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PostPosted: Sat Jul 26, 2003 8:18 am    Post subject: Star Control - Timewarp Reply with quote

StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!
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rXi
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PostPosted: Sat Jul 26, 2003 12:08 pm    Post subject: Reply with quote

NiL - NiL isnt Liero: NiL is a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.

http://sourceforge.net/projects/nil/

I haven't been able to get it working, the whole thing is a little out of date. Both binaries and source are avaible.

rXi
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Pythonhead
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PostPosted: Sat Jul 26, 2003 4:59 pm    Post subject: Re: Star Control - Timewarp Reply with quote

Guru wrote:
StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!


Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.
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Pythonhead
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PostPosted: Sat Jul 26, 2003 5:39 pm    Post subject: Reply with quote

rXi wrote:
NiL - NiL isnt Liero: NiL is a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.

http://sourceforge.net/projects/nil/

I haven't been able to get it working, the whole thing is a little out of date. Both binaries and source are avaible.

rXi


No go for me either, source or binary. Maybe you can bug the developer to update it from libsdl 1.0 to 1.2, which isn't in portage.
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PostPosted: Sun Jul 27, 2003 1:23 am    Post subject: Re: Star Control - Timewarp Reply with quote

Pythonhead wrote:
Guru wrote:
StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!


Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.


Try: http://www.linux-games.com/timewarp/

There are some instructions and a makefile there. I have not tried getting this working in Gentoo yet; however, I did get it working in Redhat once, and others have gotten it to work on various flavors of Linux. See the link above. I would work on a e-build for this if I knew how, but I am a newbie when it comes to ebuilds!

Good Luck!
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PostPosted: Sun Jul 27, 2003 1:28 am    Post subject: Re: Star Control - Timewarp Reply with quote

Pythonhead wrote:
Guru wrote:
StarControl: Timewarp - Probably one of the most overlooked Linux Games! Awesome! Great gfx, incredible gameplay!


Did you get this working on Gentoo? And if so, where did you download it? The four or so mirrors I see listed are down. Its a ~62meg download, so I'd get to this ebuild quicker if I knew someone had it working somewhat on Gentoo.


Forgot to mention that I just downloaded it from the fileplanet mirror. Had no problems at all downloading.. The only downside was I had to do their free registration junk first.
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Pythonhead
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PostPosted: Sun Jul 27, 2003 2:14 am    Post subject: Reply with quote

Bummer. Can't download that from File Planet from an ebuild. I guess it'd have to be mirrored in Gentoo's distfiles mirrors. I'll try File Planet and go from there.
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Lovechild
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PostPosted: Sun Jul 27, 2003 5:09 pm    Post subject: Reply with quote

a Freeciv CVS ebuild would be nice, they have a new GTK2 client in there, music support and SDL graphics.
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PostPosted: Tue Jul 29, 2003 12:49 am    Post subject: XArchon needs an ebuild! Reply with quote

XArchon - awesome clone of original C64 chess/action game is missing an ebuild.

Hopefully someone can provide a 0.60 (devel) version ebuild of this one!

Thanks
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Pythonhead
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PostPosted: Wed Jul 30, 2003 9:05 am    Post subject: Reply with quote

Stuff I'm working on:

Freeciv-cvs, kinda working some days, mostly not though. I'll wait till I get a decent snapshot before posting the ebuild.

Xarchon - Done. I'll post after some more testing.

Star Control - Haven't tried yet.

Here's a nifty one. Gens, the Sega Genesis emulator. It works great:

gens-2.12a.ebuild
Code:
# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: $

inherit games

MY_P="-rc2"
S="${WORKDIR}/${PN}-linux-${PV}"
DESCRIPTION=""
HOMEPAGE="http://gens.consolemul.com/index.shtml"
SRC_URI="http://yabdeo.free.fr/${PN}${MY_P}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
DEPEND=">=media-libs/libsdl-1.2.0
        =x11-libs/gtk+-2.2.1*
   dev-lang/nasm"

src_compile() {
   egamesconf
   emake
}

src_install() {
   make DESTDIR=${D} install || die
   dodoc README INSTALL COPYING AUTHORS BUGS
   prepgamesdirs
}

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glitch13
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PostPosted: Wed Jul 30, 2003 3:46 pm    Post subject: Reply with quote

Hey,
I've contacted the author of Super Empty Ball about the ebuild and he said he's already fixed the color depth issue, and the paths are currently on his todo list. He suggested, and I'd have to agree, to wait until his next release (where he also added "a number of graphical features, reorganized the game assets, added joystick support, and cut the package size in half") when many of these issues will be cleared up before trying an ebuild.

So, I guess this ebuild's on hold for now.
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Moled
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PostPosted: Wed Jul 30, 2003 7:05 pm    Post subject: Reply with quote

an ebuild for tatical ops would be nice (an unreal tourmanent mod)

http://www.tactical-ops.de/
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Moled
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PostPosted: Wed Jul 30, 2003 9:19 pm    Post subject: Reply with quote

ah will use this:
http://icculus.org/~ravage/tacops/


edit:

ack thats the full installer for the seperate cd, not the ut umod


Last edited by Moled on Wed Jul 30, 2003 9:22 pm; edited 1 time in total
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stolNidenTT
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PostPosted: Wed Jul 30, 2003 9:20 pm    Post subject: andromeda9 server back up Reply with quote

Pythonhead: just wanted to let you know that Andromeda9's server is apparently back up... i read it in their site's forum in the 'general' section...

http://www.andromeda9.com/forum.php?category=General&page=post&id=3612

if that's not true, there are still some other servers: apparently one is running on a T3, so i don't think we would have to worry about lagging :-P
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PostPosted: Wed Jul 30, 2003 10:49 pm    Post subject: Reply with quote

Moled wrote:
an ebuild for tatical ops would be nice (an unreal tourmanent mod)

http://www.tactical-ops.de/

And how about a working ebuild for UT. :P
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Pythonhead
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PostPosted: Wed Jul 30, 2003 11:49 pm    Post subject: Reply with quote

glitch13 wrote:
Hey,
I've contacted the author of Super Empty Ball about the ebuild and he said he's already fixed the color depth issue, and the paths are currently on his todo list. He suggested, and I'd have to agree, to wait until his next release (where he also added "a number of graphical features, reorganized the game assets, added joystick support, and cut the package size in half") when many of these issues will be cleared up before trying an ebuild.

So, I guess this ebuild's on hold for now.


Heh. I just got an email a day or two ago saying its been put into CVS. I don't know why, since it seemed clear we weren't done with it. Oh well.
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PostPosted: Thu Jul 31, 2003 12:49 am    Post subject: Re: andromeda9 server back up Reply with quote

stolNidenTT wrote:
Pythonhead: just wanted to let you know that Andromeda9's server is apparently back up... i read it in their site's forum in the 'general' section...

http://www.andromeda9.com/forum.php?category=General&page=post&id=3612

if that's not true, there are still some other servers: apparently one is running on a T3, so i don't think we would have to worry about lagging :-P


I just tried, it tries to connect but says the server is down. I haven't figured a way to connect to any other server. If anyone else wants to try, there is a binary tarball on their website that works fine after unpacking it. Let me know if you can connect and I'll give the ebuild another shot.
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telex4
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PostPosted: Thu Jul 31, 2003 1:52 am    Post subject: Reply with quote

Pythonhead wrote:
Freeciv-cvs, kinda working some days, mostly not though. I'll wait till I get a decent snapshot before posting the ebuild.


Wonderful! :)
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SpanKY
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PostPosted: Thu Jul 31, 2003 3:04 am    Post subject: Reply with quote

Quote:
And how about a working ebuild for UT. :P


works perfectly here and ive talked to users who've used is just fine :p

if you have a bug and dont tell us, we cant fix it because we dont know about it ... thus it makes complaining a useless point


as for lgl, i looked into that ... problems are this:
(1) uses kylix [ugh]
(2) we have 1 version of kylix in portage and it only provides 2 library files
(3) since we have no base of kylix to work with, that removes possibility of building lgl from src ...
(4) and the binary doesnt work because of the reasons other users have mentioned before

if anyone feels like taking a crack at a kylix-from-src, i'll take a look at it and clean it up/add it to portage
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PostPosted: Thu Jul 31, 2003 3:27 am    Post subject: Reply with quote

SpanKY wrote:
works perfectly here and ive talked to users who've used is just fine :p

if you have a bug and dont tell us, we cant fix it because we dont know about it ... thus it makes complaining a useless point


Nah, I wasn't really complaining, if it bothered me so much I would have attempted to fix it or look into it myself. The whole fun of open source systems / software is.. what? end user can fix something. Hurray. No in all seriousness i think it is a touch flaky but I also think the loki installer for UT is just as easy as emerge so no complaints here.
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PostPosted: Thu Jul 31, 2003 4:57 am    Post subject: Reply with quote

Here's a game called Atomic Tanks, its pretty fun, if you like Worms or Scorched Earth:

atanks-0.9.8b.ebuild
https://bugs.gentoo.org/attachment.cgi?id=15262&action=view

Enjoy.
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PostPosted: Thu Jul 31, 2003 1:42 pm    Post subject: Andromeda9 - dependencies Reply with quote

Pythonhead: what dependencies did you compile for A9? and were they all in the portage tree? cuz i'm looking for Amp11Lib and it doesn't seem to be in the portage tree... i think all of the other ones are there though.

thx
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PostPosted: Thu Jul 31, 2003 2:15 pm    Post subject: Re: Andromeda9 - dependencies Reply with quote

stolNidenTT wrote:
Pythonhead: what dependencies did you compile for A9? and were they all in the portage tree? cuz i'm looking for Amp11Lib and it doesn't seem to be in the portage tree... i think all of the other ones are there though.

thx


Hmm. Are we compiling different versions? I used this one:
mirror://sourceforge/andromeda9/Andromeda9-Redwing.tar.gz

There is a reference in core.c to amplib11 but its commented out and looks like its for Windows.

The only dependencies I found were Python 2.2, Python Imaging Library, PyOpenGL, Numerical Python, SDL
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PostPosted: Thu Jul 31, 2003 2:16 pm    Post subject: Reply with quote

Hi guys, I'm glad the thread is thriving. I'm currently at Dance Camp for 3 more days (for a total of 2 weeks of Lindy Hop). :wink:
I'll update the top post then with all the ebuilds that has been created and the ones still missing.

Great work everyone. :D

:!: I'll also contribute some graphics I found to the XArchon project when I get home, they look quite alot better than the ones they used now.
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PostPosted: Thu Jul 31, 2003 2:44 pm    Post subject: Reply with quote

Pythonhead: ok... but i DID download a different version... i got the public-test2 version -- not working on my pc... anyway, i'll try your version...

thx
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