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Tariella Guru
Joined: 10 Dec 2005 Posts: 384 Location: Europe/Austria
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Posted: Sun Jan 18, 2009 7:02 pm Post subject: NWN - nwmain not found after emerge |
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I did an install of nwn (and nwn-data) on 2 different machines and with different USE-flags (with and without CD, hou and sou).
Strangely after every install I get the error that nwmain can't be found when I start /opt/nwn/nwn.
Am I missing something here? Are there other packages that must be installed to get this to work? |
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antonlacon Apprentice
Joined: 27 Jun 2004 Posts: 257
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Posted: Mon Jan 19, 2009 7:04 am Post subject: |
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nwmain would be provided by the games-rpg/nwn package, and should be in /opt/nwn. The nwn command is a launch script also found in /opt/nwn.
Is nwmain actually in /opt/nwn? If it is, the script is screwing up. |
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Tariella Guru
Joined: 10 Dec 2005 Posts: 384 Location: Europe/Austria
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Posted: Mon Jan 19, 2009 8:51 am Post subject: |
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No, nwmain was missing.
I found a file named something like "linuxclient.tar.gz" in distfiles and extracted it into the nwn directory. Afterwards I reemerged nwn and ran the fixinstall command mentioned in the ebuild messages.
That way I get it to run but there is no text on the buttons in the game's menu.
I'm now reemerging nwn-data.
This looks like an error in the ebuild. Or is it required to install the client part manually? Then this should be mentioned in the ebuild messages. |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 462 Location: Huntsville, AL.
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i92guboj Bodhisattva
Joined: 30 Nov 2004 Posts: 10315 Location: Córdoba (Spain)
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Posted: Mon Jan 19, 2009 4:51 pm Post subject: |
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In my experience, it's better to maintain nwn manually in your home or wherever. Overall, counting all the contrib stuff that it supports, mods and such. Otherwise you will end having to install GBs of stuff by hand in system directories if you plan to use any custom stuff that's not SOU, HOTU or the CEP. The ebuilds never worked ok for me either. I don't know if that has changed. |
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antonlacon Apprentice
Joined: 27 Jun 2004 Posts: 257
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Posted: Tue Jan 20, 2009 1:52 am Post subject: |
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Are you installing a localized version?
If you emerge nwn with FEATURES="keepwork" you can dive through its work directory to see where things are going. |
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Tariella Guru
Joined: 10 Dec 2005 Posts: 384 Location: Europe/Austria
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Posted: Tue Jan 20, 2009 9:36 am Post subject: |
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First try was with LINGUAS=de but I had to add en and now I'm installing with en only.
Thanks for the FEATURES="keepwork" hint. I'll try this. |
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thom_raindog Guru
Joined: 16 May 2008 Posts: 400
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Posted: Tue Apr 21, 2009 9:03 am Post subject: |
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I recently installed NWN using the ebuild as well, and it worked like a charm.. once a few kinks were worked out.
Not one of the least important once was the nwn-movies build. The link proovided here let me evventually install the movies. I had to copy the files from that link, then install nwn-movies build (again) and that did it.
So, I supposed if the URL in the ebuild were corrected, the rest of the NWN-playing gentoo world would profit from that.
Can I do that and upload the ebuild somewhere? This is my first attempt at such a thing, so if anyone has helpful info that would be greatly appreciated |
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antonlacon Apprentice
Joined: 27 Jun 2004 Posts: 257
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Posted: Thu Apr 23, 2009 4:07 am Post subject: |
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File a bug report and it could make its way into portage. bugs.gentoo.org |
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thom_raindog Guru
Joined: 16 May 2008 Posts: 400
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Posted: Sat Apr 25, 2009 6:37 am Post subject: |
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Did that.
Thank you. |
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