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xmame.sdl seg faulting on a large portion of games
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garbageiscool2
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Joined: 18 Apr 2002
Posts: 45

PostPosted: Wed Apr 24, 2002 5:07 am    Post subject: xmame.sdl seg faulting on a large portion of games Reply with quote

For some odd reason xmame has begun seg faulting on a large portion of my games that according to xmame scans are in perfect working order. Is anyone else expierncing this problem?
a small snippet of what is happening with xmame
Code:
 SDL: Info: Video mode set as 800 x 600, depth 32
Using 16bpp video mode
Game uses 1024 colors
SDL: sysdep_display_alloc_palette(1026);
info: setting fragsize to 1024, numfrags to 6
info: fragsize = 1024, numfrags = 7
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

If anything else is needed to fix this problem just ask way.
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