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quake1 exec game, yes I have .pak's also q2 prob

Problems with emerge or ebuilds? Have a basic programming question about C, PHP, Perl, BASH or something else?
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-=GGW=- $ol!d $n4>|e
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quake1 exec game, yes I have .pak's also q2 prob

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Post by -=GGW=- $ol!d $n4>|e » Sat Oct 23, 2004 11:07 pm

Ok, everything I would like to do branches of quake1. The problem is that when I emerge quake1 it sets up some bin's in my /usr/games/bin or whatever itis but! it does not create the quake-data dir. This means that even if I put the .pak files in the right directory, quake wont run, nor any other version of quake because I don't have anything but the packs. The dir is
/<correct sub-path made by qf not quake1.. quake1 didn't make it or put anythin into it just gave me bins :evil: >/quake-data and there is absolutely nothing in that dir besides 2 subfoldiers. One called /id1 that I made that has all the .paks in it and one called /QF made by quakeforge with all of quake forges stuff in it. Where are all the other files quake is supposed to have. wtf. I know quak-data isn't supposed to be just an empty dir. If it was quake1 would run without complaint but instead it does this

snake@gamersdelight ~ $ quake.x11
FindFile: can't find gfx/pop.lmp
Playing shareware version.
FindFile: can't find gfx.wad
Error: W_LoadWadFile: couldn't load gfx.wad
VID_Shutdown
Segmentation fault
snake@gamersdelight ~ $

And yes I have the .pak files also in /usr/games/bin/id1 just incase wtf. does no one have the answer to this or my quake 2 problem of it not finding the cd's I'm at a standstill here. In everything... :cry:
Last edited by -=GGW=- $ol!d $n4>|e on Sun Oct 24, 2004 3:24 am, edited 1 time in total.
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andrew_j_w
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Post by andrew_j_w » Sat Oct 23, 2004 11:20 pm

You need to get the file gfx.wad and the ID1 directory and place them somewhere in your filesystem. I have mine in /usr/share/games/quake-data.

To get these files you either need to have a full copy of the game or extract them from somewhere.

To run it simply type...

Code: Select all

cd /usr/share/games/quake-data
quake.x11
This works fine for me.

HTH,
Andrew
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Sun Oct 24, 2004 12:00 am

hmm. I have all the orig files but in .pak form. I thought gfx.wad was inside one of the .pak's. If it needs to be extracted to a certain place, how do I extract things from .pak and where should I put it? :? Here is the layout of some things on my system to help

Code: Select all

snake@gamersdelight ~ $ cd /usr/share/games/quake-data 
snake@gamersdelight /usr/share/games/quake-data $ ls
QF  id1
snake@gamersdelight /usr/share/games/quake-data $ ls id1/
pak0.pak  pak1.pak  pak2.pak
snake@gamersdelight /usr/share/games/quake-data $ quake.x11 
FindFile: can't find gfx/pop.lmp
Playing shareware version.
FindFile: can't find gfx.wad
Error: W_LoadWadFile: couldn't load gfx.wad
VID_Shutdown
Segmentation fault
snake@gamersdelight /usr/share/games/quake-data $ 
so um.. ?
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Sun Oct 24, 2004 3:26 am

also when I try to emerge quak2-data it fails saying that It can not determine what /mnt/dvd points at although I do infact have the cdrom in /mnt/dvd. This could be a permissions problem? either way. If I were to do an CD_ROOT="" what files would I have to copy to my hd from teh cd and with what foldier structure? I fear it might be bacause the foldiers are set up in a different fassion on my cd.
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Sun Oct 24, 2004 10:39 pm

ok... can anyone suggest what forum to post in next? :lol:
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-=GGW=- $ol!d $n4>|e
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Post by -=GGW=- $ol!d $n4>|e » Mon Oct 25, 2004 3:41 am

alright I fixed quake1.. but the quake2 issue still remains, I will try to bypass it by making a /usr/share/games/quake2-data/id1 folder with the pak's from quake2 in it. Someone plz holler at me if this is the wrong path setup or if I need anything else
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afecelis
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Post by afecelis » Sat Mar 05, 2005 9:17 pm

how did you fix Q1 in the end?

Im having that same problem and so far...nothing!
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Post by pwhitt » Wed Mar 23, 2005 11:46 pm

yep... me too. same problems and unable to find a cure.

any info would be much appreciated.
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Post by jrz » Thu Mar 24, 2005 2:10 am

you can fix quake1 by putting the paks in
/usr/share/games/quake-data/id1

quake2 by putting the paks in
/usr/share/games/quake2-data/baseq2

if that fails the game will make a directory in the user's home ~/.quake[2]. as a last resort the paks could be put there in id1/[baseq2]
Press F1 for Help.
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