from http://forums.gentoo.org/viewtopic.php? ... c&start=25yeah you can apply it to 3.3.1 Smile
i created some ebuild with several other kde 3.3.1 improvement patches:
http://www.kde-look.org/content/show.php?content=16962
you can get the ebuilds here:
http://phoennixx.ath.cx/kde-patches-ebuilds.tgz
i called it
kdebase-3.3.1-r1
kdelibs-3.3.1-r1
kdeartwork-3.3.1-r1
qt-3.3.3-r2
the only thing you have to do is to ebuild ... digest the files Smile
it works fine for me Wink
so I asked if people still wanted it, but have left it out thus far seeing as the project page say it is buggy.xcompmgr is still experimental - it crashes from time to time... shit
You would put it in in the Device section of you graphics card....here is mine for an examplewelshboy89 wrote:does it matter what section of xorg i add the render option? This looks good i jus getting some lag from my pci gf4mx440
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Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "SWcursor" # [<bool>]
Option "HWcursor" "1" # [<bool>]
#Option "NoAccel" # [<bool>]
#Option "ShadowFB" # [<bool>]
#Option "UseFBDev" # [<bool>]
#Option "Rotate" # [<str>]
#Option "VideoKey" # <i>
#Option "FlatPanel" # [<bool>]
#Option "FPDither" # [<bool>]
#Option "CrtcNumber" # <i>
Option "RenderAccel" "1"
Option "NoLogo" "1" # Turn off logo display
Option "CursorShadow" "true" # Shadowed mouse cursor
Option "CursorShadowAlpha" "64"
Option "CursorShadowXOffset" "4"
Option "CursorShadowYOffset" "2"
Identifier "Card0"
Driver "nvidia"
VendorName "nVidia Corporation"
BoardName "NV25 [GeForce4 Ti 4200]"
BusID "PCI:1:5:0"
EndSectionHey,balinares wrote:Hello,
I am sorry to report that the rubberband works horribly.
Here are screenshots of the problem:
http://rencade.raphit.net/~sundance/RubberBandBug1.png
http://rencade.raphit.net/~sundance/RubberBandBug2.png
It looks like the rubberband is not erased between two successive positions of the mouse.
This seems to be the same problem jmercer was having.
Any idea what could be up?
Thanks!
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Option "RenderAccel" "1"A number of times.taskara wrote:Hey,
did you re-build all the packages neccessary?
Yes. It shouldn't make a difference with this bug, though. RenderAccel enables hardware-accelerated XRender primitives. But the primitives work the same when rendered in software (or they should, at least!); they're just much slower. Additionally, not all drivers support hardware acceleration for all primitives. I think the open source Radeon driver, for example, doesn't hardware-accelerate alpha channel operations (transparency and alike).and have you addedto your xorg.conf?Code: Select all
Option "RenderAccel" "1"
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bash-2.05b# cat /etc/ld.so.conf
# ld.so.conf autogenerated by env-update; make all changes to
# contents of /etc/env.d directory
/usr/local/lib
/usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3
/usr/lib/opengl/xorg-x11/lib
/usr/X11R6/lib
/opt/blackdown-jdk-1.4.1/jre/lib/i386/
/opt/blackdown-jdk-1.4.1/jre/lib/i386/native_threads/
/opt/blackdown-jdk-1.4.1/jre/lib/i386/classic/
/usr/qt/3/lib
/usr/kde/3.3/libCode: Select all
LDPATH=/usr/kde/3.3/lib:/usr/qt/3/libYou could try to make a test-ebuild with the xcompmgr patch included.taskara wrote:yes we do I guess, although you can see my ebuilds came first
I haven't included the xcompmgr integration patch yet though, but thinking about it.
it has been discussed in this thread before - I quote from the siteso I asked if people still wanted it, but have left it out thus far seeing as the project page say it is buggy.xcompmgr is still experimental - it crashes from time to time... shit
however, if people want it I'll include it
-c
Yep yep, no worries. I installed the missing file manually and rehashed env.d and ld.so.conf, no problem.taskara wrote:hmm.. sorry, doesn't look like I'm gonna be much help - but I have included 45qt3 and 50qtdir3 now, thanks.
did u fix the qt library problem on your pc?

Hi johnnyICON,johnnyICON wrote:hmmm.... well i don't see a different at all...
????
Take a look for yourself...
SCREENSHOT

was this a re-build over the top of an existing kde?johnnyICON wrote:yep, qt and everything
emerge -av qt kde
just to be sure. using the Plastik theme right now
Konqueror is still as shown in the previous screenshot
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emerge -av qt kdelibs kdebase kdeartwork kdepimHey balinares, I re-emerged kde onto my p4 machine, which as a radeon card, and it works beautifully - both with the radeon xorg driver, and the ati fglrx driver. that's without adding renderaccel to xorg.conf.. so, not sure why you're running into issuestaskara wrote:balinares, let me build it on my p4 machine - it has a radeon card. I'll see if I get the same problems as you. In regards to the code, I guess it's best to talk to Andrunko from the kde-look site, as none of the code is minebalinares wrote:For those of us who don't have an NVidia card, do you think the code could be optimized a bit perchance? For example by redrawing only what has changed between two successive mouse positions, rather than the entire rubberband rectangle...

thanks ill try thattaskara wrote:was this a re-build over the top of an existing kde?johnnyICON wrote:yep, qt and everything
emerge -av qt kde
just to be sure. using the Plastik theme right now
Konqueror is still as shown in the previous screenshot
if so then you need to specify the packages individually, as per the instructions - otherwise it will just rebuild "kde" which is actually nothing.
try(although you prob don't need to do qt again, so just kdelibs kdebase kdeartwork should do)Code: Select all
emerge -av qt kdelibs kdebase kdeartwork kdepim
-c

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icon-linux root # emerge -av kdelibs kdeartwork kdebase
These are the packages that I would merge, in order:
Calculating dependencies \
emerge: there are no masked or unmasked ebuilds to satisfy "~kde-base/arts-1.3.1".
!!! Error calculating dependencies. Please correct.
icon-linux root #