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expl0rer Tux's lil' helper
Joined: 08 Feb 2005 Posts: 97
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Posted: Thu Apr 06, 2006 4:50 pm Post subject: DAOC Darkness Rising texture problems |
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Hi,
I have one or two problems, I don't know if they are linked.
I play DAOC Darkness Rising, with differents versions af cedega, and I encounter a textures problems in Tir na nog and some catacombs, floors and some walls are missing. Trnasgaming wrote in the release notes that it's due to nvidia graphic card with 2 textures units, but if I well remember geforce FX5900 have more then that.
I play with a geforce 5900 with latest nvidia drivers, but when I look at user.dat the adapter defined is : direct3d hal, so I dont have the new graphics enhancement.
can someone help me please
PS: to pass the slow patch screen when there is no update I add a new icon in cedega and I launch directly login.dll instead of camelot.exe. _________________ bi-Xeon 2.6ghz
fx 5900 ultra
2ghz RAM ECC
gentoo stage 1 |
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expl0rer Tux's lil' helper
Joined: 08 Feb 2005 Posts: 97
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Posted: Fri Apr 07, 2006 9:22 am Post subject: |
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The texture problem is solved, I had to desactivate Vertex shaders and activate Pixel Shaders( I had to try differents versions of pixel shaders ).
Transgaming say that Pixel shaders don't work in the release notes , in fact it seem to be Pixel shaders and vertex shaders taht don't work together.
I always have my video card that is not identified by DAOC. _________________ bi-Xeon 2.6ghz
fx 5900 ultra
2ghz RAM ECC
gentoo stage 1 |
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