I am able to run compiz but get black windows.
I compiled the latest overlay from:
http://dev.gentoo.org/~hanno/
glx starts:
#Xgl :1 -ac -accel xv -accel glx:pbuffer &
from another terminal I can start gnome-session:
#DISPLAY=":1" gnome-session
I can even start compiz:
#LD_LIBRARY_PATH=/usr/lib/opengl/xorg-x11/lib/ DISPLAY=:1 compiz
but any windows I open come up black. They are active windows. Menus that extend off the window show up black (while I right click on a mozilla window on the far right the options menu makes a black mask on the rest of the screen for instance.)
if I try and load a module with compiz:
#LD_LIBRARY_PATH=/usr/lib/opengl/xorg-x11/lib/ DISPLAY=:1 compiz shadow
I get:
compiz: Couldn't load plugin 'libshadow.so'
if I do the menu plugin:
#LD_LIBRARY_PATH="/usr/lib/opengl/xorg-x11/lib/" compiz --replace menu
compiz: dlsym: /usr/lib/libmenu.so: undefined symbol: getCompPluginInfo
compiz: Failed to lookup getCompPluginInfo in 'libmenu.so' plugin
###
glxinfo:
Code: Select all
name of display: :1.0
display: :1 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5700/AGP/SSE2
OpenGL version string: 1.2 (2.0.1 NVIDIA 81.78)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_point_sprite,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon
0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
glitzinfo:
Code: Select all
name of display: :1.0
texture rectangle: Yes
texture non power of two: No
texture mirrored repeat: Yes
texture border clamp: Yes
multitexture: Yes
multi draw arrays: Yes
texture environment combine: Yes
texture environment dot3: Yes
blend color: Yes
packed pixels: No
fragment program: No
vertex buffer object: No
pixel buffer object: No
per component rendering: Yes
full-scene anti-aliasing: No
full-scene anti-aliasing filter hint: No
framebuffer object: No
Window formats:
id r/g/b/a depth stencil db samples
--------------------------------------------------------
0x0 8/8/8/8 24 8 y 1
0x1 8/8/8/8 0 0 . 1
0x2 8/8/8/8 24 8 y 1
0x3 8/8/8/8 0 0 . 1
Pbuffer formats:
id r/g/b/a depth stencil db samples
--------------------------------------------------------
Offscreen formats:
id r/g/b/a depth stencil db samples
--------------------------------------------------------
Surface formats:
id type fourcc r/g/b/a
--------------------------------
0x0 color RGB 0/0/0/8
0x1 color RGB 0/0/0/16
0x2 color RGB 5/6/5/0
0x3 color RGB 8/8/8/0
0x4 color RGB 5/5/5/1
0x5 color RGB 4/4/4/4
0x6 color RGB 8/8/8/8
Any advice or help anyone might offer is more than welcome.