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kingrebound
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Joined: 05 Mar 2006
Posts: 160
Location: Verona

PostPosted: Fri Oct 27, 2006 11:23 am    Post subject: postal2 Reply with quote

hi.i'm installing postal2,ad emerge say me
Code:

* This ebuild will need the cdrom for postal2

 * If you do not have the CD, but have the data files
 * mounted somewhere on your filesystem, just export
 * the variable CD_ROOT so that it points to the
 * directory containing the files.

 * For example:
 * export CD_ROOT=/mnt/cdrom


 * Please insert+mount the cdrom for postal2 now !
 * Press return to scan for the cd again
 * or hit CTRL+C to abort the emerge.

 * If you are having trouble with the detection
 * of your CD, it is possible that you do not have
 * Joliet support enabled in your kernel.  Please
 * check that CONFIG_JOLIET is enabled in your kernel.


so i insert cd,mount it,and press enter,but i've on the screen the same screen wrote.
i check kernel,and config joliet is enable.

somebody have idea?
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PaulBredbury
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Joined: 14 Jul 2005
Posts: 7310

PostPosted: Fri Oct 27, 2006 2:00 pm    Post subject: Reply with quote

The ebuild ( /usr/portage/games-fps/postal2/postal2-1409.2.ebuild ) contains:
Code:
cdrom_get_cds postal2_eula.txt

This is how it checks that you have inserted, and that it has identified, the right mount location for the CD.

So, do you have e.g. /mnt/cdrom/postal2_eula.txt?
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kingrebound
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Joined: 05 Mar 2006
Posts: 160
Location: Verona

PostPosted: Sun Oct 29, 2006 8:02 pm    Post subject: Reply with quote

i don't think i've understood...when i start emerging postal i have to accept eula....
say me if i wrong

bye
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ChristyMcJesus
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Joined: 02 Oct 2004
Posts: 184

PostPosted: Sun Oct 29, 2006 8:05 pm    Post subject: Reply with quote

You need to set CD_ROOT to the path where the cd is mounted at. So if you've mounted it at /mnt/cdrom, do this:
Code:
CD_ROOT=/mnt/cdrom emerge postal2
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kingrebound
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Joined: 05 Mar 2006
Posts: 160
Location: Verona

PostPosted: Mon Oct 30, 2006 2:40 pm    Post subject: Reply with quote

i've already done,but i've this problem:
Code:

* Found CD #1 root at /mnt/cdrom/
>>> Unpacking postal2-1409.1.run to /var/tmp/portage/postal2-1409.2/work/postal2 -1409.1.run
546+1 records in
4699+1 records out
4812506 bytes (4,8 MB) copied, 0,135165 seconds, 35,6 MB/s
>>> Unpacking postal2-1409.2.run to /var/tmp/portage/postal2-1409.2/work/postal2 -1409.2.run
644+1 records in
5511+1 records out
5643750 bytes (5,6 MB) copied, 2,50699 seconds, 2,3 MB/s

bzip2: (stdin): trailing garbage after EOF ignored
>>> Source unpacked.
>>> Compiling source in /var/tmp/portage/postal2-1409.2/work ...
>>> Source compiled.
>>> Test phase [not enabled]: games-fps/postal2-1409.2

>>> Install postal2-1409.2 into /var/tmp/portage/postal2-1409.2/image/ category games-fps
>>> Unpacking ./*.bz2 to /var/tmp/portage/postal2-1409.2/image/opt/postal2

!!! ERROR: games-fps/postal2-1409.2 failed.
Call stack:
  ebuild.sh, line 1546:   Called dyn_install
  ebuild.sh, line 1020:   Called src_install
  postal2-1409.2.ebuild, line 49:   Called unpack './*.bz2'
  ebuild.sh, line 369:   Called die

!!! ./*.bz2 does not exist
!!! If you need support, post the topmost build error, and the call stack if rel evant.

king king #


i don't understand why a bz2 is request..
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PaulBredbury
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Joined: 14 Jul 2005
Posts: 7310

PostPosted: Mon Oct 30, 2006 3:01 pm    Post subject: Reply with quote

The .run files usually contain .bz2 files

It sounds like yours are corrupted - delete them from /usr/portage/distfiles, so that Portage re-downloads them.
Code:
rm /usr/portage/distfiles/postal2*.run
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nyhm
Developer
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Joined: 22 Oct 2005
Posts: 26
Location: UK

PostPosted: Mon Oct 30, 2006 5:37 pm    Post subject: Reply with quote

Is Tux on your CD?
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Bigun
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Joined: 21 Sep 2003
Posts: 2168

PostPosted: Fri Jan 19, 2007 8:49 pm    Post subject: Reply with quote

I'm getting the same error:

Code:
 * Do you accept the terms of this license (postal2)? [yes/no] yes
>>> Unpacking source...
 * Found CD #1 root at /mnt/dvdr
>>> Unpacking postal2-1409.1.run to /var/tmp/portage/games-fps/postal2-1409.2/work/postal2-1409.1.run
546+1 records in
4699+1 records out
4812506 bytes (4.8 MB) copied, 0.125474 s, 38.4 MB/s
>>> Unpacking postal2-1409.2.run to /var/tmp/portage/games-fps/postal2-1409.2/work/postal2-1409.2.run
644+1 records in
5511+1 records out
5643750 bytes (5.6 MB) copied, 1.28917 s, 4.4 MB/s

bzip2: (stdin): trailing garbage after EOF ignored
>>> Source unpacked.
>>> Compiling source in /var/tmp/portage/games-fps/postal2-1409.2/work ...
>>> Source compiled.
>>> Test phase [not enabled]: games-fps/postal2-1409.2

>>> Install postal2-1409.2 into /var/tmp/portage/games-fps/postal2-1409.2/image/ category games-fps
>>> Unpacking ./*.bz2 to /var/tmp/portage/games-fps/postal2-1409.2/image/opt/postal2

!!! ERROR: games-fps/postal2-1409.2 failed.
Call stack:
  ebuild.sh, line 1618:   Called dyn_install
  ebuild.sh, line 1064:   Called qa_call 'src_install'
  environment, line 3209:   Called src_install
  postal2-1409.2.ebuild, line 49:   Called unpack './*.bz2'
  ebuild.sh, line 410:   Called die

!!! ./*.bz2 does not exist
!!! If you need support, post the topmost build error, and the call stack if relevant.
!!! A complete build log is located at '/var/tmp/portage/games-fps/postal2-1409.2/temp/build.log'.

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