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World Of Warcraft Howto UPDATED 3/16/05! (old)

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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ikshaar
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Post by ikshaar » Thu Feb 24, 2005 3:30 pm

giblets wrote:It was crashing out anywhere from 5 minutes to over an hour, and generally seemed to go long enough to not be too annoying.
Ouch it should be better than that !!! I am playing in d3d mode, several hours at a time (3-6), and it never crashs !! Last crash was I think a month ago ....
"May God stands between you and harm in all the empty places where you must walk" - Babylon 5
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giblets
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Post by giblets » Thu Feb 24, 2005 8:53 pm

ikshaar wrote:
giblets wrote:It was crashing out anywhere from 5 minutes to over an hour, and generally seemed to go long enough to not be too annoying.
Ouch it should be better than that !!! I am playing in d3d mode, several hours at a time (3-6), and it never crashs !! Last crash was I think a month ago ....
It's been playable in wine for just over a day. Be realistic :wink:
I'm hoping to be able to get a log of the crash for the wine guys to look at, so maybe in a few days it will all be fixed. I really appreciate the effort the wine devs go to. They're helpful and responsive and wine is freely available to all. Please, think a little before you knock a good thing.
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MG-Cloud
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Post by MG-Cloud » Thu Feb 24, 2005 9:20 pm

Thanks for the ebuild :D

Also, the opengl patch has been committed to winehq cvs so we don't need to apply the patch manually anymore =)
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giblets
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Post by giblets » Thu Feb 24, 2005 10:32 pm

MG-Cloud wrote:Thanks for the ebuild :D

Also, the opengl patch has been committed to winehq cvs so we don't need to apply the patch manually anymore =)
You're welcome. If you give wine a go, it would be interesting to know how it fairs for you. All my crashes seem to be access violations in a very small range of memory, so I'm wondering if I have a duff chip.
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ConVicTioN
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Post by ConVicTioN » Thu Feb 24, 2005 10:54 pm

I compiled last night and have not had any crashes. Of course its only been a day.
I could not get that ebuild to work. What lib am I missing?
line 73 -with-cursers no such command. It fails with all use_with commands.
Yet I did a make, build, install and runs fine. O well, I just like to try to keep everything in portage.

Code: Select all


                $(use_with ncurses curses) \
                $(use_with opengl) \
                $(use_with X x) \
                || die "configure failed"
I think there for I am?
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MG-Cloud
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Post by MG-Cloud » Thu Feb 24, 2005 11:00 pm

giblets wrote:
MG-Cloud wrote:Thanks for the ebuild :D

Also, the opengl patch has been committed to winehq cvs so we don't need to apply the patch manually anymore =)
You're welcome. If you give wine a go, it would be interesting to know how it fairs for you. All my crashes seem to be access violations in a very small range of memory, so I'm wondering if I have a duff chip.
Will do :) Fetching from CVS now and going to school (wish me luck on my exam :( lol)

It appears that someone else is having the same problem as you:
http://www.winehq.org/hypermail/wine-de ... /0750.html
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MG-Cloud
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Post by MG-Cloud » Thu Feb 24, 2005 11:07 pm

ConVicTioN wrote:I compiled last night and have not had any crashes. Of course its only been a day.
I could not get that ebuild to work. What lib am I missing?
line 73 -with-cursers no such command. It fails with all use_with commands.
Yet I did a make, build, install and runs fine. O well, I just like to try to keep everything in portage.

Code: Select all


                $(use_with ncurses curses) \
                $(use_with opengl) \
                $(use_with X x) \
                || die "configure failed"
I think there was an error with the line above that that was commented out... it doesn't skip over the comment, it thinks that the comment is the termination of the command, and then tries to run the rest of the configure options as commands.

So I removed the commented line and it works fine now :)
(# --x-libraries=/emul/linux/x86/usr/X11R6/lib \ # x86_64 )
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giblets
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Post by giblets » Thu Feb 24, 2005 11:36 pm

MG-Cloud wrote:
ConVicTioN wrote:I compiled last night and have not had any crashes. Of course its only been a day.
I could not get that ebuild to work. What lib am I missing?
line 73 -with-cursers no such command. It fails with all use_with commands.
Yet I did a make, build, install and runs fine. O well, I just like to try to keep everything in portage.

Code: Select all


                $(use_with ncurses curses) \
                $(use_with opengl) \
                $(use_with X x) \
                || die "configure failed"
I think there was an error with the line above that that was commented out... it doesn't skip over the comment, it thinks that the comment is the termination of the command, and then tries to run the rest of the configure options as commands.

So I removed the commented line and it works fine now :)
(# --x-libraries=/emul/linux/x86/usr/X11R6/lib \ # x86_64 )
Ah, sorry about that. I need it to build properly on my amd 64 machine. Wasn't thinking when I just commented it out.
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ConVicTioN
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Post by ConVicTioN » Thu Feb 24, 2005 11:48 pm

I thought about killing that line but It looked like a call to x11 libs.
Thx that worked.

LoL silly I missed the end of that ine x86_64
I think there for I am?
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whiskeypriest
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Post by whiskeypriest » Fri Feb 25, 2005 12:01 am

Different problem with the ebuild:

Code: Select all

/usr/lib/portage/bin/ebuild.sh: /usr/local/portage/app-emulation/wine-cvs/wine-cvs-001.ebuild: line 76: syntax error near unexpected token `||'
/usr/lib/portage/bin/ebuild.sh: /usr/local/portage/app-emulation/wine-cvs/wine-cvs-001.ebuild: line 76: `                || die "configure failed" '
Specifically, this is from the following section:

Code: Select all

        econf \ 
                --sysconfdir=/etc/wine \ 
 #               --x-libraries=/emul/linux/x86/usr/X11R6/lib \ # x86_64 
                $(use_with ncurses curses) \ 
                $(use_with opengl) \ 
                $(use_with X x) \ 
                || die "configure failed"
Any ideas? I've tried removing the aforementioned line in its entirety, but the ebuild always fails with the above error.
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MG-Cloud
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Post by MG-Cloud » Fri Feb 25, 2005 1:54 am

No idea whiskeypriest :( Mine looks exactly like that minus the commented line and I have no problems with syntax.

Mine however appears to fail with an access violation, after what appears to be the src_install stage.

Code: Select all

man:
gzipping man page: widl.1
gzipping man page: wine.1
gzipping man page: winebuild.1
gzipping man page: winedbg.1
gzipping man page: winedump.1
fixing man page symlink: wineg++.1.gz
removing old symlink: wineg++.1
gzipping man page: winegcc.1
gzipping man page: winemaker.1
gzipping man page: wmc.1
gzipping man page: wrc.1
gzipping man page: wine.conf.5
prepallstrip:
strip: i686-pc-linux-gnu-strip --strip-unneeded
strip: i686-pc-linux-gnu-strip --strip-unneeded
   usr/bin/widl
   usr/bin/wine
   usr/bin/wine-kthread
   usr/bin/wine-preloader
   usr/bin/wine-pthread
   usr/bin/winebuild
   usr/bin/winedump
   usr/bin/winegcc
   usr/bin/wineserver
   usr/bin/wmc
   usr/bin/wrc
   usr/lib/libwine.so.1
   usr/lib/libwine_unicode.so.1
   usr/lib/wine/advapi32.dll.so
        usr/lib/wine/advapi32.dll.so will contain runtime text relocations
   usr/lib/wine/advpack.dll.so
        usr/lib/wine/advpack.dll.so will contain runtime text relocations
   usr/lib/wine/amstream.dll.so
        usr/lib/wine/amstream.dll.so will contain runtime text relocations
   usr/lib/wine/atl.dll.so
        usr/lib/wine/atl.dll.so will contain runtime text relocations
   usr/lib/wine/avicap32.dll.so
        usr/lib/wine/avicap32.dll.so will contain runtime text relocations
   usr/lib/wine/avifil32.dll.so
        usr/lib/wine/avifil32.dll.so will contain runtime text relocations
   usr/lib/wine/aviinfo.exe.so
        usr/lib/wine/aviinfo.exe.so will contain runtime text relocations
   usr/lib/wine/aviplay.exe.so
        usr/lib/wine/aviplay.exe.so will contain runtime text relocations


<snip>
lots of runtime text relocation messages as above
</snip>

making executable: /usr/lib/libwine.so.1
making executable: /usr/lib/libwine_unicode.so.1
>>> Completed installing wine-cvs-1 into /var/tmp/portage/wine-cvs-1/image/

--------------------------- ACCESS VIOLATION SUMMARY ---------------------------
LOG FILE = "/tmp/sandbox-app-emulation_-_wine-cvs-1-7082.log"

rename:    /usr/share/applications/.mimeinfo.cache.a1lupm
unlink:    /usr/share/applications/.mimeinfo.cache.a1lupm
--------------------------------------------------------------------------------
Any idea what could be causing this? I'm not sure exactly what this error means. Is it that the wine build process is attempting to access a file outside of the set build directory? If so, how can I fix this?
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MG-Cloud
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Post by MG-Cloud » Fri Feb 25, 2005 5:48 am

OK I just copied the files from /var/tmp/portage to / and it seems to be working ok :)

I may have some sort of configuration problem though. I decided to start with a fresh install of WoW. There were some patching problems which I'll detail here along with how I fixed them for other people that may be having the same problem.

Started with: Open beta client
First Patch: 1.2.3 (Feb 15, 2005)

Problem: Does not recognize that the game has shut down before proceeding with the patch (the bittorrent downloader works well, but when it does the actual patching, it says that it doesn't recognize that the game has shut down)
Solution: Kill all wine processes (wine, wineserver, winedbg (mine started a debugger for some reason), wine-pthread), and run the bittorrent downloader by itself. It'll verify the downloaded patch, which takes about 10 seconds, and then it will proceed to patch which takes slightly longer ;) When it asks to reload defaults because of a hardware change, press no.

Second patch: 1.2.4 (Feb 23, 2005)
Problem: Does not recognize game has shut down again, but then after displaying this error message and shutting down, it deletes the wow-patch.mpq file, so it cannot be done manually.
Solution: After the patch has been downloaded, do not click the Restart button in WoW. Instead, switch to another workspace / terminal and copy the patch file into a temporary directory. Then, quit WoW, copy the patch back, and run BNUpdate.exe .

-----------------------------------

Anyhoo, hope that helps.

Got the patch working, and got the game up and running, using the default settings in full screen mode. However, performance is about 50% that of cedega -- or less even. I'm a little confused here because I thought performance was supposed to be stellar in opengl mode, and was expecting something better =) Could someone who has it working with a good framerate please post their config file?

Thanks all :D
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ConVicTioN
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Post by ConVicTioN » Fri Feb 25, 2005 6:44 am

Code: Select all

WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'

[wine]
"Windows" = "c:\\windows"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"

# [wineconf]

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win2k3,win20,win30,win31)
;"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32"     = "builtin, native"
"ole32"        = "builtin, native"
"comdlg32"     = "builtin, native"
"shell32"      = "builtin, native"
"shfolder"     = "builtin, native"
"shlwapi"      = "builtin, native"
"shdocvw"      = "builtin, native"
"advapi32"     = "builtin, native"
"msvcrt"       = "native, builtin"
"mciavi.drv"   = "native, builtin"
"mcianim.drv"  = "native, builtin"
"d3drm"        = "native, builtin"
"d3dxof"       = "native, builtin"
"dpnhpast"     = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
;"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Allow the window manager to manage created windows
;"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
;"dir1" = "/usr/X11R6/lib/X11/fonts/TrueType"
;"dir2" = "/usr/share/fonts/truetype"
;"dir3" = "/usr/X11R6/lib/X11/fonts/TT"
;"dir4" = "/usr/share/fonts/TT"

[ppdev]
;; key:  io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read"  = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Clipboard]
"UsePrimary" = "0"

; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/a2ps/afm"
"3" = "/usr/share/enscript"
"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
; Uncomment the "Drivers" line matching your sound setting.

;"Drivers" = "wineoss.drv"      ; default for most common configurations
;"Drivers" = "winearts.drv"    ; for KDE
"Drivers" = "winealsa.drv"    ; for ALSA users
;"Drivers" = "winejack.drv"    ; for Jack sound server
;"Drivers" = "winenas.drv"     ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = ""                ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
;"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
;"DefaultPlayback" = "0"	; use first device (/dev/dsp)
;"DefaultPlayback" = "1" 	; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" 	; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
;"DefaultCapture" = "0"		; use first device (/dev/dsp)
;"DefaultCapture" = "1"		; use second device (/dev/dsp1)
;"DefaultCapture" = "2"		; use third device (/dev/dsp2)

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs 
;; from the Unix host name. You'll need to set ComputerName in 
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

;; sample AppDefaults entries

; 3 InstallShield versions who like to put their full screen window in front,
; without any chance to switch to another X11 application.
; So just catch them in a desktop window.

[AppDefaults\\_INS0432._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0466._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0576._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5176._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5576._MP\\x11drv]
"Desktop" = "800x600"

;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\WoW.exe\\dsound]
;"EmulDriver" = "N"

# [/wineconf]
I have been random crashing as well. My sound is all chop and will error out and just stop but will not kill the game.

Here is the random crash term dump.

Code: Select all

fixme:user:EnumDisplayDevicesA ((nil),0,0x4068f5e8,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068f6c4,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068fa80,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068fa80,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068fa20,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068fa0c,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068f1f0,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 112 (SPI_GETMOUSESPEED)
fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED)
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported
fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000000, 00000000): stub.
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB
fixme:wininet:InternetSetOptionW Option 6 STUB
fixme:wininet:InternetSetOptionW Option 45 STUB
fixme:imm:ImmGetContext (0x10022): stub
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4380 < primary_done=28672)
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068eb54,0x00000000), stub!
fixme:user:EnumDisplayDevicesA ((nil),0,0x4068eb94,0x00000000), stub!
err:ntdll:RtlpWaitForCriticalSection section 0x46e36b8c "?" wait timed out in thread 0013, blocked by 0009, retrying (60 sec)
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:imm:ImmAssociateContextEx (0x10022, (nil), 16): stub
Here is the sound dump.

Code: Select all

fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16668 < primary_done=28672)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16668 < primary_done=28672)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=16668 < primary_done=28672)
err:ntdll:RtlpWaitForCriticalSection section 0x46e36bcc "?" wait timed out in thread 0013, blocked by 0009, retrying (60 sec)
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:imm:ImmAssociateContextEx (0x10022, (nil), 16): stub

As you can see both of these dumps error on waiting for next thread. OSS and ALSA both chop and error out sooner or later. Does any one have sound working if so what is your config and kernel. I get the same performace from cedega and wine. Cedega would error out on sound about every 3-5 hours. When cedega started with wow it had the exact same problems in the begianing. I tried jumping around kernels to no avil which worked for cedega. O yea you can just cp your cedega config they are exactly the same. I did not have to reinstall at all. Just used my .transgaming/.../wow path. Cedega and wine are one and the same Cedega is suppost to be just d3d which is why they refused to update the pbuffer in opengl. To bad we had to run -opengl for 3 months since d3d had no cursor.

dev 2.6.10-r7
nvidia 66.29-r3
xorg 6.8.1-r3
I think there for I am?
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giblets
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Post by giblets » Fri Feb 25, 2005 7:49 am

ConVicTioN wrote:O yea you can just cp your cedega config they are exactly the same. I did not have to reinstall at all.
You can use the same one, but wine has undergone some major config changes, and all you actually need is something like this:

Code: Select all

WINE REGISTRY Version 2

[version]
"windows"="winxp"

[WinMM]
"Drivers"="winealsa.drv"
This is the only config I ever use, except for sometimes if there are issues with leaving the window, in which case I add this:

Code: Select all

[x11drv]
"DXGrab"="Y"
Much more managable, eh?

Oh, you'll also need some links under ~/.wine/dosdevices, eg:
c: -> ../drive_c
to tell wine where to find devices. If you're installing from scratch you can just run winecfg and it will create everything you need to get started.
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Cagnulein
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Post by Cagnulein » Fri Feb 25, 2005 5:41 pm

What happens:
Load up Point2Play, click on "World of Warcraft", click Play
WoW comes up, the "Terms of Use" Window comes up in the background and the whole window is greyed out, over top of this is the following text:


WoW [Release Assertions Enabled] Build 4211 (Feb 8 2005)
Error display disabled
Error display shown
Displaying warnings through fatal errors
Displaying warnings through fatal errors
Now filtering: all messages
GUID tooltips disabled
Profanity filter disabled
Unable to load file WTF\autoexec.wtf
>

At this point I can do nothing to get rid of the console text, the only key that seems to work is escape which closes the game. It was working fine up until the patch. System information is as follows

Hardware:
Athlon XP 2200+
GeForce 4 Ti 4400
Sound Blaster Live! Xgamer
Netgear FA311 Network card

Software:
Linux Kernel version 2.6.8-gentoo-r2
Xorg Version 6.2
Running WoW under Cedega (Transgamings WineX) 4.2.1

What I've Tried:
I've tried clearing out the WDB folder as suggested by the troubleshooting webpage, that didn't work. I tried renaming my Interface folder thinking it was something in there, that didn't work either. I tried seeking an answer on the general internet but had no hits on my issue, so I come here to ask for assistance, I tried renaming the WTF folder, which had no effect. The objects in the background are clickable and I can scroll down and agree to the terms of use but the console text is still in the foreground. The login widget doesn't show up but I can login if I blind type my username and password, it then comes up with a box that says "connected" with a cancel button and stops there. Again, nothing has changed on my computer except the patch.

edit: resolved with
;; WoW
[AppDefaults\\WoW.exe\\Version]
"Windows" = "win98"
[AppDefaults\\WoW.exe\\d3dgl]
"FixedProgram" = "No"
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MG-Cloud
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Post by MG-Cloud » Fri Feb 25, 2005 7:33 pm

Hmm, ok I will try it with a fairly blank config when I get home then =)

Just curious ... what kind of hardware do those of you who are using Wine (not cedega) have? What kind of performance? Have you done any performance tweaks?

I have an Nvidia GF2TI with 7-9fps under wine in opengl mode 800x600, and 15-25 fps under cedega in directx mode 1152x768. I have the newest nvidia-kernel and nvidia-glx from portage, RenderAccel enabled, using kernel agpgart
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MaDDeePee
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Post by MaDDeePee » Fri Feb 25, 2005 7:54 pm

Hi Guys,

could someone check if Antialias is working for him? If i enable it in nvidia-settings, the the "ingame" Screen is flickering in black stripes...if i disable it, all is working wonderful...
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giblets
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Post by giblets » Sat Feb 26, 2005 12:28 am

MG-Cloud wrote:Hmm, ok I will try it with a fairly blank config when I get home then =)

Just curious ... what kind of hardware do those of you who are using Wine (not cedega) have? What kind of performance? Have you done any performance tweaks?

I have an Nvidia GF2TI with 7-9fps under wine in opengl mode 800x600, and 15-25 fps under cedega in directx mode 1152x768. I have the newest nvidia-kernel and nvidia-glx from portage, RenderAccel enabled, using kernel agpgart
Strange, that doesn't make much sense to me, unless opengl mode in wine is actually able to do more with the graphics card than directx mode in cedega. I have an Athlon 64 3500+ and an nvidia geforce 6800 pci-e. I've unmasked the newest nvidia bits, and I'm using kernel agpart but not RenderAccel. I run the game at 2048x1536 with everything turned up to high quality and it's very smooth. The sound glitches when wine gets really busy, but most of the time it's ok (not perfect, slight popping). It cuts out completely sometimes, on all games I've played.
MG-Cloud wrote:It appears that someone else is having the same problem as you:
http://www.winehq.org/hypermail/wine-de ... /0750.html
Aye, that's me :wink: . I'm seeing what I can do, but my hacked up wine install has it's own issues (due to being on x86_64) which I'm currently trying to sort out properly so I can get on. I just need someone to make days 36 hours long so I have some spare time for it 8O
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suineg
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Post by suineg » Sat Feb 26, 2005 12:56 am

hey guys, i heard that the new patch to wine cvs has opengl mode running with the minimap, this is great news.

has anyone used both, the latest wine cvs and cedega 4.2 to compare performace etc..

I've been looking for a reason to boycott cedega, and this would be a good one.
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pharaoh
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Post by pharaoh » Sat Feb 26, 2005 2:21 am

I tried giblet's ebuild and I get this error

Code: Select all

Configure finished.  Do 'make depend && make' to compile Wine.

/usr/lib/portage/bin/ebuild.sh: line 75: --with-curses: command not found

!!! ERROR: app-emulation/wine-cvs-1 failed.
!!! Function src_compile, Line 77, Exitcode 127
!!! configure failed
I'm new to CVS, should I just do the the manual way or is my problem something simple?
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Jonasx
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Post by Jonasx » Sat Feb 26, 2005 2:24 am

I'm getting this error off a pretty much untouched config of wine 21105 from the installer

Code: Select all

Missing symbol {LanguageCode}! (SymbolTable::UnmappedSymbolSubstitution)
fixme:ole:OleCreateStaticFromData (not shown), stub!
I have ole32.dll in my windows/system and set the config to use the native.

any ideas?
"If you understand what you're doing, you're not learning anything." - Anon
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ConVicTioN
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Post by ConVicTioN » Sat Feb 26, 2005 3:33 am

I had to end up doing make install manually. Could not get that ebuild to work.
I get the same fps from both. Cedega loads and handles crowed areas alot better then wine.
I think cedega handles the kshedular alot better at the moment with loads/sounds/input.
My fast machine handles everything fine sound gets choppy under heavy loads.
My sons machine p3 with a gt6800 gets bad chop on sound/loads/input cedega is just smoother all around atm.
I think there for I am?
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Cagnulein
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Post by Cagnulein » Sat Feb 26, 2005 9:10 am

nobody have problems with the acknowledgment of the version?
maybe is it possible that reiserfs and cedega dosn't work together?
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ikshaar
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Post by ikshaar » Sat Feb 26, 2005 3:14 pm

MaDDeePee: i use AAx4 (nvidia-settings) and it works (with cedega).
"May God stands between you and harm in all the empty places where you must walk" - Babylon 5
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Post by ConVicTioN » Sat Feb 26, 2005 3:42 pm

I am running reiser3.6 and its fine. I would think that 4 would be alot faster on the texture load.
Sorry I have not run across your situation before. I have ran at all AAx2x4quadx4x8 all work perfect on wine and cedega.
I run the game on AAx2 because it takes alot of the jaggies away, but does not make my 6800GT a slug.
I run settings and set it under nivida config. I dont use the wine or cedega config. Looks like your xorg is out of date try updateing it.
66.29-r3 nivdia
xorg 6.8.1
I think there for I am?
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