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Unreal Tournament installed ... will not run.

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Muddy
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Unreal Tournament installed ... will not run.

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Post by Muddy » Sun Feb 06, 2005 4:22 am

ok I can't run this as me..I added games group to my user name and still can't run it. Tells me I don't have permission.

So when I try to run it as SU it gives me this..

Code: Select all

 # ./ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Any ideas here?
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Muddy
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Post by Muddy » Sun Feb 06, 2005 4:59 am

went back and re-emerged nvidia-kernel and nvidia-glx and re-ran opengl config to setup nvidia.. and I'm at a loss, giving the same error.
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Muddy
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Post by Muddy » Tue Feb 08, 2005 12:26 am

anyone?
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Dr Gonzo
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Post by Dr Gonzo » Tue Feb 08, 2005 3:33 am

Any other OpenGL apps working?

You might try reinstalling UT, on the off chance that a file got corrupted somehow.
"Families is where our nation finds hope, where wings take dream."

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zakk
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Post by zakk » Tue Feb 08, 2005 5:43 am

http://icculus.org/lgfaq/#sigiot
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<3
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Post by <3 » Sat Feb 12, 2005 5:04 pm

I am getting the same error. I have tryied emerging with DMA off on both of my cd-rom drives, I also checked some of the md5sums and the ones I checked were ok. Still I cannot play ut.
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transient
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Post by transient » Sun Feb 13, 2005 12:21 am

By installed, do you mean you used the gentoo package, or something else like the scripts from loki?
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Post by <3 » Sun Feb 13, 2005 9:01 am

I used portage. I tried downloading from Loki but the download link on the site is broken.
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solarium_rider
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Post by solarium_rider » Sun Feb 13, 2005 8:10 pm

What is the exact error it gives you when you try to run it as yourself?

Also what is the output of the commands 'groups' and 'which ut'?
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transient
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Post by transient » Sun Feb 13, 2005 8:22 pm

Also, are you usint nptl at all?
Post your make.conf here
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Post by <3 » Mon Feb 14, 2005 7:37 am

Mon Feb 14 01:34:08 CST 2005
cashe@ramb00000000000: ~#ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Same error as Muddy
Mon Feb 14 01:34:14 CST 2005
cashe@ramb00000000000: ~#groups
tty wheel audio video games users
Mon Feb 14 01:34:19 CST 2005
cashe@ramb00000000000: ~#which ut
/usr/games/bin/ut
make.conf wrote:# These settings were set by the catalyst build script that automatically built this stage
# Please consult /etc/make.conf.example for a more detailed example
CFLAGS="-O2 -pipe -fomit-frame-pointer -march=k8"
CXXFLAGS="${CFLAGS}"
CHOST="x86_64-pc-linux-gnu"
MAKEOPTS="-j2"
GENTOO_MIRRORS="ftp://mirror.nutsmaas.nl/gentoo/"
USE="qt -gnome mmx sse sse2 kde 3dnow dvd alsa oss cdr cups foomaticdb ppds usb ntpl"
#ALSA_TOOLS="as10k1 ac3dec"
#ALSA_CARDS="emu10k1"
I don't know if this is a amd64 problem or do I just have ut configured wrong.
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FirechilD
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Post by FirechilD » Wed Feb 16, 2005 5:02 pm

test this :

- install ut via ebuild

- install ut (with the installer for your ut cd - not via the ebuild) as bin install (without the gamefiles ^^) to somewehe you can remember

- delete ut und ucc in /usr/local/bin (standartpath i think)

- cp *.u from the System directory of the bin installed ut to the System directory of the ebuild installed ut

ive seen this error sometime ago and this solved it for me ;)
The worst foe lies within the self...
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CroweT
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Post by CroweT » Sun Feb 20, 2005 4:54 am

You can still get the Loki installer from 3dgamers.com
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Post by <3 » Sun Feb 20, 2005 5:04 pm

This is what I get when I try to use the installer from 3dgamers.com. I get the same message when I d/l from beyondunreal.

Code: Select all

#sh ut-install-436.run 
Verifying archive integrity...tail: `+6' option is obsolete; use `-n 6' since this will be removed in the future
OK
Uncompressing Unreal Tournament version 436 Linux installtail: `+176' option is obsolete; use `-n 176' since this will be removed in the future
.......................................................................
chown: `1000.100' syntax is obsolete; use `:' since this will be removed in the future
tail: `-1' option is obsolete; use `-n 1' since this will be removed in the future
This installation doesn't support glibc-2.0 on Linux / x86_64

Please contact Loki Technical Support at support@lokigames.com
The program returned an error code (1)
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solarium_rider
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Post by solarium_rider » Sun Feb 20, 2005 6:06 pm

Hmm...Could it be it doesn't like the 64 bit?

Has anyone else with amd64 running that glibc get it to work?
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CroweT
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Post by CroweT » Sun Feb 20, 2005 8:45 pm

I ran into something similar once, with the "tail" errors. You had to export an environment variable to enable backwards compatibility for the installer. The solution at http://blogs.sun.com/roller/comments/gerrys/Weblog/tail looks right but I don't have UT to test it out with. It could be that even with that fixed it doesn't like the 64bit architecture tho. Sorry.
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zakk
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Post by zakk » Sun Feb 20, 2005 8:46 pm

http://icculus.org/lgfaq/#chasingmyowntail
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<3
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Post by <3 » Sun Feb 20, 2005 11:46 pm

zakk wrote:http://icculus.org/lgfaq/#chasingmyowntail
Didn't work. Getting the same error.
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