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Utoxin
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PostPosted: Sat Jun 15, 2002 3:33 am    Post subject: FYI: New game available in portage! Reply with quote

My first ebuild has just been merged into the main tree. It's a port of the classic DOS game 'Scorched Earch' called xscorch. It requires GTK+-1.2 or greater. Give it a try and see what you think.

Look for some more games to join the tree soon. I've got several on my list of things to write ebuilds for.
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delta407
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PostPosted: Sat Jun 15, 2002 3:38 am    Post subject: Reply with quote

Nice, but:

Code:

gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c getopt.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c getopt1.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c randserv.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c reg.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c regblock.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c regio.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c regvar.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c sslink.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c shash.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c sfractal.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c srand.c
gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c sstr.c


My optimization flags are "-O3 -pipe"; where are the others coming from?
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Utoxin
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PostPosted: Sat Jun 15, 2002 3:42 am    Post subject: Reply with quote

The game's configure script turns on some extras. Think they should be turned off so that only your opts get applied?
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delta407
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PostPosted: Sat Jun 15, 2002 3:46 am    Post subject: Reply with quote

Given that Gentoo users generally customize the optimization flags themselves, I think it would make sense to disable the builtin flags.
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BinaryAlchemy
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Joined: 31 May 2002
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PostPosted: Sat Jun 15, 2002 3:56 am    Post subject: Reply with quote

No, because not all of us do that. I let the config scripts decide most of the time. Besides, from those flags your getting extra optimizations, what's there to complain about? :P
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FINITE
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PostPosted: Sat Jun 15, 2002 6:58 am    Post subject: Reply with quote

You should do an ebuild for quake :D
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Utoxin
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PostPosted: Sat Jun 15, 2002 6:59 am    Post subject: Reply with quote

Hmmm. Interesting idea... I might take up that project.
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Utoxin
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PostPosted: Sat Jun 15, 2002 7:13 am    Post subject: Reply with quote

(Of course, if I port Quake, I'll be obligated to port Textmode Quake as well...)
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kraylus
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PostPosted: Sat Jun 15, 2002 9:44 am    Post subject: Reply with quote

no... please dont :?

but yes, a quake port would be awesome. oh oh!! even better... DOOM/DOOM2!! i've got my doom and doom2 wad files waiting to be used. never had the time to figure out how to get it going on linux since all the docs that i was able to find were bout 5 years old :P

anyone know of a more up-to-date resource?

ryan
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lain iwakura
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PostPosted: Sat Jun 15, 2002 9:46 am    Post subject: Reply with quote

oh god, textmode quake. scary stuff. gonna have to try it no matter how odd it seems/looks.

for doom, check out doom legacy it includes an opengl version. compile it, install it, then run llxdoom -opengl.
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Sivar
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PostPosted: Sat Jun 15, 2002 7:04 pm    Post subject: Reply with quote

delta407 wrote:
Nice, but:

Code:

gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c getopt.c


My optimization flags are "-O3 -pipe"; where are the others coming from?


THat's sort of funny because Scorched Earth for DOS ran fine in an 80286. Unless this version is far more advanced, the default opt flags for XScroch seem kinda silly. :)
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neuron
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PostPosted: Sun Jun 16, 2002 12:58 am    Post subject: Reply with quote

Sivar wrote:
delta407 wrote:
Nice, but:

Code:

gcc -DHAVE_CONFIG_H -I. -I. -I..     -march=i686 -O3 -pipe -O3 -fomit-frame-pointer -finline-functions -funroll-loops -fthread-jumps  -c getopt.c


My optimization flags are "-O3 -pipe"; where are the others coming from?


THat's sort of funny because Scorched Earth for DOS ran fine in an 80286. Unless this version is far more advanced, the default opt flags for XScroch seem kinda silly. :)


with optimizations it's the new version, "Scorched Earth on stereoids"

or is it Scorched Earth XP? :p
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klieber
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PostPosted: Sun Jun 16, 2002 1:51 am    Post subject: Reply with quote

moving this to the gamers forum where it belongs.

--kurt
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Zu`
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PostPosted: Sun Jun 16, 2002 12:57 pm    Post subject: Reply with quote

Thanks for the ebuild.

Gonna try it out tonight :)

Greets
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