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matyasselmeci n00b
Joined: 26 Jun 2003 Posts: 2
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Posted: Sat Aug 07, 2004 2:03 am Post subject: xpilot-ng ebuild |
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Ok, I don't really have much experience with making ebuilds, but it seems to work:
Code: |
# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit games
DESCRIPTION="A polygonal version of xpilot"
HOMEPAGE="http://xpilot.sourceforge.net/"
SRC_URI="http://download.sourceforge.net/xpilot/${P}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86 ppc"
IUSE="sdl openal"
RDEPEND="virtual/x11
dev-libs/expat
sys-libs/zlib
sdl? ( media-libs/libsdl
media-libs/sdl-ttf
media-libs/sdl-image )
openal? ( media-libs/openal )"
DEPEND="${RDEPEND}
>=sys-apps/sed-4"
src_unpack() {
unpack ${A}
cd ${S}
}
src_compile() {
local myconf
if use sdl; then
myconf="${myconf} \
--enable-sdl-client \
--enable-sdl-gameloop"
fi
if use openal; then
myconf="${myconf} \
--enable-sound"
fi
egamesconf $myconf || die "econf failed"
make
}
src_install() {
egamesinstall
}
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Guru Tux's lil' helper
Joined: 15 Jul 2002 Posts: 91 Location: Los Angeles, CA
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Posted: Sat Aug 07, 2004 7:02 am Post subject: |
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Anyone try an ebuild for star control timewarp (see original post of this thread)? |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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xfze n00b
Joined: 20 Jul 2004 Posts: 9 Location: 127.0.0.1
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Posted: Sat Aug 07, 2004 10:33 pm Post subject: glchess is missing... |
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The list for chess games in the portage is quite good, but there's one serious miss: glchess
Slibo is quite good, it does very good the job of glchess, but anyway one of the good things on opensource it's the freedom to choose. It would be nice if a glchess ebuild was included in portage. |
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Terminal Insanity n00b
Joined: 20 Aug 2003 Posts: 51
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Posted: Sun Aug 08, 2004 3:41 am Post subject: |
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Stratagus Real-time stratagy game
pytego Stratego boardgame clone
homeworld sdl Homeworld 3d rts clone |
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Fredsome n00b
Joined: 19 Jul 2004 Posts: 23
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Posted: Sat Aug 14, 2004 1:06 am Post subject: |
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Umm, we need an ebuild for the new Point2Play (version 1.3.1). WineX 4.0.1 won't work without it. Maybe I'll try to figure out how to make one. :p
--AaronO |
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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maxmc Guru
Joined: 14 Oct 2002 Posts: 480 Location: Linköping, Sweden
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Posted: Sun Aug 15, 2004 12:09 pm Post subject: |
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Is there some way I can sign over my first post for someone else to update?
Moving soon and I won't have more time on my hands, and seeing that I haven't updated in a loong while I think it's time to hand over the reins.
My goal of having fully playable games in this list seems too be too hard since many of the suggestions (last 4 pages mostly) are beta/alpha-level games that aren't really complete playable games.
PM me if you're interested in taking over this thread. |
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NiXZe Tux's lil' helper
Joined: 22 May 2003 Posts: 75 Location: Uppsala Sweden
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Posted: Mon Aug 16, 2004 9:09 pm Post subject: |
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Hmm question!? Ebuild for stepmania No one working on this?
this is todays trial and error on stepmania today.
downloading 3.9-beta20-src running configure
complaining about lualib
emergeing lua and crating a symlink with
ln -s /usr/bin/luac /usr/bin/lua-config
running configure again and everything works.
the right ebuild way feels to make a patch to confiure and replacing lua-config with luac?
(last time i tried to make a ebuild i faild misserbly) _________________ What? Where? Oh! this one, it's Gentoo.
If you don't have anything constructive to say, you might want to consider staying quiet instead.
To many destructive comments, which in no way will help making the Gentoo community better. |
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Cicero Apprentice
Joined: 21 Jul 2003 Posts: 220
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Tue Aug 17, 2004 5:31 am Post subject: |
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NiXZe wrote: | the right ebuild way feels to make a patch to confiure and replacing lua-config with luac?
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sound really good to me. |
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Broot Tux's lil' helper
Joined: 20 Sep 2003 Posts: 122
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Jbag n00b
Joined: 12 Aug 2004 Posts: 7
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Posted: Thu Aug 19, 2004 8:43 am Post subject: Linbolo |
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Linbolo is a linux clone of bolo, the classic multiplayer tank warfare game origonally written for the Macintosh in the late 80s. It's a great game, and the linux clone has been around for over a year now. It'd be great to see it added to the portage tree. |
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Mongrol Guru
Joined: 14 Sep 2002 Posts: 376
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Leszek n00b
Joined: 26 Jan 2004 Posts: 7 Location: Krakow, Poland
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Posted: Wed Sep 01, 2004 12:06 pm Post subject: |
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Since there are installers for other loki games, but no for:
Myth 2: Soulbligher (Linux version)
and also for Majesty: Gold (Linux version)
if there are any news about installing those games on Gentoo - dont hesitate to contact me
I don't know if those games are running at all. I have an opportunity to buy them - but are they working? I need to know. |
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Thorben n00b
Joined: 21 Jun 2002 Posts: 60 Location: Amsterdam
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Posted: Wed Sep 01, 2004 9:43 pm Post subject: |
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I am sad to say that IMHO the best and most realistic flight simulator available for linux is not flightgear but the targetware framework.
http://www.targetware.net/
Targetware is closed source but community driven and supplies a superb framework for already a number of flightsim mods. I tried four of them, three centered on reenacting famous war scenarios online, with up to 128 players at the same time. I already had two days of great fun dogfighting in a WWII scenario located in the pacific, bombing supply ships, stafing enemy ground units and stuff.
targetware supplies the most realistic flight models i've ever seen. You mostly die by loosing control of your airplane while taking off or landing, not by enemy actions. I never new, how much you can (and have to) adjust in a A6M or a F9F. Details such as cooling flaps for the enigne (an be assured, you really need them!) are fully modelled and i once ended up loosing a dogfight because i still had my bombs and drop tanks attatched to my plane, which was a serious drawback in maneuverability.
People who love quick action will be dissapointed though: Every time you spawn for a mission, you have quite a way to fly before you engage the enemy, which is more realistic than anything else. having to fly 10 minutes before you can see the target is not uncommon. pity when you get shot down just then and have to start all over.
I would really love to see this game as an ebuild in portage, I must say that there are few games that are equal concerning long time fun factor |
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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Posted: Wed Sep 01, 2004 10:15 pm Post subject: |
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Just a note to the people posting here, your posts aren't being ignored. The guy who maintained this thread is no longer around, but I (or somebody else) will shortly (in a week or so in my case) start a new thread and trawl through this thread to get a definitive list restarted. _________________ Want Free games?
Free Gamer - open source games list & commentary
Open source web-enabled rich UI platform: Vexi |
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Torangan Apprentice
Joined: 21 Mar 2003 Posts: 178
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Posted: Sat Sep 04, 2004 3:35 pm Post subject: |
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Another playable game lacking ebuild (and having dependency not yet in portage) is GearHead - a roguelike mecha game. It's quite far developed and playable right now but not too easy to install if you want the SDL version.
http://www.geocities.com/pyrrho12/programming/gearhead/index.html |
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TinheadNed Guru
Joined: 05 Apr 2003 Posts: 339 Location: Farnborough, UK
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Posted: Sat Sep 04, 2004 6:11 pm Post subject: |
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Lemming Ball Z!
http://www.daimao.be/lbz/
I tried this game last week and it is very entertaining, but only really if you have watched dragon ball z. Otherwise the endless charging and firing STUPIDLY LARGE amounts of firepower might be less exciting to others.
I did consider writing an ebuild but although the project source does not appear easily obtainable atm. |
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genmich Apprentice
Joined: 03 Apr 2003 Posts: 196
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Posted: Tue Sep 07, 2004 12:00 pm Post subject: |
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Just saw it on happypenguin:
Trigger
http://www.positro.net/trigger/
"Trigger is a free rally car racing game"
Looks really nice! |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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TinheadNed Guru
Joined: 05 Apr 2003 Posts: 339 Location: Farnborough, UK
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Posted: Tue Sep 07, 2004 6:24 pm Post subject: |
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As a side note, that trigger ebuild fails here. Although the compile notes the executable failed to compile, and then installed it anyway. Bit odd.
--edit--
Found the reason - requires boost (in portage) and tinyxml (apparently not in portage). Noted this on the ebuild. |
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Ycarus n00b
Joined: 14 Mar 2003 Posts: 24
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Posted: Wed Sep 08, 2004 10:56 am Post subject: |
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I hope my new ebuild compile right now.
I have added boost dependency. The ebuild use tinyxml source that are in the archive and with the help of the patch all should compile right. |
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TinheadNed Guru
Joined: 05 Apr 2003 Posts: 339 Location: Farnborough, UK
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Posted: Wed Sep 08, 2004 7:45 pm Post subject: |
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Yeah, that works.
WOOO! What a cool game! |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Thu Sep 16, 2004 7:28 pm Post subject: |
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Ok, I got bored and made a simple php script. It has the ability to store ebuilds with status for it, let's say: an "missing ebuild management system"
You can no longer take a look at the preview. It already has the ability to add ebuilds or requests, but it is disabled right now. Currently there are no real usefull ebuilds in it, as I said: It's a preview!
Please tell me what you think of it.
Last edited by eGore911 on Mon Apr 08, 2013 7:09 am; edited 1 time in total |
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