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Which mupen64 plugins?

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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Need4Speed
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Which mupen64 plugins?

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Post by Need4Speed » Fri Nov 26, 2004 5:14 pm

I've gotten mupen64 to play Mario 64, but the sound is stuttering horribly. I've tried JttL's SDL plugin 1.2 and mupen64 audio plugin. Both suck on my system. It is probably becuase of my hardware (400mhz pII, geforce2, onboard sound). But the grahpics are great with the glN64 v0.4.1 plugin; always above 100fps! 8) What do you guys use for sound?
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Need4Speed
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Post by Need4Speed » Fri Nov 26, 2004 5:26 pm

just found the mupen64-alsasnd plugin in portage, but it won't compile:

Code: Select all

linux ~ # emerge mupen64-alsasnd
Calculating dependencies ...done!
>>> emerge (1 of 1) games-emulation/mupen64-alsasnd-0.4 to /
>>> md5 src_uri ;-) alsa-plugin-0.4fix.tar.bz2
>>> Unpacking source...
>>> Unpacking alsa-plugin-0.4fix.tar.bz2 to /var/tmp/portage/mupen64-alsasnd-0.4
/work
 * Applying 0.4-gentoo.patch ...                                          [ ok ]
>>> Source unpacked.
qt
gtk
g++ -march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt
 -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti 
-DVERSION=0.4 -DUSE_GTK `gtk-config --cflags` -c -o gtk1_gui.o gtk1_gui.cpp
g++ -march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt
 -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti 
-c -o string.o string_class.cpp
g++ -march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt
 -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti 
-c -o audio.o audio.cpp
g++ -march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt
 -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti 
-DVERSION=0.4 -c -o snd_plugin.o snd_interface.cpp
g++ -march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt
 -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti 
-c -o gui.o gui.cpp
Makefile:52: please copy mupen64_alsasnd-0.4.so in the plugins/ folder of the em
ulator
gtk1_gui.cpp: In function `void CreateGUIObject(Plugin_Graphical_Interface**, Pl
ugin_Audio_Driver*)':
gtk1_gui.cpp:59: error: ISO C++ forbids cast to non-reference type used as lvalu
e
make: *** [gtk1_gui.o] Error 1
make: *** Waiting for unfinished jobs....

!!! ERROR: games-emulation/mupen64-alsasnd-0.4 failed.
!!! Function src_compile, Line 40, Exitcode 2
!!! make failed
!!! If you need support, post the topmost build error, NOT this status message.
anything I can do to fix this?
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JazzSax006
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CFLAGS

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Post by JazzSax006 » Mon Dec 06, 2004 2:55 am

Code: Select all

-march=pentium2 -Os -pipe -fomit-frame-pointer -fforce-addr -frerun-loop-opt 
  -frerun-cse-after-loop -falign-functions=4 -mmmx -DNO_DEBUG -DNDEBUG -fno-rtti
those seem like awefully agressive cflags. try with -march=i686 -O2
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John5788
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Re: Which mupen64 plugins?

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Post by John5788 » Mon Dec 06, 2004 5:05 am

Need4Speed wrote:I've gotten mupen64 to play Mario 64, but the sound is stuttering horribly. I've tried JttL's SDL plugin 1.2 and mupen64 audio plugin. Both suck on my system. It is probably becuase of my hardware (400mhz pII, geforce2, onboard sound). But the grahpics are great with the glN64 v0.4.1 plugin; always above 100fps! 8) What do you guys use for sound?
O_O wtf, i get such crappy fps in mupen64 with 3.0ghz, 5900xt, 1024mb ddr. htf are u getting such good fps?
John5788
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maKKus
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Post by maKKus » Mon Dec 06, 2004 10:36 am

I use the binary that you can download from the mupen website, the plugins included in the binary work great.
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