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ut2004-ded: map upload rate sooooo slow

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VinzC
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ut2004-ded: map upload rate sooooo slow

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Post by VinzC » Tue Apr 08, 2008 8:50 pm

Hi.

I've successfully installed ut2004 dedicated server on one of my Gentoo Linux machines. I have another machine, which I mostly use for games, like UT2004 (under Gentoo Linux too).

I've started to play with (i.e. add stuff to) to the default install, like maps, skins aso. I've added a 42MB map that was not present on my gaming machine. I expected the map to be downloaded fast but after almost 2 minutes only 6% were downloaded...

I've found nowhere (but I might have as well overlooked something) an option to increase the upload rate, given both my machines are in the same LAN (100Mb/s).

Does anybody know if I can increase the upload rate at which the UT server sends maps and stuff?

Thanks in advance.
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VinzC
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Post by VinzC » Wed Apr 09, 2008 8:10 pm

Found: MaxClientRate parameter in System/Default.ini.
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Post by Raptor85 » Thu Apr 10, 2008 12:53 am

Unfortunately that does not work, this is not a Gentoo/Linux specific thing. UT2004's server software has a hard set max transfer rate for custom content. What you need to do is install apache (recommended to use another server, not the one the game is on, to decrease the load), uz2 compress the custom files you have, and put them in a directory in apache users can download them from. Then in your UT2k4 ini file, set up the redirect to point UT to that folder, then when users connect it downloads it from your apache instance instead. This is how ALL UT2k4 dedicated servers work, I host/admin a few myself. You can find more info on this at www.unrealadmin.org .

If you need any help setting it up, let me know, I've set up countless 2k4 servers and have hit about every bug and annoyance possible.

Also, since you're into 2k4, here's a shameless plug for my sites, they're not fully rebuilt yet since i migrated to my new host, but I keep my UT2k4 maps and mods here. (not all of them listed, uploaded yet) http://www.midnightfragfest.com and http://www.raptor85.com
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VinzC
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Post by VinzC » Thu Apr 10, 2008 6:08 pm

Thanks a lot Raptor85. I didn't even suspect such a thing was possible!

Of course I have an Apache set up. If I can use it for my friends to download custom objects, sure I am interrested. I'm also interrested in giving high speeds inside the LAN but slow speed towards Internet clients. I'll investigate.

Oh, and just one question: does the game also support uploading custom models and skins?
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Post by Raptor85 » Fri Apr 11, 2008 1:31 am

Yep, but be careful of the models you use, 2k4's physics are picky and some models will cause 2k4 to throw errors under certain conditions, I used to push my custom model (http://unrealtournament2004.filefront.c ... 2004;26643) But wasn't aware that a bug in the windows release of 2k4 (the linux version was not affected, i didn't know this was happening until someone playing under windows started reporting problems.) caused people to crash on certain death animations.

here's the instructions, it's for 2k3 but it works the same.
http://unreal.epicgames.com/UT2003/tutorials/push/
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VinzC
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Post by VinzC » Fri Apr 11, 2008 2:42 pm

Thanks a lot again. ATM I only have one skin to publish, Hornet (which is a skin for Ophelia). Link bookmarked ;) .

EDIT: It looks like only a ServerPackages line is need for just a skin to publish. I've added that line and now I see a bot name - in the Web Admin Bots section - with the same name as the skin. I just have to test it at last.
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Post by VinzC » Fri Apr 11, 2008 6:11 pm

BTW your raptor model looks quite cool. I'm probably [going to] test it (will remind me Tomb Raider Games ;-) )...
Last edited by VinzC on Sat Apr 12, 2008 11:22 am, edited 1 time in total.
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Post by VinzC » Fri Apr 11, 2008 7:27 pm

Raptor85 wrote:here's the instructions, it's for 2k3 but it works the same.
http://unreal.epicgames.com/UT2003/tutorials/push/
Only that ucc-bin is broken on Unix/Linux :( . Looks like I need to run ucc-bin make somehow but it won't work. So I don't seem to be able to create a package...

BTW just add the skin name as a ServerPackages line is not enough. I don't get the skin on my gaming machine.
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Post by Raptor85 » Fri Apr 11, 2008 7:27 pm

VinzC wrote:BTW your raptor model looks quite cool. I'm probably test it (will remind me Tomb Raider Games ;-) )...
I should clarify, I used the wrong word for it (re-reading my previous post it did come out wrong)

It's not "My" model, I didn't model it, It's just the model I always use in 2k4. I only do maps and mods :)
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Post by Raptor85 » Fri Apr 11, 2008 7:29 pm

VinzC wrote:
Raptor85 wrote:here's the instructions, it's for 2k3 but it works the same.
http://unreal.epicgames.com/UT2003/tutorials/push/
Only that ucc-bin is broken on Unix/Linux :( . Looks like I need to run ucc-bin make somehow but it won't work. So I don't seem to be able to create a package...

BTW just add the skin name as a ServerPackages line is not enough. I don't get the skin on my gaming machine.
yeah, also a well known gripe with UT2k4, I use virtualbox with win2k pro to compile then copy it into my 2k4 folder in gentoo.
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Post by VinzC » Fri Apr 11, 2008 8:39 pm

VinzC wrote:[...] ucc-bin is broken on Unix/Linux :( .
Raptor85 wrote:yeah, also a well known gripe with UT2k4, ...
<sighs/>
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Post by VinzC » Sat Apr 12, 2008 1:16 pm

Well it also looks like function ucc-bin compress is broken too :evil: ! (I'm trying to compress a map and it reports success plus a compress rate but no file exists by the name it gives me.) Is there something ucc-bin is supposed to do correctly under Linux - apart from running UT as a server?
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VinzC
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Post by VinzC » Sat Apr 12, 2008 1:56 pm

Well, searching the Internet showed me in fact ucc-bin compress actually stores the compresed file in the "running" user's home directory: ~/.ut2004.
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