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System_Failure
n00b
n00b


Joined: 09 Dec 2002
Posts: 63
Location: /home/System_Failure/

PostPosted: Mon Feb 11, 2008 2:06 am    Post subject: COD4 stopped working Reply with quote

So around the time that wine-0.9.54 came out I lost COD4 on both my desktop
and laptop. In order for it to work you have to compile wine with the
3dmark patch, so I was using the git, but when that didn't work(after0.9.54) I tried
52 and 54 tarballs. Thing is I know it worked with the 52 git and with
the 52 tarball it still doesn't work, I've tried reinstalling all the
depends even... I've tried using a completely fresh prefix. I've tried
downgrading my nvidiadrivers(169.09) to 07 and to 100.14.19 on my
laptop(desktop has a 8800GT) and everything else I could think of. Below
is the error log.
tried versions 1.3, 1.4 and 1.5 of COD4
Desktop:
gentoo 2.6.24-r1 amd64 ~amd64
athlon 3800 x2
8GBs DDR2-800 ram
8800GT (169.09 and 169.07)

Laptop:
gentoo 2.6.24 amd 64 ~amd64
turion 2.2GHz (think it's ML-40)
1GB ram(don't remember the specs)
7900GS (169.09, 169.07 and 100.14.19)

system@SMOOTHMACHINE[~/.wine/COD4/drive_c/Program Files/Activision]$
WINEPREFIX="/home/system/.wine/COD4"
/mnt/backup2/programs/games/wine-0.9.52/wine iw3mp.exe
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x17fd3aa8) : pBox=(nil) stub
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1088
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not
yet implemented
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
wine: Unhandled page fault on read access to 0x0000003c at address
0x4ecf76 (thread 0009), starting debugger...
fixme:wave:widRecorder Recovering from XRUN!
Unhandled exception: page fault on read access to 0x0000003c in 32-bit
code (0x004ecf76).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004ecf76 ESP:0032fd10 EBP:0032fd54 EFLAGS:00010206( - 00 - RIP1)
EAX:00000000 EBX:7ed55b60 ECX:0cbb4660 EDX:0000ffff
ESI:00000000 EDI:00000000
Stack dump:
0x0032fd10: 0cc1b248 00000000 0032fcf4 0057ab7c
0x0032fd20: 00000000 027fac38 0000ffff 0046cb07
0x0032fd30: 00001388 00001388 0cc11e40 0050017a
0x0032fd40: 00400000 7ee37b80 0032fd54 00000000
0x0032fd50: 0050036f 0032fd60 0050037d 7ee399e0
0x0032fd60: 0032ff08 00577463 00000a28 00000002
Backtrace:
=>1 0x004ecf76 in iw3mp (+0xecf76) (0x0032fd54)
2 0x0050037d in iw3mp (+0x10037d) (0x0032fd60)
3 0x00577463 in iw3mp (+0x177463) (0x0032ff08)
4 0x7ee2345e start_process+0xee(arg=0x0)
[/mnt/backup2/programs/games/wine-0.9.52/dlls/kernel32/process.c:839] in
kernel32 (0x0032ffe8)
5 0xf7dda927 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x004ecf76: cmpb $0x0,0x3c(%esi)
Modules:
Module Address Debug info Name (90 modules)
PE 400000- d935000 Export iw3mp
PE d940000- dcaf000 Deferred d3dx9_34
PE 18000000-18033000 Deferred binkw32
PE 21100000-21197000 Deferred mss32
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7d07a000-7d0ad000 Deferred uxtheme<elf>
\-PE 7d080000-7d0ad000 \ uxtheme
ELF 7d0cd000-7d0e3000 Deferred midimap<elf>
\-PE 7d0d0000-7d0e3000 \ midimap
ELF 7d0e3000-7d196000 Deferred libasound.so.2
ELF 7d19c000-7d1a2000 Deferred libnss_dns.so.2
ELF 7d1a2000-7d1ca000 Deferred msacm32<elf>
\-PE 7d1b0000-7d1ca000 \ msacm32
ELF 7d53d000-7d556000 Deferred msacm32<elf>
\-PE 7d540000-7d556000 \ msacm32
ELF 7d556000-7d58d000 Deferred winealsa<elf>
\-PE 7d560000-7d58d000 \ winealsa
ELF 7d58d000-7d593000 Deferred libxfixes.so.3
ELF 7d593000-7d597000 Deferred libxcomposite.so.1
ELF 7d597000-7d5a0000 Deferred libxrender.so.1
ELF 7d5a0000-7d5a4000 Deferred libxinerama.so.1
ELF 7d5b0000-7d5ba000 Deferred libxcursor.so.1
ELF 7d5ba000-7d5d8000 Deferred imm32<elf>
\-PE 7d5c0000-7d5d8000 \ imm32
ELF 7d681000-7e197000 Deferred libglcore.so.1
ELF 7e197000-7e23b000 Deferred libgl.so.1
ELF 7e23b000-7e241000 Deferred libxdmcp.so.6
ELF 7e241000-7e32d000 Deferred libx11.so.6
ELF 7e32d000-7e33c000 Deferred libxext.so.6
ELF 7e33c000-7e354000 Deferred libice.so.6
ELF 7e354000-7e35d000 Deferred libsm.so.6
ELF 7e35d000-7e364000 Deferred libxrandr.so.2
ELF 7e391000-7e424000 Deferred winex11<elf>
\-PE 7e3a0000-7e424000 \ winex11
ELF 7e45c000-7e47d000 Deferred libexpat.so.1
ELF 7e47d000-7e4a9000 Deferred libfontconfig.so.1
ELF 7e4a9000-7e4bc000 Deferred libz.so.1
ELF 7e4bc000-7e537000 Deferred libfreetype.so.6
ELF 7e539000-7e53b000 Deferred libnvidia-tls.so.1
ELF 7e56b000-7e5c1000 Deferred ddraw<elf>
\-PE 7e570000-7e5c1000 \ ddraw
ELF 7e5c1000-7e67f000 Deferred comctl32<elf>
\-PE 7e5d0000-7e67f000 \ comctl32
ELF 7e67f000-7e6d8000 Deferred shlwapi<elf>
\-PE 7e690000-7e6d8000 \ shlwapi
ELF 7e6d8000-7e7de000 Deferred shell32<elf>
\-PE 7e6f0000-7e7de000 \ shell32
ELF 7e7de000-7e83c000 Deferred rpcrt4<elf>
\-PE 7e7f0000-7e83c000 \ rpcrt4
ELF 7e83c000-7e8de000 Deferred ole32<elf>
\-PE 7e850000-7e8de000 \ ole32
ELF 7e8de000-7e929000 Deferred dsound<elf>
\-PE 7e8f0000-7e929000 \ dsound
ELF 7e929000-7e991000 Deferred msvcrt<elf>
\-PE 7e940000-7e991000 \ msvcrt
ELF 7e991000-7ea80000 Deferred wined3d<elf>
\-PE 7e9a0000-7ea80000 \ wined3d
ELF 7ea80000-7eab0000 Deferred d3d9<elf>
\-PE 7ea90000-7eab0000 \ d3d9
ELF 7eab0000-7eacf000 Deferred iphlpapi<elf>
\-PE 7eac0000-7eacf000 \ iphlpapi
ELF 7eacf000-7eafd000 Deferred ws2_32<elf>
\-PE 7eae0000-7eafd000 \ ws2_32
ELF 7eafd000-7eb49000 Deferred advapi32<elf>
\-PE 7eb10000-7eb49000 \ advapi32
ELF 7eb49000-7ebe2000 Deferred gdi32<elf>
\-PE 7eb60000-7ebe2000 \ gdi32
ELF 7ebe2000-7ed1f000 Deferred user32<elf>
\-PE 7ec00000-7ed1f000 \ user32
ELF 7ed1f000-7edae000 Deferred winmm<elf>
\-PE 7ed30000-7edae000 \ winmm
ELF 7edae000-7eed8000 Dwarf kernel32<elf>
\-PE 7edd0000-7eed8000 \ kernel32
ELF 7eed8000-7eee3000 Deferred libnss_files.so.2
ELF 7eee3000-7eeed000 Deferred libnss_nis.so.2
ELF 7eeed000-7ef04000 Deferred libnsl.so.1
ELF 7ef04000-7ef28000 Deferred libm.so.6
ELF 7ef29000-7ef2f000 Deferred libxxf86vm.so.1
ELF 7ef2f000-7ef41000 Deferred libresolv.so.2
ELF 7ef41000-7ef5c000 Deferred wsock32<elf>
\-PE 7ef50000-7ef5c000 \ wsock32
ELF 7ef5c000-7f000000 Deferred ntdll<elf>
\-PE 7ef70000-7f000000 \ ntdll
ELF f7c40000-f7c44000 Deferred libxau.so.6
ELF f7c44000-f7c4c000 Deferred libnss_compat.so.2
ELF f7c4d000-f7c51000 Deferred libdl.so.2
ELF f7c52000-f7d87000 Deferred libc.so.6
ELF f7d87000-f7d9f000 Deferred libpthread.so.0
ELF f7dd3000-f7ee7000 Dwarf libwine.so.1
ELF f7ee8000-f7f04000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a
0000000b 0
00000008 (D) Z:\mnt\backup2\programs\games\installed\Activision\iw3mp.exe
00000010 15
0000000f 0
0000000e 0
0000000d 0
0000000c -1
00000009 0 <==
Backtrace:
=>1 0x004ecf76 in iw3mp (+0xecf76) (0x0032fd54)
2 0x0050037d in iw3mp (+0x10037d) (0x0032fd60)
3 0x00577463 in iw3mp (+0x177463) (0x0032ff08)
4 0x7ee2345e start_process+0xee(arg=0x0)
[/mnt/backup2/programs/games/wine-0.9.52/dlls/kernel32/process.c:839] in
kernel32 (0x0032ffe8)
5 0xf7dda927 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)

the guys in #winehq just kept saying it was the driver when I told them I tried all the drivers that should work(including the driver they told me to use). I'm really not sure what the problem is but at this point I'm sure it's not the driver and I'm pretty sure it's something to do with my setup since there aren't swarms of people yelling and cussing on appdb. any help will be appreciated.
Thanks in advance,
-SF
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