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mtombs Tux's lil' helper
Joined: 15 Sep 2003 Posts: 101 Location: Stockholm Sweden
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Posted: Mon Oct 31, 2005 11:28 am Post subject: ATI Mach64 DRM not working - sort of solved |
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Hello
I am so tired of trying to get drm to work. Why does it have to be so hard? Anyway, I have an old Compaq deskpro that I am trying to setup.
I have emerged xorg-x11 with insecure-drivers, I have emerged x11-drm, I have agpgart, intel_agp, drm modules loaded. I have done
Code: | opengl-update xorg-x11 |
I have the following in my xorg conf:
Code: |
Section "Module"
Load "dri"
Load "glx"
....
EndSection
...
Section "Device"
Identifier "card0"
Driver "ati"
ChipSet "ati"
VendorName "ATI"
BoardName "3D Rage Pro AGP 1X/2X"
ChipId 0x4742
ChipRev 0x5c
BusID "PCI:1:0:0"
EndSection
Section "DRI"
Mode 0666
EndSection
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But it doesn't work. No errors in Xorg.0.log. glxinfo says no direct rendering. Anybody got any ideas? I am so tired of this. One occasion when I want linux to work the same way as windows.
Last edited by mtombs on Mon Oct 31, 2005 1:54 pm; edited 1 time in total |
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mtombs Tux's lil' helper
Joined: 15 Sep 2003 Posts: 101 Location: Stockholm Sweden
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Posted: Mon Oct 31, 2005 11:52 am Post subject: |
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ok, trying to do a manual probe of the mach64 module gives me:
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# modprobe mach64
FATAL: Error inserting mach64 (/lib/modules/2.6.13-gentoo-r5/x11-drm/mach64.ko): unknown symbol in module, or unknown parameter (see dmesg)
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dmesg says:
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mach64: Unknown symbol drm_cleanup_pci
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Any ideas? |
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mtombs Tux's lil' helper
Joined: 15 Sep 2003 Posts: 101 Location: Stockholm Sweden
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Posted: Mon Oct 31, 2005 1:53 pm Post subject: |
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Right, the mach64 module was complaning because I had DRM compiled as a module in the kernel, and x11-drm installs its own DRM module. Removed DRM from the kernel, compiled, install, reboot. Now mach64 installs. Now, however, DRI won't work because apparently I have too high a resolution (1024x768!) I found the same problem here : [url]https://forums.gentoo.org/viewtopic-t-352109-highlight-dri+static+buffer+allocation.html
[/url]
So at 800x600, hooray, direct rendering works. But what use is that? What a waste of two hours. |
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