_0 k_e "+forward"
in_bind imt_0 k_d "+back"
in_bind imt_0 k_s "+moveleft"
in_bind imt_0 k_f "+moveright"
in_bind imt_0 k_space "+jump"
in_bind imt_0 k_escape "togglemenu"
in_bind imt_0 k_tab "+showscores"
in_bind imt_0 k_0 "impulse 0"
in_bind imt_0 k_1 "impulse 1"
in_bind imt_0 k_2 "impulse 2"
in_bind imt_0 k_3 "impulse 3"
in_bind imt_0 k_4 "impulse 4"
in_bind imt_0 k_5 "impulse 5"
in_bind imt_0 k_6 "impulse 6"
in_bind imt_0 k_7 "impulse 7"
in_bind imt_0 k_8 "impulse 8"
in_bind imt_0 k_9 "impulse 9"
in_bind imt_0 k_f1 "say_team @ %l [ %h / %a %A ]"
in_bind imt_0 k_f2 "say_team %e enemy @ %l [ %h / %a %A ]"
in_bind imt_0 k_f3 "say_team need help @ %l ! [ %h / %a %A ]"
in_bind imt_0 k_f4 "say_team %l secure [ %h / %a %A ]"
in_bind imt_0 k_f10 "quit"
in_bind imt_0 k_f12 "screenshot"
in_bind imt_0 k_y "messagemode"
in_bind imt_0 k_u "messagemode2"
in_bind imt_0 k_lshift "+speed"
in_bind imt_0 m_button1 "+attack"
to get ALSA in quakeforge make a file called ~/.quakeforgerc

Code: Select all

set snd_output "alsa"
set snd_device "hw:0,0"
Press F1 for Help.
Top
argasek
Bodhisattva
Bodhisattva
User avatar
Posts: 1121
Joined: Thu May 06, 2004 2:21 pm
Location: Sol [0,0], Poland, Kraków
Contact:
Contact argasek
Website

Re: Quakeforge Issues

  • Quote

Post by argasek » Wed Oct 12, 2005 10:23 pm

|mattst88| wrote:I installed gentoo using the Stage 1 on 3 installation method, with NPTL. I emerged quake1, quakeforge, and quake1-textures. Quake 1 works fine, but I'd much rather use QuakeForge. QuakeForge starts up fine, but the menu doesn't work, as in hitting the "esc" key does nothing, actually there isn't a key it appears that actually works. I saw in some other thread that QF didn't work right unless compiled by GCC 3.3.x. I'm using 3.4.3xxxx. I'll recompile it with 3.3.5 and report back. In the mean time, has anyone successfully emerged QF 0.5.5 with GCC 3.4.3? Also does anyone know what this error is, or how to fix it?:

Code: Select all

Could not load plugin "/usr/games/lib/quakeforge/console_client.so".
You can try my modified .ebuild, it solved the problem for me, look here.
RLU #137109 | http://soundcloud.com/argasek
Top
Post Reply
  • Print view

7 posts • Page 1 of 1

Return to “Gamers & Players”

Jump to
  • Assistance
  • ↳   News & Announcements
  • ↳   Frequently Asked Questions
  • ↳   Installing Gentoo
  • ↳   Multimedia
  • ↳   Desktop Environments
  • ↳   Networking & Security
  • ↳   Kernel & Hardware
  • ↳   Portage & Programming
  • ↳   Gamers & Players
  • ↳   Other Things Gentoo
  • ↳   Unsupported Software
  • Discussion & Documentation
  • ↳   Documentation, Tips & Tricks
  • ↳   Gentoo Chat
  • ↳   Gentoo Forums Feedback
  • ↳   Duplicate Threads
  • International Gentoo Users
  • ↳   中文 (Chinese)
  • ↳   Dutch
  • ↳   Finnish
  • ↳   French
  • ↳   Deutsches Forum (German)
  • ↳   Diskussionsforum
  • ↳   Deutsche Dokumentation
  • ↳   Greek
  • ↳   Forum italiano (Italian)
  • ↳   Forum di discussione italiano
  • ↳   Risorse italiane (documentazione e tools)
  • ↳   Polskie forum (Polish)
  • ↳   Instalacja i sprzęt
  • ↳   Polish OTW
  • ↳   Portuguese
  • ↳   Documentação, Ferramentas e Dicas
  • ↳   Russian
  • ↳   Scandinavian
  • ↳   Spanish
  • ↳   Other Languages
  • Architectures & Platforms
  • ↳   Gentoo on ARM
  • ↳   Gentoo on PPC
  • ↳   Gentoo on Sparc
  • ↳   Gentoo on Alternative Architectures
  • ↳   Gentoo on AMD64
  • ↳   Gentoo for Mac OS X (Portage for Mac OS X)
  • Board index
  • All times are UTC
  • Delete cookies

© 2001–2026 Gentoo Foundation, Inc.

Powered by phpBB® Forum Software © phpBB Limited

Privacy Policy

 

 

magic