The installer and downloader for it both ran fine. Haven't had time to test further yet.ikshaar wrote:Installer failed (as usual)

Code: Select all
--- dlls/winex11.drv/opengl.c 2006-10-13 10:43:39.000000000 -0400
+++ dlls/winex11.drv/opengl.c 2006-10-14 10:50:47.000000000 -0400
@@ -1358,7 +1358,7 @@
BOOL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
BOOL ret;
HDC hdc = physDev->hdc;
- DWORD type = GetObjectType(hdc);
+ DWORD type = 0; //GetObjectType(hdc);
TRACE("(%p,%p)\n", hdc, hglrc);
Please have a look here:neuron wrote:I've never used an alsa patch, what was it needed for?
In either case you should be fine without it
Do you simply apply every patch that is posted in this thread without even reading what it is for??? I'm sorry but that's just stupid...Linubie wrote:I have a problem with patching the alsa part since latest wine update:
http://dbservice.com/ftpdir/tom/alsa-audio.patch
That's about right. And I'm sorry that I assumed you wouldn't know that.Linubie wrote: I am a noob in programing but for my status of information this patch gives better performance using wine with alsa support in wow.
updating the patch seems more difficult than I thought... will take a little bit more time to finish...LouisC wrote:Quick little update on my status: I'm also having the problem where the sound happens a second after the action happens. Can someone (otherside?) update that alsa patch? I tried changing my sound buffer size but it didn't do any good.
That's interesting. What's a hardware cursor? I'm running it using OpenGL and I like my FPS. Is a hardware cursor really worth a hit to the already low FPS?Griswold wrote:No extra troubleI was just saying that some people might prefer lower fps but have a hardware cursor. I still don't understand why blizz didn't just implement a hardware cursor for OpenGL mode. Could just use the GDI cursor or something. Maybe not as easy to code, but not terribly difficult.

wouldn't bet on it.. the new directsound will not be hardware accelerated, which I bet will piss soundblaster/creative off quite a bit, they've put a lot of work into hardware sound acceleration and EAX.ikshaar wrote:No, EAX is not supported. And as EAX effects are incompatible with the coming Vista/DirectX, it's probably going to be deprecated soon.
OpenAL will probably be implemented the same way in wine as OpenGL currently is.. opengl32.dll provides thunks to compensate for the different calling convention (99.9% of the OpenGL functions are simply routed to libGL.so) and only very few functions (WGL - the Windows-specific OpenGL functions and one or two OpenGL functions) are implemented in wine itself.ikshaar wrote: Besides OpenAL will be the new hardware accelerated path. Which happen to be cross-platform... so that would probably offer a much easier way for wine/cedega to support those - once the game support OpenAL.
Code: Select all
fixme:process:IsWow64Process (0xffffffff 0x34fb98) stub!
err:ddraw:DDRAW_Create Couldn't load WineD3D - OpenGL libs not present?
fixme:advapi:SetSecurityInfo stub
fixme:powrprof:DllMain (0x7d940000, 1, (nil)) not fully implemented
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 11
fixme:powrprof:DllMain (0x7d940000, 0, (nil)) not fully implemented
fixme:win:EnumDisplayDevicesW ((null),0,0x34eedc,0x00000000), stub!
err:module:import_dll Library wined3d.dll (which is needed by L"c:\\windows\\system32\\d3d9.dll") not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f148,0x00000000), stub!