mine segfaults...
if i change my libraries to the system ones, the game runs fine but with no sound
Code: Select all
(define alsa-output-device "surround51:0,0")Code: Select all
r3pek@Trinity r3pek $ ut2004
WARNING: ALC_EXT_capture is subject to change!
Code: Select all
WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.Code: Select all
Log: Log file open, Tue Oct 26 18:14:49 2004
Init: Name subsystem initialized
Init: Version: 3323 (128.29)
Init: Compiled: Sep 10 2004 02:57:53
Init: Command line:
Init: (This is Linux patch version 3323.0)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 8.096235...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?te$
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33507->33506; refs: 347663
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 9.375575.$
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=016850bdf361cbf4915cba4458a3ebc7
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : RADEON 9500 Pro Generic
Log: GL_VERSION : 1.3.4641 (X4.3.0-3.14.1)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: Startup time: 9.697264 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x85a8811]
Log: [ 2] /lib/libpthread.so.0 [0xb7f96de5]
Log: [ 3] [0xffffe420]
Log: [ 4] ./ut2004-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE13EVer$
Log: [ 5] ./ut2004-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16FRende$
Log: [ 6] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface$
Log: [ 7] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x66$
Log: [ 8] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1$
Log: [ 9] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x9bb) [0x823$
Log: [10] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x86fb026]
Log: [11] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x86f9249]
Log: [12] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x517) [0x8243397]
Log: [13] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815a798]
Log: [14] ./ut2004-bin [0x81521bf]
Log: [15] ./ut2004-bin(main+0x2c8f) [0x814e1cf]
Log: [16] /lib/libc.so.6(__libc_start_main+0xb8) [0xb7d2c488]
Log: [17] ./ut2004-bin(getlogin+0xad) [0x814b311]
Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderIn$
Exit: Exiting.
Log: FileManager: Reading 0 GByte 56 MByte 680 KByte 810 Bytes from HD took $
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Oct 26 18:14:59 2004