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Tomb Raider without Pulseaudio
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musv
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PostPosted: Sat Jun 11, 2016 10:45 am    Post subject: Tomb Raider without Pulseaudio Reply with quote

Hi there,

I'm trying to get Tomb Raider for Linux running. Just for testing.

It starts (even with my old graphics card) but does not output any sound. After some searching I figured out, that Tomb Raider seems to use Pulseaudio, which isn't really nice.

Ok, I remembered from ancient times, when I still used Skype, there's some kind of emulation: apulse. So I installed that package. But now Tomb Raider crashes directly after the start with:

Code:
[0611/123141:ERROR:renderer_main.cc(212)] Running without renderer sandbox
[0611/123141:ERROR:audio_manager_base.cc(250)] Invalid audio output parameters received; using fake audio path. Channels: 2, Sample Rate: 0, Bits Per Sample: 32, Frames Per Buffer: 512
[0611/123141:INFO:CONSOLE(0)] "The specified value '!' does not conform to the required format.  The format is '#rrggbb' where rr, gg, bb are two-digit hexadecimal numbers.", source: file://localhost/home/sm/bin/Tomb%20Raider/share/FeralUI/PGOW/Core/feralUI.html (0)
[0611/123142:ERROR:logging.h(775)] Failed to call method: org.freedesktop.PowerManagement.Inhibit.Inhibit: object_path= /org/freedesktop/PowerManagement/Inhibit: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.PowerManagement was not provided by any .service files
[0611/123142:ERROR:power_save_blocker_x11.cc(249)] No response to Inhibit() request!
[0611/123144:ERROR:logging.h(775)] Failed to call method: org.freedesktop.PowerManagement.Inhibit.UnInhibit: object_path= /org/freedesktop/PowerManagement/Inhibit: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.PowerManagement was not provided by any .service files
[0611/123144:ERROR:power_save_blocker_x11.cc(285)] No response to Uninhibit() request!
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 857, error_code 169 (GLXBadDrawable), request_code 153, minor_code 11 (X_GLXSwapBuffers)
[0611/123146:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[0611/123146:ERROR:gles2_cmd_decoder.cc(3200)]   GLES2DecoderImpl: Context lost during MakeCurrent.
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 886, error_code 169 (GLXBadDrawable), request_code 153, minor_code 26 (X_GLXMakeContextCurrent)
[0611/123146:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[0611/123146:ERROR:gles2_cmd_decoder.cc(3200)]   GLES2DecoderImpl: Context lost during MakeCurrent.
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 917, error_code 8 (BadMatch (invalid parameter attributes)), request_code 153, minor_code 26 (X_GLXMakeContextCurrent)
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6522)] Trying to call glDeleteVertexArraysOES() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 947, error_code 3 (BadWindow (invalid Window parameter)), request_code 4, minor_code 0 (X_DestroyWindow)


Did anybody got running this game without Pulse Audio?
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Ant P.
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PostPosted: Sat Jun 11, 2016 5:17 pm    Post subject: Reply with quote

Does it use SDL? Try SDL_AUDIODRIVER=alsa.
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musv
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PostPosted: Sun Jun 12, 2016 7:26 am    Post subject: Reply with quote

No, it doesn't. Setting the SDL variable doesn't have any effect. Not even a console message.
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