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Konsti l33t
Joined: 10 Dec 2002 Posts: 691
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Posted: Tue Sep 26, 2006 7:36 pm Post subject: ut2003 and unreal-tournament way too fast |
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Well I tested the mentioned games on my new machine and they are running by 200%
of the normal speed. Does anybody know the problem and knows a fix to this? |
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Keruskerfuerst Advocate
Joined: 01 Feb 2006 Posts: 2289 Location: near Augsburg, Germany
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Posted: Wed Sep 27, 2006 12:44 am Post subject: |
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I had a similar problem with Quake3.
I solved this problem by reinstalling the game. |
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Konsti l33t
Joined: 10 Dec 2002 Posts: 691
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Posted: Wed Sep 27, 2006 6:54 am Post subject: |
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I took my old ~/.ut2003 from myold machine, may be there is something like a bogomips value in there. I moved it away but ut2003 is still fast like I am on speed |
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Septor Apprentice
Joined: 01 Sep 2004 Posts: 150
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Posted: Wed Sep 27, 2006 8:57 am Post subject: |
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If you have dynamic CPU clocking (like Intel speedstep or whatever) enabled then it causes problems with (at least) ut2004. The solution is to set your CPU to max speed before starting the game. The problem seems to be that the game takes its timing at startup before the CPU is at max clock speed, and then the CPU ramps up to max speed and the timings are wrong and you get a really fast game. I had this problem on my laptop with speedstep enabled, and the above workaround fixed it everytime. |
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Konsti l33t
Joined: 10 Dec 2002 Posts: 691
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Posted: Wed Sep 27, 2006 9:44 am Post subject: |
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Septor wrote: | If you have dynamic CPU clocking (like Intel speedstep or whatever) enabled then it causes problems with (at least) ut2004. |
Ah, I remember having really very old threads about this by myself. Now I have speedstepping
(AMD64 cpufreq) by myself. Okaydoki! |
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Konsti l33t
Joined: 10 Dec 2002 Posts: 691
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Posted: Thu Sep 28, 2006 6:19 am Post subject: |
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Ok, thats it.
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/etc/init.d/cpufrequtils stop
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Is also a way to max out the CPU again before starting gaming. |
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