TobiWan Apprentice
Joined: 07 Jul 2003 Posts: 275 Location: Brussels, Old Europe
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Posted: Mon Aug 01, 2005 9:56 pm Post subject: doomlegacy segfaults |
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Hi,
I emerged doomlegacy with the X, dga and esd USE flags. I'm using the nvidia-kernel module without problems so far.
This happens when I start llxdoom:
Code: |
llxdoom -opengl
Aug 1 2005 Doom LEGACY v1.42 Birthday version 23:35:11
DOOM 2: Hell on Earth
Z_Init: Init zone memory allocation daemon.
system memory 1264Mb free 663Mb
20 megabytes requested for Z_Init.
W_Init: Init WADfiles.
Added file /usr/share/games/doom-data/doom2.wad (2956 lumps)
Added file /usr/share/games/doom-data/legacy.dat (80 lumps)
===========================================================================
This program is Free Software!
See the terms of the GNU General Public License
===========================================================================
I_StartupTimer...
I_StartupGraphics...
Using XFree86-VidModeExtension Version 2.2
HWR_Startup()
InitMD2()...
Error while loading md2.dat
HU_Init: Setting up heads up display.
Xlib: extension "XFree86-DGA" missing on display ":0.0".
Starting music server [/usr/games/bin/musserver -t 20 -f -u 0 &]
open /dev/sequencer: No such device or address
Xlib: extension "XFree86-DGA" missing on display ":0.0".
ready
Xlib: extension "XFree86-DGA" missing on display ":0.0".
Segmentation fault
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It segfaults when I want to change the video modes in the menu. When I start a new game it doesn't use OpenGL at all.
What's wrong?
regards,
Tobias _________________ Killing for peace is like fucking for virginity. |
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