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methodtwo
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PostPosted: Tue Jan 14, 2014 3:55 pm    Post subject: python tkinter LIFE gui questions Reply with quote

Hi
I've written a Python TkinterGui for a version of conway's LIFE. It's not a fully-fledged "laboratory" just a Gui that displays games from coded initial "configurations" for N generations. I have a version working, but this version relies on a super-class and i don't understand why my attempts to have it not rely on this super-class(and just be a sub-class of Frame) don't work.
Here is my attempt to have it just be a sub-class of Frame(and not rely on the external Gui super-class):
Please ignore the way the the indentation is wrong. I don't know why this forum software is displaying it like that. It isn't displayed like that in the text box i'm typing this into. There are no indentation errors in this code when i view it(in Vim) and run it
Code:
#!/usr/bin/env python
from collections import Counter
import random, sys, time
from Tkinter import *
from tkMessageBox import showinfo, askyesno
from guimaker import GuiMakerWindowMenu



Fontsz = 15                              # defaults if no constructor args

class LifeBase(Frame):                       # a kind of Frame
    def __init__(self, parent=None,                       
                       fg='white', bg='black', fontsz=Fontsz,
                       degree=100):
   Frame.__init__(self, parent)
        self.pack(expand=YES, fill=BOTH)
        self.master.title(Life 0.1)
        self.degree      = degree
   self.label = {}
        self.makeWidgets = (lambda s=self, f=fg, b=bg, fs=fontsz:
                                         s.drawBoard(f, b, fs))

        blinker = {(1, 0), (1, 1), (1, 2)}
   block   = {(0, 0), (1, 1), (0, 1), (1, 0)}
   toad    = {(1, 2), (0, 1), (0, 0), (0, 2), (1, 3), (1, 1)}
   glider  = {(0, 1), (1, 0), (0, 0), (0, 2), (2, 1)}
   world   = (block | self.offset(blinker, (5, 2)) | self.offset(glider, (15, 5)) |
                           self.offset(toad, (15, 12)) |{(4, 20), (5, 20), (6, 20), (7, 20)} |
                           self.offset(block, (2, 15)))
   self.neighboring_cells = [(-1, -1), (-1, 0), (-1, 1),
                             ( 0, -1),          ( 0, 1),
                              ( 1, -1), ( 1, 0), ( 1, 1)]

   xs, ys = zip(*world)
        self.life(world, 30)

    def drawBoard(self, fg, bg, fontsz):
        for i in range(self.degree):
            frm = Frame(self)
            frm.pack(expand=YES, fill=BOTH)
            for j in range(self.degree):
                widget = Label(frm, fg=fg, bg=bg,
                                    text=' ', font=('courier', fontsz, 'bold'),
                                    relief=SUNKEN, bd=4, padx=10, pady=10)
                widget.pack(side=LEFT, expand=YES, fill=BOTH)
                self.label[(i, j)] = widget

    def life(self,world, N):
       "Play Conway's game of life for N generations from initial world."
       for g in range(N+1):
           self.display(world, g)
             counts = Counter(n for c in world for n in self.offset(self.neighboring_cells, c))
      
           world = set(c for c in counts if counts[c] == 3
                                      or counts[c] == 2 and c in world)
       return world
 
    def offset(self,world, delta):
        "Slide/offset all the cells in world by delta, a (dx, dy) vector."
        (dx, dy) = delta
        return set((x+dx, y+dy) for (x, y) in world)
 
    def display(self,world, g):
        "Display the world as a grid of characters."
        print '          GENERATION {}:'.format(g)

        for x in range(self.degree):
      for y in range(self.degree):
         if (x, y) in world:
            labelx = self.label[(x, y)]
            labelx.config(bg="black")
   
   for x in range(self.degree):
      for y in range(self.degree):
         if(x, y) in world:
            
            print '(X, Y) %d,%d is in world' % (x,y)
            labelx = self.label[(x, y)]
                            labelx.config(bg="purple")
            self.update()

 
if __name__=='__main__':
   root = Tk()
   LifeBase(root).mainloop()
#End of Life_0.1_alt.py


Why does this Gui version not work, coded as above? What do i need to do to get it to work as a subclass of Frame, or just a standalone class. I've tried having self.label as a global(module scope) dictionary. I've tried having LifeBase as a standalone class. When it's coded as above i get a KeyError(0, 0) the first time i do:
Code:
labelx = self.label[(x, y)]

Getting this error seems to be the closest it comes to running! . I just want it to run without need for an explicitly coded super-class
Thank you very much for any help
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methodtwo
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Joined: 01 Feb 2008
Posts: 231

PostPosted: Tue Jan 14, 2014 8:24 pm    Post subject: [solved] Reply with quote

Omg how embarrassing. I was over-riding the drawBoard method when Frame has no drawBoard method(of course). So i just called drawBoard directly and it appears mostly fixed. Just some minor adjustments needed. Weirdly enough thanks for NOT answering!
cheers and very sorry to post without reading the code properly
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