Joined: 12 May 2004
|Posted: Thu Aug 10, 2006 8:26 pm Post subject: [ GLSA 200608-16 ] Warzone 2100 Resurrection: Multiple buffe
|Gentoo Linux Security Advisory
Title: Warzone 2100 Resurrection: Multiple buffer overflows (GLSA 200608-16)
Date: August 10, 2006
Updated: September 04, 2006
Warzone 2100 Resurrection server and client are vulnerable to separate buffer overflows, potentially allowing remote code execution.
Warzone 2100 Resurrection is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive.
Vulnerable: <= 2.0.3
Unaffected: >= 2.0.4
Architectures: All supported architectures
Luigi Auriemma discovered two buffer overflow vulnerabilities in Warzone 2100 Resurrection. The recvTextMessage function of the Warzone 2100 Resurrection server and the NETrecvFile function of the client use insufficiently sized buffers.
A remote attacker could exploit these vulnerabilities by sending specially crafted input to the server, or enticing a user to load a specially crafted file from a malicious server. This may result in the execution of arbitrary code with the permissions of the user running Warzone 2100 Resurrection.
There is no known workaround for this issue. There is no known workaround at this time.
All Warzone 2100 Resurrection users should upgrade to the latest version:
|# emerge --sync
# emerge --ask --oneshot --verbose ">=games-strategy/warzone2100-2.0.4"
Last edited by GLSA on Tue Sep 05, 2006 4:17 am; edited 1 time in total